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4821. Re: Cloaks - in General Discussions [original thread]
mollerz wrote: Scheneighnay McBob wrote: The 1.5m forced deactivation range isn't actually bad- my knife kills tend to be at about 2m. So basically, forced deactivation would just be if you bumped into a red. False. That is bad. You must...
- by Scheneighnay McBob - at 2014.01.12 02:54:00
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4822. Pre-shinobi observations - in General Discussions [original thread]
mollerz wrote: I'm hoping this event will highlight just how bugged mobility is in this game as well as how low the FPS is when CQC gets heated. If they could work on improving that I would do a back flip. Yep. Sometimes I find myself just s...
- by Scheneighnay McBob - at 2014.01.12 02:36:00
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4823. Why is everyone crying about the redline? - in General Discussions [original thread]
Because they let that dead horse sit for a little while, now they need to get back to it.
- by Scheneighnay McBob - at 2014.01.12 02:11:00
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4824. A Change.org petition to get some feedback from Devs for DUST on PC. - in General Discussions [original thread]
one day= the year 5140
- by Scheneighnay McBob - at 2014.01.12 02:09:00
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4825. Pre-shinobi observations - in General Discussions [original thread]
Llast 326 wrote: mollerz wrote: Scheneighnay McBob wrote: I'm not sure if it's a glitch, but the timer continued to count down after running out of the redline after killing a sniper. It never reached 0 yet, so I'm not sure if it'll ki...
- by Scheneighnay McBob - at 2014.01.12 01:47:00
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4826. Re: Cloaks - in General Discussions [original thread]
The 1.5m forced deactivation range isn't actually bad- my knife kills tend to be at about 2m. So basically, forced deactivation would just be if you bumped into a red.
- by Scheneighnay McBob - at 2014.01.11 23:28:00
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4827. Re: Cloaks - in General Discussions [original thread]
"Cannot activate as long as another active module is cycling, or cooling down" Just going to leave this little tidbit here while I read the rest
- by Scheneighnay McBob - at 2014.01.11 23:22:00
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4828. Long Live the Most fun i've ever had, Nova Knives - in General Discussions [original thread]
And that moment when your scanner is telling you a red is about to come around a corner or up a ladder you're near. Their pause is priceless.
- by Scheneighnay McBob - at 2014.01.11 23:20:00
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4829. Killed Myself with my own Dropship - in General Discussions [original thread]
I've roadkilled several blueberries in FW that way. Also: every attempt to kamikaze in a dropship has ended in me missing the HAV I'm aiming for by JUST the right amount of it to be hilarious.
- by Scheneighnay McBob - at 2014.01.11 23:16:00
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4830. Anyone still playing FW? - in General Discussions [original thread]
FW Can you guess what knives + high RoF weapons + friendly fire enabled equals? Lols.
- by Scheneighnay McBob - at 2014.01.11 23:01:00
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4831. "Mission Failed" - in General Discussions [original thread]
The amount of people who aren't playing along is staggering.
- by Scheneighnay McBob - at 2014.01.11 22:59:00
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4832. It's not you; it's the gun: Small railgun bug - in General Discussions [original thread]
That would explain why I can blow **** up easily with advanced missiles, but not proto rails.
- by Scheneighnay McBob - at 2014.01.11 22:58:00
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4833. make militia tanks cost more than you can make in one battle - in General Discussions [original thread]
That kind of price is what has always ****** up vehicle balance in the past. No vehicle or suit (unless fit with proto/complex stuff) should cost more than you can make in a single battle. Likewise, they should be weak enough for you to lose at l...
- by Scheneighnay McBob - at 2014.01.11 22:53:00
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4834. Question to all - in General Discussions [original thread]
Sinboto Simmons wrote: it's the coms, causes considerable lag in PC And a dev confirmed it was because most FPS players don't know how to shut up. My own wording, ofc.
- by Scheneighnay McBob - at 2014.01.11 20:57:00
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4835. "Mission Failed" - in General Discussions [original thread]
The first time I lost a battle, I cried for 6 hours straight. Fix this, CCP!
- by Scheneighnay McBob - at 2014.01.11 20:55:00
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4836. Pre-shinobi observations - in General Discussions [original thread]
trraacx wrote: I had the same guy kill me three times today, never saw them coming. Nice work. Not that I'm hard to kill but it was the first knife death I've had in a while. No idea if it was you, but there was a sniper I killed a few times ...
- by Scheneighnay McBob - at 2014.01.11 20:27:00
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4837. Scout Registry / Killboard - in General Discussions [original thread]
That moment when you see another knife in the killfeed. Instant rivals.
- by Scheneighnay McBob - at 2014.01.11 19:59:00
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4838. Being a logi now is so EASY. - in General Discussions [original thread]
I remember when WPs were removed from repair tools in order to stop a WP farming exploit. A few of us still used them, though. After an acceptable shrine was erected an proper sacrifices made in our honor, ofc.
- by Scheneighnay McBob - at 2014.01.11 19:54:00
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4839. Pre-shinobi observations - in General Discussions [original thread]
Radar R4D-47 wrote: Correct in the fact knives have 100% efficiency on shields and armour. The suit survived because you didn't charge them. 4 swipes=800 damage without bonuses. If you aren't moving at least 9.0 sprint expect to do poorly using...
- by Scheneighnay McBob - at 2014.01.11 19:31:00
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4840. Pre-shinobi observations - in General Discussions [original thread]
Iron Wolf Saber wrote: max passive sensor range I heard is far more useful for a knifer but I wouldn't know about it too much. Shotgun yes, knives no. There's a difference between shotguns and knives that's very important. First of all, the...
- by Scheneighnay McBob - at 2014.01.11 18:53:00
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