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CuuCH Crusher
Commando Perkone Caldari State
3
|
Posted - 2013.06.22 12:00:00 -
[1] - Quote
Before you implement jets in the game, I would like to make a request. Please keep the optimal turning radius the same for each racial variation of the different types of jets.
While it may seem like a cool way to add some variety to jets, such as having a tighter turning radius for the Minatar jet and a wider turning radius for the Amarr version, this is a horrible idea.
DICE already tried this with battlefield 3 and it didn't work out well. For those who actively flew jets in battlefield, they know the Hornet dominates the Russian jet because it can make tighter turns. Please learn from DICEGÇÖs mistake and donGÇÖt repeat it.
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EnglishSnake
Zumari Force Projection Caldari State
1323
|
Posted - 2013.06.22 12:02:00 -
[2] - Quote
Make the jets turn like swarm launcher missiles
That is a 270deg turn on the spot |
CuuCH Crusher
Commando Perkone Caldari State
3
|
Posted - 2013.06.22 12:05:00 -
[3] - Quote
EnglishSnake wrote:Make the jets turn like swarm launcher missiles
That is a 270deg turn on the spot
As long as all racial versions of the jets have the same turning radius, I'm cool with any speed they choose. |
Medic 1879
The Tritan Industries RISE of LEGION
465
|
Posted - 2013.06.22 12:08:00 -
[4] - Quote
It matters not which jet is the best until we have more players on the battlefield the only purpose jets would have would be shooting down other jets and terrorizing the few remaining dropships, with the occasional strafe run thrown in by those who can manage it without crashing.
However the undisputed king of the sky will always be the RDV it matters little how well you fly, it matters little your reaction time, it matters little how fast your jet can turn. All that matters is you wont see the drunken bolas coming until its .5 of a second to late to do anything but swear. |
Crash Monster
Snipers Anonymous
707
|
Posted - 2013.06.22 12:10:00 -
[5] - Quote
Heh, not arguing against it, but you know everything is supposed to be different from CCP's point of view. You know, more armor, slower turn, etc.
If it could be that nothing absolutely owned it might work... but I'm sure it would take a lot of time, frustration, work to get that right. |
CuuCH Crusher
Commando Perkone Caldari State
3
|
Posted - 2013.06.22 12:15:00 -
[6] - Quote
Medic 1879 wrote:It matters not which jet is the best until we have more players on the battlefield the only purpose jets would have would be shooting down other jets and terrorizing the few remaining dropships, with the occasional strafe run thrown in by those who can manage it without crashing.
However the undisputed king of the sky will always be the RDV it matters little how well you fly, it matters little your reaction time, it matters little how fast your jet can turn. All that matters is you wont see the drunken bolas coming until its .5 of a second to late to do anything but swear.
I think you're wrong. Jets will almost certainly be OP when they are released. There are two reasons for this: 1. People will use missile launcher for splash damage 2. There is a red V above your head telling me where to shoot.
People do this in battlefield all the time. I doubt it will be any different here. |
Crash Monster
Snipers Anonymous
707
|
Posted - 2013.06.22 12:20:00 -
[7] - Quote
We might need some larger maps for jets to not just end up circling in the fishbowl. |
CuuCH Crusher
Commando Perkone Caldari State
3
|
Posted - 2013.06.22 12:20:00 -
[8] - Quote
Crash Monster wrote:Heh, not arguing against it, but you know everything is supposed to be different from CCP's point of view. You know, more armor, slower turn, etc.
If it could be that nothing absolutely owned it might work... but I'm sure it would take a lot of time, frustration, work to get that right.
They should really just save themselves the headache. If they make the turning radius different, the forums will be full of people crying because one jet is better. You can't balance it, it is impossible. The more agile jet will always win no matter how much armor the other one might have. |
Matticus Monk
Ordus Trismegistus
63
|
Posted - 2013.06.22 12:21:00 -
[9] - Quote
I prefer they seek other ways of balance.
Such as:
Jets that are faster, able to fly higher, able to more successfully take damage , can carry more weapons, are more capable at performing acts of electronic jamming, can more effectively use afterburners for immediate acceleration, have greater endurance/flight time, have better cloaking/stealth ability....
I can't see racial variety if all jets have the same turning radius. That implies similar aerodynamic/physical properties, which implies other similarities.... I'm not cool with that, sorry OP; it's lame and uninspired.
They don't need to be drastically different, but if there is imbalance, then CCP should seek to adjust.
But if my ass buys the equivalent of an F-22 raptor, I don't want some tool in an A-10 to be on my ass every turn through a dogfight.
