Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Evicer
THE HECATONCHIRES
156
|
Posted - 2014.02.15 16:17:00 -
[1] - Quote
We used to not have it.Bring it back.Tanks are cheaper now.Rail turret has the longest range of any wepon except the sniper rifle which the tank is immune to.Tanks used to be expensive I could see it back then but not now.
Hear that ? Here come the trolls......
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Evicer
THE HECATONCHIRES
156
|
Posted - 2014.02.15 16:17:00 -
[2] - Quote
Reserved
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6751
|
Posted - 2014.02.15 16:23:00 -
[3] - Quote
Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it was at full armor and shield.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
158
|
Posted - 2014.02.15 16:25:00 -
[4] - Quote
Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it was at full armor and shield.
best part i like about this idea is makeing shield tanks sacrifice one of thier lows for a armour repper :p. but hey. all vehicles arent as good as the gallente's. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6751
|
Posted - 2014.02.15 16:26:00 -
[5] - Quote
Racro 01 Arifistan wrote:Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it was at full armor and shield. best part i like about this idea is makeing shield tanks sacrifice one of thier lows for a armour repper :p. but hey. all vehicles arent as good as the gallente's. Or carry a repair tool on their dropsuit or find a supply depot, neither of which should be a problem because the whole idea is you are no longer recalling in the heat of battle, which is where the real problems occur.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
|
Evicer
THE HECATONCHIRES
156
|
Posted - 2014.02.15 16:26:00 -
[6] - Quote
Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it was at full armor and shield. Oh you mean the guys that call in there tanks just to blow up neutral turret and then recall it?
Yeah all the more resaon to implement it.Anything that reduces farming is a good thing.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
R F Gyro
Clones 4u
1153
|
Posted - 2014.02.15 16:29:00 -
[7] - Quote
Getting rid of vehicle recall would effectively force players to choose between vehicle or infantry.
Make it harder, sure, but please don't remove it entirely.
How about increasing the time taken to recall, and restarting the recall timer if the vehicle takes damage?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Adelia Lafayette
Science For Death
666
|
Posted - 2014.02.15 16:30:00 -
[8] - Quote
I think it doesnt need removed but should require rdv pick up so there is more time to finish it.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
|
Takahiro Kashuken
Red Star. EoN.
2545
|
Posted - 2014.02.15 16:30:00 -
[9] - Quote
Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it is at full armor and shield.
Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair?
Intelligence is OP
|
Evicer
THE HECATONCHIRES
158
|
Posted - 2014.02.15 16:35:00 -
[10] - Quote
Adelia Lafayette wrote:I think it doesnt need removed but should require rdv pick up so there is more time to finish it. This I can agree with. I also feel the vehicle recall "spinner" should be slower if Recalling is not removed.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
|
Bendtner92
Imperfects Negative-Feedback
1673
|
Posted - 2014.02.15 16:36:00 -
[11] - Quote
Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places.
CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
|
R F Gyro
Clones 4u
1153
|
Posted - 2014.02.15 16:37:00 -
[12] - Quote
Evicer wrote:EDIT: EVE also has a nifty little saying."dont fly what you cant afford to buy" Its actually "don't fly what you can't afford to lose".
And if you told Eve players that they couldn't leave their ships without losing them there'd be a riot (apart from supercap pilots, obviously, who are already stuffed in that respect).
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Evicer
THE HECATONCHIRES
158
|
Posted - 2014.02.15 16:38:00 -
[13] - Quote
Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas.
More crutch for repping/resupplying a tank
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Evicer
THE HECATONCHIRES
158
|
Posted - 2014.02.15 16:41:00 -
[14] - Quote
R F Gyro wrote:Evicer wrote:EDIT: EVE also has a nifty little saying."dont fly what you cant afford to buy" Its actually "don't fly what you can't afford to lose". And if you told Eve players that they couldn't leave their ships without losing them there'd be a riot (apart from supercap pilots, obviously, who are already stuffed in that respect).
You leave your ship your in your pod with no weapons and able to be blown to bits in an instant.So i guess what your saying is ,is that your for people leaving there vehicles and having no weapons.Make a thread.
