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Spkr4theDead
Namtar Elite Gallente Federation
192
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Posted - 2013.06.21 18:10:00 -
[31] - Quote
Duran Lex wrote:TheAmazing FlyingPig wrote:Tbh, I think a falloff on forges and rails would do all vehicles a world of good, rather than applying full damage at any range. AV grenades also need to seriously do less damage. Any idiot with a grenade slot can outperform all other types of AV, and if said idiot also lays out a nano hive, you're dead.
Tanks / dropships, as they are, are fine. The AV is a bit out of whack. To be honest, i'd like it if all my forge gun shots correctly registered the hits. That's CCP's own problem. I've said, I respect the hell out of forge guns. |
Spkr4theDead
Namtar Elite Gallente Federation
192
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Posted - 2013.06.21 18:12:00 -
[32] - Quote
Thor Odinson42 wrote:Pub match modes that don't allow vehicles. IE ambush on a small map would be great.
Even small skirmishes with only a few objectives with no vehicles.
The issue for tanks is that CCP does it's balancing based on pub matches. We've got vets with 10 times the SP of noobs and we can run around face raping them with no regard for our clone.
CCP should take a week and allow their devs to play in corps with players to see what really goes on. I don't think they understand the issues at all. Reading forums and looking at data on a screen isn't doing it. Some PRO AR scrubs can't support the idea of a militia only option for ambush. So no, I won't support a no vehicle option right now. |
kevlar waffles
Art of Assassination
5
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Posted - 2013.06.21 18:23:00 -
[33] - Quote
Joseph Ridgeson wrote:I find it amazing that people assume I am complaining over some problem. I am not. I do think that certain AV weapons are too powerful but I do not want to discuss that in this thread as I believe it can be stated elsewhere. This thread is entirely stating to the Tanking Community, those that have said "Giving us Prototype Tanks will undo a lot of the imbalance of Tanks vs. AV as AV has Prototype and we do not."
The only negative thing I have gone with is to politely, and hopefully rationally, disagree with the idea that Prototype Tanks would be sufficiently better as to be a 'reasonable' match up against Prototype AV weapons.
I don't believe Prototype Tanks should beat AV right out. I am not complaining about a Hard Counter. I only believe that unless there is some drastic change in how the methodology of Tanks have been, I do not see Advanced or Prototype Tanks being much better than just a Standard Tank.
Be well. You should get used to it, the forums on here is full of dicks just looking for flame wars |
PlanetsideTwo F2PonPS4
Condotta Rouvenor Gallente Federation
2
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Posted - 2013.06.22 04:46:00 -
[34] - Quote
Feedback appreciated
Here is what I think
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mollerz
Minja Scouts
489
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Posted - 2013.06.22 04:47:00 -
[35] - Quote
PlanetsideTwo F2PonPS4 wrote:
HE THINKS SPAM.
all spam all the time.
spam dust boards and devalue ps2 all the while :) |
Joseph Ridgeson
WarRavens League of Infamy
238
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Posted - 2013.06.22 20:06:00 -
[36] - Quote
Spkr4theDead wrote:So then let's take away your PRO AV. If you don't want us to have PRO and/or ADV tanks, then start up a petition for CCP to take away your PRO AV. And that would include the PRO AV grenades, too.
Deal?