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CuuCH Crusher
Commando Perkone Caldari State
3
|
Posted - 2013.06.22 12:34:00 -
[10] - Quote
Matticus Monk wrote:I prefer they seek other ways of balance.
Such as:
Jets that are faster, able to fly higher, able to more successfully take damage , can carry more weapons, are more capable at performing acts of electronic jamming, can more effectively use afterburners for immediate acceleration, have greater endurance/flight time, have better cloaking/stealth ability....
I can't see racial variety if all jets have the same turning radius. That implies similar aerodynamic/physical properties, which implies other similarities.... I'm not cool with that, sorry OP; it's lame and uninspired.
They don't need to be drastically different, but if there is imbalance, then CCP should seek to adjust.
But if my ass buys the equivalent of an F-22 raptor, I don't want some tool in an A-10 to be on my ass every turn through a dogfight.
It may be lame, but what's even lamer is only one racial variation being used because it clearly dominates in the dog fight. You said you want variety, but if one version of the jet is clearly superior (best turning radius), no one will use the other versions. There are other ways to make the racial versions different. Turning radius should not be one of them. |
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Medic 1879
The Tritan Industries RISE of LEGION
465
|
Posted - 2013.06.22 12:34:00 -
[11] - Quote
CuuCH Crusher wrote:Medic 1879 wrote:It matters not which jet is the best until we have more players on the battlefield the only purpose jets would have would be shooting down other jets and terrorizing the few remaining dropships, with the occasional strafe run thrown in by those who can manage it without crashing.
However the undisputed king of the sky will always be the RDV it matters little how well you fly, it matters little your reaction time, it matters little how fast your jet can turn. All that matters is you wont see the drunken bolas coming until its .5 of a second to late to do anything but swear. I think you're wrong. Jets will almost certainly be OP when they are released. There are two reasons for this: 1. People will use missile launcher for splash damage 2. There is a red V above your head telling me where to shoot. People do this in battlefield all the time. I doubt it will be any different here.
But the problem is the maps are small so a straferun in a fast moving ship would last a few seconds at best, Missle splash is very weak and has a smaller radius than the MD I believe, Missles have lowish range so you will have to fly low and the invisible walls in this game make that about as great of an idea as a chocolate fireguard. Missles fire so slowly that with a fast pass you will only get a few off unless you use cycled where you may get a few more off but they are weaker. Missle direct hit is powerful but tricky to land on a moving target at distance especially from a moving target which causes the missle to fly off on a tangent increase the speed of said missle launching platform and more than likely you shoot at enemy MCC and somehow hit your own could be feasible. Jets could work on tanks but jets will have low HP to make up for the speed and manouverabilty and unless they can hover it will take many runs to kill the tank or do more than annoy it whereas it will probably only take the tank a few hits to down the jet (which will probably land on said tank anyway.) Jets will be able to outrun swarm launchers but make a run at a guy using a FG and its good night jet.
Not to mention the best point, Imagine it you see enemys all clustered in the open perfect for a strafe run you line up you hit the throttle you get ready to fire then CRASH into the giant invisible RDV flying around like a loon as it uncloaks 2m infront of your jet as if to say **** you jet this is my airspace.
TL:DR Jets are a good idea but until we get major changes they will probably be as useful as farting at an enemy upwind of you its just not gonna work. |
Matticus Monk
Ordus Trismegistus
63
|
Posted - 2013.06.22 12:44:00 -
[12] - Quote
CuuCH Crusher wrote:Matticus Monk wrote:I prefer they seek other ways of balance.
Such as:
Jets that are faster, able to fly higher, able to more successfully take damage , can carry more weapons, are more capable at performing acts of electronic jamming, can more effectively use afterburners for immediate acceleration, have greater endurance/flight time, have better cloaking/stealth ability....
I can't see racial variety if all jets have the same turning radius. That implies similar aerodynamic/physical properties, which implies other similarities.... I'm not cool with that, sorry OP; it's lame and uninspired.
They don't need to be drastically different, but if there is imbalance, then CCP should seek to adjust.
But if my ass buys the equivalent of an F-22 raptor, I don't want some tool in an A-10 to be on my ass every turn through a dogfight.
It may be lame, but what's even lamer is only one racial variation being used because it clearly dominates in the dog fight. You said you want variety, but if one version of the jet is clearly superior (best turning radius), no one will use the other versions. There are other ways to make the racial versions different. Turning radius should not be one of them.