EDIT:and please stop making comparisons.Your ship just stays there and is vulnerable to be being blown up while you are gone from it and you can never "recall it"
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
851
|
Posted - 2014.02.15 16:42:00 -
[15] - Quote
A tank is not immune to a sniper rifle, it is only weakened...
Assassination is my thing.
|
Takahiro Kashuken
Red Star. EoN.
2545
|
Posted - 2014.02.15 16:43:00 -
[16] - Quote
Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas.
Recall isnt that big of a problem, infact i dont see it as a problem
Its like when a protostomper goes to a depot to swap out to a BPO fit to save it
Intelligence is OP
|
Evicer
THE HECATONCHIRES
158
|
Posted - 2014.02.15 16:47:00 -
[17] - Quote
Takahiro Kashuken wrote:Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas. Recall isnt that big of a problem, infact i dont see it as a problem Its like when a protostomper goes to a depot to swap out to a BPO fit to save it 6 tanks in Ambush is a problem. When it now takes 3 guys using av to blow up a tank mathematically that equals 18 That means everyone on your team has to be using av the way it is now.IF one of those tanks takes damage it drives off and is recalled.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Cody Sietz
Bullet Cluster Legacy Rising
2233
|
Posted - 2014.02.15 16:57:00 -
[18] - Quote
Takahiro Kashuken wrote:Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it is at full armor and shield. Full armor and shield Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Deal.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
CRYPT3C W0LF
Vherokior Combat Logistics Minmatar Republic
370
|
Posted - 2014.02.15 17:00:00 -
[19] - Quote
Maybe it could be implemented as a module? You activate it and It would recall you're vehicle? Long 500 second recharge time?
COOKIE MASTER RACE ^__^
Youtube, A Merc with a passion
|
Evicer
THE HECATONCHIRES
158
|
Posted - 2014.02.15 17:06:00 -
[20] - Quote
CRYPT3C W0LF wrote:Maybe it could be implemented as a module? You activate it and It would recall you're vehicle? Long 500 second recharge time?
That or a skill. Hacking at first is super slow until you invest some sp into it.Then you hack faster.I do like your idea though.Make it like a transponder and they have to use a slot.Thats a good direction .Thank you for your input.
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1578
|
Posted - 2014.02.15 17:08:00 -
[21] - Quote
I'd propose that instead of full shields/armor we make it so that the tank can't be recalled if modules are active or in cooldown. Also can't be recalled is taking fire or burning. RDV pickup would be nice but the game client is struggling as it is so i'd say the 'dissolve into/by nanites method is fine.
I can't believe i'm agreeing with Takahiro, but the full sheilds/armor requirement unduly punishes some fits.
I support SP rollover.
|
KingBabar
The Rainbow Effect Negative-Feedback
1899
|
Posted - 2014.02.15 17:09:00 -
[22] - Quote
Takahiro Kashuken wrote:Aero Yassavi wrote:Getting rid of vehicle recall all together is not the solution. Vehicles are not needed for an entire match all the time. This was especially painful for dropship pilots in Chromosome who either had to fly a dropship for the rest of the match or crash and burn it if they wanted to continue on foot.
A better solution would be not allowing a vehicle to be recalled unless it is at full armor and shield. Full armor and shield Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Yes definately! I'm tired of chasing someone with next to no hp just to have him morph into a fatty with HMG right infront of me. It also should take longer and be a risk in itself. Same goes for stepping in and out of vehicles. The top of it having a 1500 hp fatty instantly dropping out of a LAV, going around it and instantly dissappearing when fired upon into that LAV and drive off. If he either had to be at the drivers door or spend, lets say 1 second, where he was voulnerable l'd be ok with it. As it is now its just too cheap, same goes for the tanker who loses 95% of its hp and drive around the corner and he gets rid of the ptential isk loss in what? 5 seconds? Its a cheap mechanic that breaks the oh so sweet risk vs reward system we have in this game.
Or to flip it around, would you be ok with me swapping from my 235 k isk protlogi to a starter fit in about 5 seconds, anywhere on the map? Like pilotes have it now? That would really cut my isk loss when l'm about to be cornered and lose a suit.
Perhaps we for once agree upon something? Ring the bells, remove cheap and easily exploited mechanics for both infantry and vehicles!
