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4801. To the rifle variant users, do you even use the prototype variants? - in General Discussions [original thread]
Better question: I saw in a FW someone on the enemy team (they were redlined) teamkill somone with a prototype burst AR. There are so many layers to that wtf. Why teamkill with something that expensive? Why use something that expensive if you'r...
- by Scheneighnay McBob - at 2014.01.13 01:32:00
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4802. Shock Trooper? - in General Discussions [original thread]
I can only imagine that it would be a pre-made AUR fit. Look at similar suits in the market to see if there are any variations with that name.
- by Scheneighnay McBob - at 2014.01.13 00:41:00
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4803. New game mode in "near future." Could it be in 1.8? Taking bets - in General Discussions [original thread]
I wonder: how would skirmish 1.0 work on that large a scale? From what I remember, the MCC moves more slowly than heavies walk.
- by Scheneighnay McBob - at 2014.01.13 00:00:00
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4804. Tiercide - in General Discussions [original thread]
Cody Sietz wrote: As in, no more Proto? As in, everything is the same tier. That could very well mean that everyone has proto stats.
- by Scheneighnay McBob - at 2014.01.12 21:49:00
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4805. So How Many Scouts Out There Are Thinking... - in General Discussions [original thread]
Any word on the Shinobi chat channel? The best way to do this will be to overwhelm with numbers and surround the enemy. If they stop to shoot at one of us, another will stab them in the back.
- by Scheneighnay McBob - at 2014.01.12 21:47:00
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4806. Regarding scouts. - in General Discussions [original thread]
No, that would be OP as hell. And this is coming from a scout.
- by Scheneighnay McBob - at 2014.01.12 21:18:00
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4807. My question of the day: - in General Discussions [original thread]
Cyrius Li-Moody wrote: Map balance for DOM for some maps is just... meh Fracture road, for example, which might have been a cool king of the hill map just becomes a race to the pipes and fighting for that ledge until someone gets a forge gun/m...
- by Scheneighnay McBob - at 2014.01.12 20:56:00
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4808. Tanks aren't too cheap or OP per se... - in General Discussions [original thread]
darkiller240 wrote: no dont buff AV it will make LAVs and dropships UP just decrease the HP and speed of tanks This. My best python was one-shotted by a proto forge.
- by Scheneighnay McBob - at 2014.01.12 20:53:00
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4809. what are the conditions for having a "good game?" - in General Discussions [original thread]
Good games for me are when both teams used smart, but not cheap, tactics. Everyone sticking to cover with logibros, for example.
- by Scheneighnay McBob - at 2014.01.12 20:51:00
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4810. Anyone else ever noticed this watery cascade? - in General Discussions [original thread]
That's not water :P And it's been there for as long as I've played Dust- skirmish 1.0 days. If you wanna know what it is, jump down into where it's pouring.
- by Scheneighnay McBob - at 2014.01.12 17:29:00
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4811. Cloaks Confirmed? - in General Discussions [original thread]
I'll be cloaking. On a side note, with the PG/CPU buff scouts are getting to support cloaks, plasma cannons will now be scout weapons.
- by Scheneighnay McBob - at 2014.01.12 17:27:00
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4812. To what race belongs the cloaking device? - in General Discussions [original thread]
Aisha Ctarl wrote: Probably Amarr since we're the most advanced. I'm pretty sure Gallente are the most advanced.
- by Scheneighnay McBob - at 2014.01.12 17:26:00
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4813. Best decision ever - in General Discussions [original thread]
2 pairs of std novas + melee damage mods. You get all the lols.
- by Scheneighnay McBob - at 2014.01.12 17:21:00
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4814. ETA on jets? - in General Discussions [original thread]
Minmatar Citizen 3173120 wrote: I think its fked up they even show us things not coming for 3 years. Its a ploy to keep you waiting. They had jets before they changed engines; they had bigger maps back them.
- by Scheneighnay McBob - at 2014.01.12 16:52:00
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4815. ETA on jets? - in General Discussions [original thread]
I have a feeling it'll be a while- map size combined with the need for new turrets (the current ones wouldn't work on jets) In the mean time, put afterburners on an ADS. Edit: SoonGäó is different from SOONtm
- by Scheneighnay McBob - at 2014.01.12 16:29:00
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4816. Anyone used supply depots to - in General Discussions [original thread]
I remember in codex, calling in a vehicle from a supply depot would result in the RDV balancing it on top of the supply depot. Even if you got in, you still probably couldn't drive it off.
- by Scheneighnay McBob - at 2014.01.12 15:58:00
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4817. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
Son-Of A-Gun wrote: Dusters Blog wrote: one of our writers is working on a blog regarding the scout class and its relevancy. what does ur class need to better play its role and to make the scout worth the low health tradeoff? we've already ...
- by Scheneighnay McBob - at 2014.01.12 15:55:00
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4818. Pre-shinobi observations - in General Discussions [original thread]
Aria Gomes wrote: Yeah HD is kinda wonky with NK. I blatantly hit a Caldari Assault in the face with my nova knives(ZN-28) with my scout squad mate with me, and my knives were fully charged when he killed me. My friend was surprised when they g...
- by Scheneighnay McBob - at 2014.01.12 15:54:00
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4819. Pre-shinobi observations - in General Discussions [original thread]
Tectonic Fusion wrote: Scheneighnay McBob wrote: SOMETHING isn't right, but I can't tell what as of now. An amarr basic med frame (no idea on the tier, but it wasn't advanced) survived 4 uncharged slashes from my ishukones (I can hear the ...
- by Scheneighnay McBob - at 2014.01.12 03:24:00
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4820. Re: Cloaks - in General Discussions [original thread]
Iron Wolf Saber wrote: Scheneighnay McBob wrote: mollerz wrote: Scheneighnay McBob wrote: The 1.5m forced deactivation range isn't actually bad- my knife kills tend to be at about 2m. So basically, forced deactivation would just be if...
- by Scheneighnay McBob - at 2014.01.12 03:23:00
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