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7121. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Projectiles also need to travel more quickly- very difficult to hit an LAV, even if it's moving at "shooting" speed (slow enough for the gunner to kill you)
- by Scheneighnay McBob - at 2013.06.23 00:46:00
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7122. Cloak Mechanic for the Scout Dropsuit - in General Discussions [original thread]
Cloaks are SoonGäó Already confirmed in a dev blog
- by Scheneighnay McBob - at 2013.06.22 22:23:00
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7123. Sticky:Ashland Skirmish Feedback - in Skirmish Gamemode [original thread]
Otherwise, I hate this map as a whole. Caters to snipers and frontliners, but has nothing for anyone else. Ninjas have no room to hide, vehicles are forced to patrol the same corridors, and AVers can't hit the few vehicles because there are obstru...
- by Scheneighnay McBob - at 2013.06.22 22:22:00
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7124. when am i going to see those huge tank battles? - in General Discussions [original thread]
Iron Wolf Saber wrote: I was on a 2 on 7 tank fight last week on ashlands. Blew up 3 before the other five (actually it was just one that got a jump on me first but he was spearheading the 5) took me out. By end of the match we blew up all the ...
- by Scheneighnay McBob - at 2013.06.22 22:21:00
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7125. 'We need Prototype Tanks to beat AV" - in General Discussions [original thread]
And for people talking about commandos, they won't be a big issue, since they'll be even slower than the current heavies.
- by Scheneighnay McBob - at 2013.06.22 22:06:00
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7126. 'We need Prototype Tanks to beat AV" - in General Discussions [original thread]
I think the current STD HAVs should have the stats/price of the eventual ADV HAVs. It's obvious that otherwise, proto HAVs will absolutely obliterate everything, and will be ridiculously expensive.
- by Scheneighnay McBob - at 2013.06.22 22:05:00
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7127. Combat link modules - in Feedback/Requests [original thread]
SoonGäó with the crusader dropsuit
- by Scheneighnay McBob - at 2013.06.22 21:56:00
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7128. Turning Radius On Jets - in General Discussions [original thread]
EnglishSnake wrote: Make the jets turn like swarm launcher missiles That is a 270deg turn on the spot I watched my swarms try hitting an LAV that despawned before they reached it. It was like watching bolas (not the vehicle) wrapping aroun...
- by Scheneighnay McBob - at 2013.06.22 21:52:00
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7129. stats of the biggest OP weapon. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Railguns get zoom, UNLIMITED ammo, less charge time. Railguns also can fire again like 4 times with half a second intervals without needing to charge again (more DPS). You can't balance properly if you only look at ...
- by Scheneighnay McBob - at 2013.06.22 21:49:00
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7130. Whats the funniest thing that has happened to you? - in General Discussions [original thread]
Alldin Kan wrote: Drive me Logi LAV through installations. Reminds me of a weird glitch that happened to me this week. I drove through a NULL cannon and crushed a red that was hiding in it. I'm sure they were as surprised as I was.
- by Scheneighnay McBob - at 2013.06.22 21:48:00
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7131. Whats the funniest thing that has happened to you? - in General Discussions [original thread]
Not the funniest thing that's happened to me, but I used to run a logi with REs back in codex. It was hilarious to watch heavies doing cartwheels through the air after I lured them around a corner.
- by Scheneighnay McBob - at 2013.06.22 21:46:00
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7132. nothing wrong with dropships - in General Discussions [original thread]
Dropships are strangely inconsistent. Every once in a while, the one I spawn has trouble gaining altitude.
- by Scheneighnay McBob - at 2013.06.22 21:42:00
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7133. LAVs take damage equivalent to eHP of the players they run over - in General Discussions [original thread]
Vyzion Eyri wrote: Here's another solution. Only scouts can do that
- by Scheneighnay McBob - at 2013.06.22 16:09:00
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7134. MAP WITH CRATER - in General Discussions [original thread]
I've heard of this map, but I've never played it. Only skirmish 1.0 map I was ever in was line harvest.
- by Scheneighnay McBob - at 2013.06.22 16:08:00
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7135. flaylock ideas - in Feedback/Requests [original thread]
I think the RoF should just lower to that of the MD
- by Scheneighnay McBob - at 2013.06.22 16:06:00
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7136. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Just add a sharpshooter skill to reduce spread
- by Scheneighnay McBob - at 2013.06.22 16:05:00
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7137. Caldari heavy and light frames - in My DUST 514 [original thread]
ACTUAL first look of caldari heavy, aside from the concept art http://web.ccpgamescdn.com/dust/news.control/64828/1/7.jpg
- by Scheneighnay McBob - at 2013.06.22 15:59:00
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7138. Why do Breach (variant) weapons exist? - in General Discussions [original thread]
Breach weapons are made for CQC- fully automatic breach weapons are meant for strafe fights. Breach MDs and flaylocks actually make a ton of sense. Increased direct damage, and reduced splash so you don't kill yourself in CQC.
- by Scheneighnay McBob - at 2013.06.22 15:56:00
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7139. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Draco Cerberus wrote: Scheneighnay McBob wrote: Buster Friently wrote: Scheneighnay McBob wrote: Sinboto Simmons wrote: Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, i...
- by Scheneighnay McBob - at 2013.06.22 15:53:00
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7140. Dust 514 (trailer) - in General Discussions [original thread]
Graphics? They look better right now. And we have (or had) the map with the skyfire; CCP just won't let us fight there for some reason. It used to be that you could see it waaaaaaay north of line harvest- on the horizon and on the map. Can't even...
- by Scheneighnay McBob - at 2013.06.21 23:23:00
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