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Logi Bro
Greatness Achieved Through Training EoN.
2639
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Posted - 2014.01.12 19:29:00 -
[1] - Quote
If Skirmish 1.0 was removed due to imbalances, then why do we still have Domination? I mean, that game can be summed up with: bumrush, uplink spam. If there were ever an imbalanced game mode, it would be Domination.
So either take away Domination, or give us back Skirmish 1.0, CCP, lest you be labeled hypocrites.
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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jenza aranda
BetaMax.
2794
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Posted - 2014.01.12 19:33:00 -
[2] - Quote
SoonGäķ
Dust 514 101 // Dust 514 Wiki
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2761
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Posted - 2014.01.12 19:33:00 -
[3] - Quote
Map balance for DOM for some maps is just... meh
Fracture road, for example, which might have been a cool king of the hill map just becomes a race to the pipes and fighting for that ledge until someone gets a forge gun/md/nano hives/nade spammer up there and then it's everyone waiting for the game to end because it's a big ol' waste of time after that.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cat Merc
Ahrendee Mercenaries EoN.
5497
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Posted - 2014.01.12 19:36:00 -
[4] - Quote
jenza aranda wrote:SoonGäķ That's not even funny anymore jenza. I guess I will buy an Aurum pack SoonGäķ
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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True Adamance
Kameira Lodge Amarr Empire
5580
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Posted - 2014.01.12 19:37:00 -
[5] - Quote
Cyrius Li-Moody wrote:Map balance for DOM for some maps is just... meh
Fracture road, for example, which might have been a cool king of the hill map just becomes a race to the pipes and fighting for that ledge until someone gets a forge gun/md/nano hives/nade spammer up there and then it's everyone waiting for the game to end because it's a big ol' waste of time after that.
Or on Manus Peak where the team rushing down the hill always reaches the objective first, has the high ground, and can be into the Large socket even before the first guys running uphill manage to get within 50m of the objective.
Not to mention the uphill guys get the best rail sniping spots too.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Iron Wolf Saber
Den of Swords
11997
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Posted - 2014.01.12 19:40:00 -
[6] - Quote
Logi Bro wrote:If Skirmish 1.0 was removed due to imbalances, then why do we still have Domination? I mean, that game can be summed up with: bumrush, uplink spam. If there were ever an imbalanced game mode, it would be Domination.
So either take away Domination, or give us back Skirmish 1.0, CCP, lest you be labeled hypocrites.
Not imbalanced, but bugs used ot make it.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Logi Bro
Greatness Achieved Through Training EoN.
2640
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Posted - 2014.01.12 19:43:00 -
[7] - Quote
Iron Wolf Saber wrote:Logi Bro wrote:If Skirmish 1.0 was removed due to imbalances, then why do we still have Domination? I mean, that game can be summed up with: bumrush, uplink spam. If there were ever an imbalanced game mode, it would be Domination.
So either take away Domination, or give us back Skirmish 1.0, CCP, lest you be labeled hypocrites. Not imbalanced, but bugs used ot make it.
What kind of bugs, may I ask? Gameplay related, game-mode related, or specific to the map itself?
No, I am not CCP Logibro.
Not actually a Logi Bro anymore, more like a Big Bro.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2762
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Posted - 2014.01.12 19:44:00 -
[8] - Quote
True Adamance wrote:Cyrius Li-Moody wrote:Map balance for DOM for some maps is just... meh
Fracture road, for example, which might have been a cool king of the hill map just becomes a race to the pipes and fighting for that ledge until someone gets a forge gun/md/nano hives/nade spammer up there and then it's everyone waiting for the game to end because it's a big ol' waste of time after that. Or on Manus Peak where the team rushing down the hill always reaches the objective first, has the high ground, and can be into the Large socket even before the first guys running uphill manage to get within 50m of the objective. Not to mention the uphill guys get the best rail sniping spots too.
Manus Peak... can we just take this map out of rotation for all game modes?
We'll take it to a sketchy italian restaurant, confess we've been enjoying the company of other maps, inform it that it's lack of routes and cover are unattractive, slap it in the face, then stick it with the bill.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Takahiro Kashuken
Red Star. EoN.
2205
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Posted - 2014.01.12 19:45:00 -
[9] - Quote
Domo is fine
Intelligence is OP
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Cat Merc
Ahrendee Mercenaries EoN.