I think that more factors go into who wins a dogfight than who has the best turning radius, although I admit this is certianly a big consideration.
I'm willing to concede that I'm wrong on this but i'd prefer to start out with more variety, including variety driven by the jet's turning radius, and scale down from there; even scaling back to make all the turn radii the same if needed.
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CuuCH Crusher
Commando Perkone Caldari State
3
|
Posted - 2013.06.22 12:45:00 -
[13] - Quote
Medic 1879 wrote: But the problem is the maps are small so a straferun in a fast moving ship would last a few seconds at best, Missle splash is very weak and has a smaller radius than the MD I believe, Missles have lowish range so you will have to fly low and the invisible walls in this game make that about as great of an idea as a chocolate fireguard. Missles fire so slowly that with a fast pass you will only get a few off unless you use cycled where you may get a few more off but they are weaker. Missle direct hit is powerful but tricky to land on a moving target at distance especially from a moving target which causes the missle to fly off on a tangent increase the speed of said missle launching platform and more than likely you shoot at enemy MCC and somehow hit your own could be feasible. Jets could work on tanks but jets will have low HP to make up for the speed and manouverabilty and unless they can hover it will take many runs to kill the tank or do more than annoy it whereas it will probably only take the tank a few hits to down the jet (which will probably land on said tank anyway.) Jets will be able to outrun swarm launchers but make a run at a guy using a FG and its good night jet.
Not to mention the best point, Imagine it you see enemys all clustered in the open perfect for a strafe run you line up you hit the throttle you get ready to fire then CRASH into the giant invisible RDV flying around like a loon as it uncloaks 2m infront of your jet as if to say **** you jet this is my airspace.
TL:DR Jets are a good idea but until we get major changes they will probably be as useful as farting at an enemy upwind of you its just not gonna work.
We will see. I'm basing my argument off of how rocket pods and jets work in BF3. Like I said with that red V over the enemy's head, it will be easy to line enemies up and take the shot. The tears will be flowing. |
CuuCH Crusher
Commando Perkone Caldari State
3
|
Posted - 2013.06.22 12:55:00 -
[14] - Quote
Matticus Monk wrote: I think that more factors go into who wins a dogfight than who has the best turning radius, although I admit this is certianly a big consideration.
I'm willing to concede that I'm wrong on this but i'd prefer to start out with more variety, including variety driven by the jet's turning radius, and scale down from there; even scaling back to make all the turn radii the same if needed.
There is only one way I can think of to make the initial turning radius different. That is to have modules that boost the optimal turning radius. This will only work however if all module boosted racial variations of the jets have the same maximum optimal turning radius. |
Cody Sietz
The Tritan Industries RISE of LEGION
226
|
Posted - 2013.06.22 13:07:00 -
[15] - Quote
If jets function like they do in BF, then they won't be OP except against their intended targets.
the targets being of course:dropships, bombers and tanks. |
Matticus Monk
Ordus Trismegistus
63
|
Posted - 2013.06.22 13:34:00 -
[16] - Quote
CuuCH Crusher wrote:Matticus Monk wrote: I think that more factors go into who wins a dogfight than who has the best turning radius, although I admit this is certianly a big consideration.
I'm willing to concede that I'm wrong on this but i'd prefer to start out with more variety, including variety driven by the jet's turning radius, and scale down from there; even scaling back to make all the turn radii the same if needed.
There is only one way I can think of to make the initial turning radius different. That is to have modules that boost the optimal turning radius. This will only work however if all module boosted racial variations of the jets have the same maximum optimal turning radius.
So, you are saying that the user can tune their jets turning radius depending on what modules they apply in their load-out? With no ability to surpass the best possible (tightest) turn radius, which would be the same for all jets?
It's a good idea and makes sense..... if this was for instance a low module, like -10% reduction to turn radius. I'd imagine some jets could get to this best radius using less modules due to their initial starting turn radius. I'm all for more variability....
Jet's are gonna take work to get right though.... as evidenced by the dropship troubles.
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Vethosis
Silver Talon Corporation
378
|
Posted - 2013.06.22 13:35:00 -
[17] - Quote
EnglishSnake wrote:Make the jets turn like swarm launcher missiles
That is a 270deg turn on the spot
lOL PERFECT |
Crow Splat
DUST University Ivy League
22
|
Posted - 2013.06.22 14:06:00 -
[18] - Quote
A lot more factors go into a dog fight than just rate of turn. Thrust to weight ratio, flight ceiling, maximum speed, even size.