I never said "I don't want Prototype Tanks." I am saying "how could they possibly help without being too powerful?" |
ladwar
Dead Six Initiative Lokun Listamenn
656
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Posted - 2013.06.22 20:44:00 -
[37] - Quote
Spkr4theDead wrote:Justin Tymes wrote:I don't like the argument either. Like I said in another thread, proto-tanks completely ignore the fact that Militia gear is outclassed, it's still suppose to be effective against everything in the game. Standard AV gear will be doing next to nothing to proto-tanks, which will require you to skill into AV to damage them. If proto-tanks require you to skill into anything above Standard to be at least effective against them, they shouldn't be in this game. But now you're getting heavy commando suits that have two light weapon slots in it. That's two Wiyrkomi swarms, or a Wiyrkomi and a Duvolle. Now, all you have to do is give up an equipment slot to destroy us and those that just got out of the battle academy. What more do you want? Have you ever been on the receiving end of a prototype swarm launcher? Militia gear is supposed to be pathetically weak, but guys still throw those on their prototype suits stacked with damage mods so that they never have to put up the skills for a single level into swarm launcher operation. How is that fair for those of us who've sunk all our SP into vehicle command and vehicle upgrades? that heavy suit(commando) will have a equipment slot so its not giving that up. |
Scheneighnay McBob
Bojo's School of the Trades
1727
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Posted - 2013.06.22 22:05:00 -
[38] - Quote
I think the current STD HAVs should have the stats/price of the eventual ADV HAVs. It's obvious that otherwise, proto HAVs will absolutely obliterate everything, and will be ridiculously expensive. |
Scheneighnay McBob
Bojo's School of the Trades
1727
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Posted - 2013.06.22 22:06:00 -
[39] - Quote
And for people talking about commandos, they won't be a big issue, since they'll be even slower than the current heavies. |
ladwar
Dead Six Initiative Lokun Listamenn
656
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Posted - 2013.06.22 22:09:00 -
[40] - Quote
Scheneighnay McBob wrote:And for people talking about commandos, they won't be a big issue, since they'll be faster w/ less HP than the current heavies. fixed that for you. the limited slots (2high 1 low on a proto) is why people won't want to use them |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1139
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Posted - 2013.06.22 22:37:00 -
[41] - Quote
ladwar wrote:Scheneighnay McBob wrote:And for people talking about commandos, they won't be a big issue, since they'll be faster w/ less HP than the current heavies. fixed that for you. the limited slots (2high 1 low on a proto) is why people won't want to use them But that's leik two damage enhancers and a CPU upgrade :v |
Grave Oblivion
3dge of D4rkness SoulWing Alliance
3
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Posted - 2013.06.23 01:11:00 -
[42] - Quote
I agree it should take a team to take out a tank (4-5) mercs. not just one gut that chased you with a proto - adv swarms or forage not counting on the guy that just spams grenades. The way that an tanks would be taken out is like an logi takes res and makes a trap while the forage gunner and swarms coordinate to make the tank drive into the trap |
Charlotte O'Dell
Molon Labe. League of Infamy
588
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Posted - 2013.06.23 09:36:00 -
[43] - Quote
Grave Oblivion wrote:I agree it should take a team to take out a tank (4-5) mercs. not just one gut that chased you with a proto - adv swarms or forage not counting on the guy that just spams grenades. The way that an tanks would be taken out is like an logi takes res and makes a trap while the forage gunner and swarms coordinate to make the tank drive into the trap
4-5, if it's your average AV guy who happens to have ADV swarms or less, and it's a really good tanker, sure. But 4-5 all with pro AV is crazy. 2-3 is better. |
Charlotte O'Dell
Molon Labe. League of Infamy
594
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Posted - 2013.06.23 09:37:00 -
[44] - Quote
Scheneighnay McBob wrote:I think the current STD HAVs should have the stats/price of the eventual ADV HAVs. It's obvious that otherwise, proto HAVs will absolutely obliterate everything, and will be ridiculously expensive.
For something that does in PC battles what a soma does in the Instant Battle Academey, I will pay 10 mil/tank. |
Grave Oblivion
3dge of D4rkness SoulWing Alliance
3
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Posted - 2013.06.24 04:27:00 -
[45] - Quote
Charlotte O'Dell wrote:Grave Oblivion wrote:I agree it should take a team to take out a tank (4-5) mercs. not just one gut that chased you with a proto - adv swarms or forage not counting on the guy that just spams grenades. The way that an tanks would be taken out is like an logi takes res and makes a trap while the forage gunner and swarms coordinate to make the tank drive into the trap 4-5, if it's your average AV guy who happens to have ADV swarms or less, and it's a really good tanker, sure. But 4-5 all with pro AV is crazy. 2-3 is better. What I'm talking about is when we get equivalent hav's to match the av levels then 4-5 will be reasonable for the good tank driver to get taken out by equivalent gear considering the drastic sp/isk investment difference between the av squad and the take driver to get future adv ans photo level tanks and turrets. its stupid for just the turret to cost right under a mill and the tank is 200k. |
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