5499
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Posted - 2014.01.12 20:25:00 -
[10] - Quote
Takahiro Kashuken wrote:Domo is fine Says the tanker that can lock down a point alone and doesn't have to move after that.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Spkr4theDead
Red Star. EoN.
1665
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Posted - 2014.01.12 20:26:00 -
[11] - Quote
Cat Merc wrote:Takahiro Kashuken wrote:Domo is fine Says the tanker that can lock down a point alone and doesn't have to move after that. You refuse to understand vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
419
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Posted - 2014.01.12 20:30:00 -
[12] - Quote
jenza aranda wrote:SoonGäķ
SoonGäķ
Nuff Said
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Dustbunny Durrr
ReD or DeaD
32
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Posted - 2014.01.12 20:36:00 -
[13] - Quote
Cyrius Li-Moody wrote:True Adamance wrote:Cyrius Li-Moody wrote:Map balance for DOM for some maps is just... meh
Fracture road, for example, which might have been a cool king of the hill map just becomes a race to the pipes and fighting for that ledge until someone gets a forge gun/md/nano hives/nade spammer up there and then it's everyone waiting for the game to end because it's a big ol' waste of time after that. Or on Manus Peak where the team rushing down the hill always reaches the objective first, has the high ground, and can be into the Large socket even before the first guys running uphill manage to get within 50m of the objective. Not to mention the uphill guys get the best rail sniping spots too. Manus Peak... can we just take this map out of rotation for all game modes? We'll take it to a sketchy italian restaurant, confess we've been enjoying the company of other maps, inform it that it's lack of routes and cover are unattractive, slap it in the face, then stick it with the bill.
Best laugh I've had in a while. |
Scheneighnay McBob
Circle of Huskarl Minmatar Republic
3548
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Posted - 2014.01.12 20:56:00 -
[14] - Quote
Cyrius Li-Moody wrote:Map balance for DOM for some maps is just... meh
Fracture road, for example, which might have been a cool king of the hill map just becomes a race to the pipes and fighting for that ledge until someone gets a forge gun/md/nano hives/nade spammer up there and then it's everyone waiting for the game to end because it's a big ol' waste of time after that. Now people figured out how to get uplinks on the ledge above that ledge.
At least I feel like my dropship finally matters there.
We used to have a time machine
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Cat Merc
Ahrendee Mercenaries EoN.
5502
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Posted - 2014.01.12 21:28:00 -
[15] - Quote
Spkr4theDead wrote:Cat Merc wrote:Takahiro Kashuken wrote:Domo is fine Says the tanker that can lock down a point alone and doesn't have to move after that. You refuse to understand vehicles. I understand them just fine in my Militia tank that negates any reason for me to bring my proto AV fit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
982
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Posted - 2014.01.12 21:31:00 -
[16] - Quote
Wait you guys aren't content with your circle cap bumrush BF3 Conquest clone?
My forum forge gun has a 1000% damage bonus against stupid posts
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DUST Fiend
OSG Planetary Operations Covert Intervention
9948
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Posted - 2014.01.12 21:32:00 -
[17] - Quote
Iron Wolf Saber wrote:Logi Bro wrote:If Skirmish 1.0 was removed due to imbalances, then why do we still have Domination? I mean, that game can be summed up with: bumrush, uplink spam. If there were ever an imbalanced game mode, it would be Domination.
So either take away Domination, or give us back Skirmish 1.0, CCP, lest you be labeled hypocrites. Not imbalanced, but bugs used ot make it. Blowing up null cannons at the start was the main reason it was imba, it didn't matter how well the enemy defended at that point you would just end up out damaging their MCC and winning every time. Also back then you could hurt the MCC with turrets, so you'd just have people shooting the MCC all match lol
Videos / Fiction
Closed Beta Vet; Dropship Pilot
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Criteria Shipment
Blood Unit 13 Zero-Day
721
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Posted - 2014.01.12 21:45:00 -
[18] - Quote
Cat Merc wrote:jenza aranda wrote:SoonGäķ That's not even funny anymore jenza. I guess I will buy an Aurum pack SoonGäķ I guess we'll all stop saying that SoonGäķ
Goodbye, world!
(püú-˙+í-˙-é)
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Righteous Rage
BIG BAD W0LVES
46
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Posted - 2014.01.12 21:52:00 -
[19] - Quote
Spkr4theDead wrote:Cat Merc wrote:Takahiro Kashuken wrote:Domo is fine Says the tanker that can lock down a point alone and doesn't have to move after that. You refuse to understand vehicles.
there is no point getting attached to them.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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