If you think having the tightest turn radius will let you auto dominate, there are a lot of pilots in ww2, Korea, and Vietnam that would beg to differ. Tom Cruise didn't do to bad in a worse turning jet either. |
Matticus Monk
Ordus Trismegistus
63
|
Posted - 2013.06.22 14:08:00 -
[19] - Quote
Crow Splat wrote:A lot more factors go into a dog fight than just rate of turn. Thrust to weight ratio, flight ceiling, maximum speed, even size. If you think having the tightest turn radius will let you auto dominate, there are a lot of pilots in ww2, Korea, and Vietnam that would beg to differ. Tom Cruise didn't do to bad in a worse turning jet either.
Maveric is OP man, everybody knows that..... |
CuuCH Crusher
Commando Perkone Caldari State
6
|
Posted - 2013.06.22 19:17:00 -
[20] - Quote
Crow Splat wrote:A lot more factors go into a dog fight than just rate of turn. Thrust to weight ratio, flight ceiling, maximum speed, even size. If you think having the tightest turn radius will let you auto dominate, there are a lot of pilots in ww2, Korea, and Vietnam that would beg to differ. Tom Cruise didn't do to bad in a worse turning jet either.
In video games, turning radius is the main factor. If you have BF3 I can show you exactly what I mean. We can get on Gulf of Oman. I'll take the Russian jet and you get the F-35. The F-35 has a slower wider turning radius. I highly doubt you will be able to ever beat me in that thing. |
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CuuCH Crusher
Commando Perkone Caldari State
6
|
Posted - 2013.06.22 19:19:00 -
[21] - Quote
Matticus Monk wrote:
So, you are saying that the user can tune their jets turning radius depending on what modules they apply in their load-out? With no ability to surpass the best possible (tightest) turn radius, which would be the same for all jets?
It's a good idea and makes sense..... I'd imagine some jets could get to this best radius using less modules due to their initial starting turn radius. I'm all for more variability....
Jet's are gonna take work to get right though.... as evidenced by the dropship troubles.
Yes that's exactly right. This way everyone has access to the best turning radius and no one feels left out. |
Mobius Wyvern
BetaMax. CRONOS.
2050
|
Posted - 2013.06.22 19:42:00 -
[22] - Quote
CuuCH Crusher wrote:Medic 1879 wrote:It matters not which jet is the best until we have more players on the battlefield the only purpose jets would have would be shooting down other jets and terrorizing the few remaining dropships, with the occasional strafe run thrown in by those who can manage it without crashing.
However the undisputed king of the sky will always be the RDV it matters little how well you fly, it matters little your reaction time, it matters little how fast your jet can turn. All that matters is you wont see the drunken bolas coming until its .5 of a second to late to do anything but swear. I think you're wrong. Jets will almost certainly be OP when they are released. There are two reasons for this: 1. People will use missile launcher for splash damage 2. There is a red V above your head telling me where to shoot. People do this in battlefield all the time. I doubt it will be any different here. Let's not start another pre-emptive nerf thread. Missile launcher splash is still ******, and hitting smaller targets in a high-speed aircraft will be tough.
Setting up an anti-tank fit should be a bit easier, and would fit well with better vehicle balance so AV doesn't **** anything it touches. Given CCP Blam! was talking about Bomber Dropships, hopefully that idea gets shot down (no pun intended) and we can get a few varieties of bomb for Fighters.
Also, don't use Battlefield as an example. A better example of how to balance aircraft attributes is the Ace Combat series, which did a near perfect job of such, and is a console game just like this one.
Battlefield is an FPS after all, not an air-combat sim. Ace Combat may be far from a simulator, but the team behind it works very hard to capture the unique attributes of each aircraft, and I'll assure you that I can use a heavier aircraft with a wider turning radius in those games and still kick ass if I fly it right. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1135
|
Posted - 2013.06.22 19:47:00 -
[23] - Quote
How do we know how fast these things will go? Will they even be the fixed-wing jets people are thinking of, or VTOL craft that can hover in place and bombard a single point?
Until we get some actual numbers / pictures, all of these threads discussing stats are really speculation at best. Hell, there was someone a few days ago saying that swarms are useless now because jets can outrun them and wanted a speed buff. |
CuuCH Crusher
Commando Perkone Caldari State
6
|
Posted - 2013.06.22 19:53:00 -
[24] - Quote
Mobius Wyvern wrote: Let's not start another pre-emptive nerf thread. Missile launcher splash is still ******, and hitting smaller targets in a high-speed aircraft will be tough.
