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4301. Hardeners are OP - in General Discussions [original thread]
Zirzo Valcyn wrote: maybe they should add a weapon that is only effective vs activated hardeners lol, or take the existing plasma cannon and modify it to have bonus vs hardener at least that tank fit takes a crap ton of sp While they definit...
- by Scheneighnay McBob - at 2014.02.15 23:16:00
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4302. Did the CR replace the Shotgun as the ultimate scout weapon? - in General Discussions [original thread]
Don't forget range. However, shotguns are cheaper (standard is all you need), and can be reloaded ultra-fast.
- by Scheneighnay McBob - at 2014.02.15 23:13:00
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4303. OP and UP, clarified - in General Discussions [original thread]
Last skirmish, the enemy team had a full squad of HAVs. I was using scout suits, and I managed to not only outscore everyone on the enemy team, but I had over twice the WP of my 2nd best teammate. It's not HAVs so much as people being too stupid...
- by Scheneighnay McBob - at 2014.02.15 22:45:00
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4304. MD squad of doom! - in General Discussions [original thread]
Shield tankers? What shield tankers?
- by Scheneighnay McBob - at 2014.02.15 18:47:00
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4305. Tankers: Pick two of three poll - in General Discussions [original thread]
HAV's aren't fast without fuel injectors. Once again; it's the active mods that make them OP.
- by Scheneighnay McBob - at 2014.02.15 18:45:00
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4306. RR Heavies - in General Discussions [original thread]
Rail rifles are the FOTM, and the favored tactic of standing in the open like an idiot makes sentinels the best choice because they have enough eHP that they die to everything in 1.5 seconds, rather than .5 seconds. That is why.
- by Scheneighnay McBob - at 2014.02.15 18:44:00
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4307. First four games today - in General Discussions [original thread]
My first whole battle yesterday (Also first day of using the new matchmaking) resulted in a super-close domination, with the top 8 on both teams ending with 1000+ WP
- by Scheneighnay McBob - at 2014.02.15 18:39:00
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4308. skill priority - in General Discussions [original thread]
I think it all depends on what you want to do. For me (scout) it's: Modules; core skills; equipment; weapon; dropsuit Dropsuit is only last for me because minmatar scouts just keep getting more high-slots as the tier increases. High slots are us...
- by Scheneighnay McBob - at 2014.02.15 18:38:00
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4309. For the 100th time - in General Discussions [original thread]
Otavio Martins wrote: Vermaak Doe wrote: DUST Fiend wrote: Yet if you nerf hardeners too much, suddenly dropships become weak again, especially with the current redline situation and railguns being a thing and all. Railguns need a rof ...
- by Scheneighnay McBob - at 2014.02.15 18:21:00
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4310. CCP: Get rid of Vehicle Recall - in General Discussions [original thread]
We need to option to flip vehicles, first. I've had a lot of instanced where I've had to recall my dropship because it was deployed on its side.
- by Scheneighnay McBob - at 2014.02.15 17:48:00
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4311. For the 100th time - in General Discussions [original thread]
Vrain Matari wrote: Scheneighnay McBob wrote: HAVs are not OP. Hardeners are OP. Hardeners + speed is OP. It's really that infantry can't catch a tank that stops us from applying damage. I love the 'waves of opportunity/vulnerability' ...
- by Scheneighnay McBob - at 2014.02.15 17:42:00
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4312. Hello Small Mass of People I'm about to use as a Jury - in General Discussions [original thread]
I stopped reading at "The game is dying" According to their forums, every game has been dying for as long as they've existed. I've played since closed beta. The game isn't dying.
- by Scheneighnay McBob - at 2014.02.15 17:39:00
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4313. For the 100th time - in General Discussions [original thread]
HAVs are not OP. Hardeners are OP.
- by Scheneighnay McBob - at 2014.02.15 16:15:00
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4314. [Game] Where is? - in General Discussions [original thread]
Where is the old -kitten- censorship?
- by Scheneighnay McBob - at 2014.02.15 16:14:00
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4315. Why infantry is DESERVE to a respec for 1.8 - in General Discussions [original thread]
To put it better: No matter how they get nerfed, rail rifles will always be the long-range rail-based assault rifles. People who put SP into them should always expect that, and not be refunded SP unless they become something other than a long-rang...
- by Scheneighnay McBob - at 2014.02.15 16:09:00
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4316. Why infantry is DESERVE to a respec for 1.8 - in General Discussions [original thread]
Dropsuits yes, but nothing else, save maybe sidearms. Functionally, weapons and equipment don't change. Just how effective they are at said function changes. I agree that dropsuit skills should be respecced, as the entire function of them is chan...
- by Scheneighnay McBob - at 2014.02.15 16:04:00
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4317. scrubs, tanks are not op - in General Discussions [original thread]
Forge guns are fine. Hardeners are OP. End of story.
- by Scheneighnay McBob - at 2014.02.15 15:53:00
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4318. What If Tankers Are Doing Us A Favor? - in General Discussions [original thread]
Bax Zanith wrote: Probably not. Most tankers hid in tanks because its an indestructible I win button. As infemtry most them will pribably fell usless or not achieve a high KDR witch means something to them some how. These are my views on tanke...
- by Scheneighnay McBob - at 2014.02.15 15:35:00
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4319. Anyone else feel - in General Discussions [original thread]
DUST Fiend wrote: I've given up on the dream of a balanced DUST I just set it right next to procedurally generated terrain, orbital defense cannons, MTACS and player owned MCCs Speaking of dreams, I had a dream pre-1.7 (And before the stats ...
- by Scheneighnay McBob - at 2014.02.15 15:33:00
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4320. Money, Power, Respect - in General Discussions [original thread]
This thread is called Money, Power, Respect; not Money Please tell CCP what they need to do if they want to use Dust to gain power to conquer the planet.
- by Scheneighnay McBob - at 2014.02.15 03:19:00
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