Setting up an anti-tank fit should be a bit easier, and would fit well with better vehicle balance so AV doesn't **** anything it touches. Given CCP Blam! was talking about Bomber Dropships, hopefully that idea gets shot down (no pun intended) and we can get a few varieties of bomb for Fighters.
Also, don't use Battlefield as an example. A better example of how to balance aircraft attributes is the Ace Combat series, which did a near perfect job of such, and is a console game just like this one.
Battlefield is an FPS after all, not an air-combat sim. Ace Combat may be far from a simulator, but the team behind it works very hard to capture the unique attributes of each aircraft, and I'll assure you that I can use a heavier aircraft with a wider turning radius in those games and still kick ass if I fly it right.
Sorry I misspoke. I should have said they will be very good in the right hands. I see people using the OP argument all the time here, guess it rubbed off on me. |
CuuCH Crusher
Commando Perkone Caldari State
6
|
Posted - 2013.06.22 19:56:00 -
[25] - Quote
TheAmazing FlyingPig wrote:How do we know how fast these things will go? Will they even be the fixed-wing jets people are thinking of, or VTOL craft that can hover in place and bombard a single point?
Until we get some actual numbers / pictures, all of these threads discussing stats are really speculation at best. Hell, there was someone a few days ago saying that swarms are useless now because jets can outrun them and wanted a speed buff.
I don't know but if the jets are anything like in BF3 I don't want CCP to make the same mistakes as DICE. I'm just trying to help by sharing my experiences with flying. IF we can get it right the first time we won't need to fix it later. |
Void Echo
Internal Error. Negative-Feedback
266
|
Posted - 2013.06.22 20:09:00 -
[26] - Quote
seriously? jets haven't even been implemented into the game yet..... |
CuuCH Crusher
Commando Perkone Caldari State
6
|
Posted - 2013.06.22 20:21:00 -
[27] - Quote
Void Echo wrote:seriously? jets haven't even been implemented into the game yet.....
I know. I'm trying to make sure they get it right the first time. |
Crow Splat
DUST University Ivy League
22
|
Posted - 2013.06.22 21:17:00 -
[28] - Quote
CuuCH Crusher wrote:Crow Splat wrote:A lot more factors go into a dog fight than just rate of turn. Thrust to weight ratio, flight ceiling, maximum speed, even size. If you think having the tightest turn radius will let you auto dominate, there are a lot of pilots in ww2, Korea, and Vietnam that would beg to differ. Tom Cruise didn't do to bad in a worse turning jet either. In video games, turning radius is the main factor. If you have BF3 I can show you exactly what I mean. We can get on Gulf of Oman. I'll take the Russian jet and you get the F-35. The F-35 has a slower wider turning radius. I highly doubt you will be able to ever beat me in that thing.
In BF3 it may be.. As has been pointed out, Ace Combat did a really good job with keeping planes different yet fairly balanced. Also any good air combat sim is a good example of how slower turning planes can take down more agile ones.
I do like the vtol idea and i don't see how they can't implement this at least for talking off and landing. Unless they put an airport behind each redline. I kind of hope it will be like Warhawk where you can fly around like normal and dog fight or do rapid strikes, or you can go into a hover mode where you would essential fly like a dropship and basically be like an Apache gunship. |
Scheneighnay McBob
Bojo's School of the Trades
1727
|
Posted - 2013.06.22 21:52:00 -
[29] - Quote
EnglishSnake wrote:Make the jets turn like swarm launcher missiles
That is a 270deg turn on the spot I watched my swarms try hitting an LAV that despawned before they reached it. It was like watching bolas (not the vehicle) wrapping around something. Just spinning faster and faster.
Anyway, perhaps there should be a module for turning radius? Or even pilot suits improving it. |
Mobius Wyvern
BetaMax. CRONOS.
2051
|
Posted - 2013.06.22 22:48:00 -
[30] - Quote
TheAmazing FlyingPig wrote:How do we know how fast these things will go? Will they even be the fixed-wing jets people are thinking of, or VTOL craft that can hover in place and bombard a single point?
Until we get some actual numbers / pictures, all of these threads discussing stats are really speculation at best. Hell, there was someone a few days ago saying that swarms are useless now because jets can outrun them and wanted a speed buff. You can tell they scrapped the "hover mode" capable designs from the 2006 concept art by the animation of the Caldari Fighter at FanFest this year. That thing isn't designed in a way that would allow it to operate like that.
Also, at an earlier point they said that Fighters aren't in the game right now because they fly so fast you'd be riding the redline constantly without being able to do anything. |
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