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Beck Weathers
Ghosts of Dawn General Tso's Alliance
456
|
Posted - 2014.02.15 17:09:00 -
[23] - Quote
Evicer wrote:R F Gyro wrote:Evicer wrote:EDIT: EVE also has a nifty little saying."dont fly what you cant afford to buy" Its actually "don't fly what you can't afford to lose". And if you told Eve players that they couldn't leave their ships without losing them there'd be a riot (apart from supercap pilots, obviously, who are already stuffed in that respect). You leave your ship your in your pod with no weapons and able to be blown to bits in an instant.So i guess what your saying is ,is that your for people leaving there vehicles and having no weapons.Make a thread. EDIT:and please stop making comparisons.Your ship just stays there and is vulnerable to be being blown up while you are gone from it and you can never "recall it"
In eve they have an agro timmer, if they get in a fight and wait off their agro timmer they can redock to safty even in the middle of getting thwir butt kicked. This is pretty much a recall.
Now if you could stop your QQ long enough to listen to reasonable ideas i also think an rdv should come pick it up. |
R F Gyro
Clones 4u
1157
|
Posted - 2014.02.15 17:10:00 -
[24] - Quote
Evicer wrote:You leave your ship your in your pod with no weapons and able to be blown to bits in an instant.So i guess what your saying is ,is that your for people leaving there vehicles and having no weapons.Make a thread.
EDIT:and please stop making comparisons.Your ship just stays there and is vulnerable to be being blown up while you are gone from it and you can never "recall it" No, you just warp to a station/POS and change ships. Simple.
Actually, I think I'd support only being able to recall vehicles at supply depots, which is the equivalent.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1578
|
Posted - 2014.02.15 17:30:00 -
[25] - Quote
R F Gyro wrote:Evicer wrote:You leave your ship your in your pod with no weapons and able to be blown to bits in an instant.So i guess what your saying is ,is that your for people leaving there vehicles and having no weapons.Make a thread.
EDIT:and please stop making comparisons.Your ship just stays there and is vulnerable to be being blown up while you are gone from it and you can never "recall it" No, you just warp to a station/POS and change ships. Simple. Actually, I think I'd support only being able to recall vehicles at supply depots, which is the equivalent. That would be a hilariously interesting mechanic, since tankers would have to struggle with the 'should i blow up the depot to limit AV?' question. Would be too easy to boobytrap the dopots though.
I support SP rollover.
|
Takahiro Kashuken
Red Star. EoN.
2545
|
Posted - 2014.02.15 17:35:00 -
[26] - Quote
Evicer wrote:Takahiro Kashuken wrote:Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas. Recall isnt that big of a problem, infact i dont see it as a problem Its like when a protostomper goes to a depot to swap out to a BPO fit to save it 6 tanks in Ambush is a problem. When it now takes 3 guys using av to blow up a tank mathematically that equals 18 That means everyone on your team has to be using av the way it is now.IF one of those tanks takes damage it drives off and is recalled.
Why is the 3 man AV team not taking all the tanks out 1 by 1?
Why do you need a brand new 3 man AV team for each tank?
Intelligence is OP
|
Cat Merc
Ahrendee Mercenaries EoN.
6523
|
Posted - 2014.02.15 17:39:00 -
[27] - Quote
Takahiro Kashuken wrote:Evicer wrote:Takahiro Kashuken wrote:Bendtner92 wrote:Takahiro Kashuken wrote:Full armor and shield
Some maps dont have a depot in the back to rep your armor, some fits dont have an armor rep on because its a shield based fit and you may escape with half armor
How about you cant swap your infantry fit until you are at full shield/armor and have all equipment and ammo on you does that sound fair? Instead of being so negative you could tell CCP to add some more Supply Depots in more vehicle friendly places. CCP might not listen to you (given that we already told them to add more Supply Depots), but you would be better of doing that instead of being so negative towards good ideas. Recall isnt that big of a problem, infact i dont see it as a problem Its like when a protostomper goes to a depot to swap out to a BPO fit to save it 6 tanks in Ambush is a problem. When it now takes 3 guys using av to blow up a tank mathematically that equals 18 That means everyone on your team has to be using av the way it is now.IF one of those tanks takes damage it drives off and is recalled. Why is the 3 man AV team not taking all the tanks out 1 by 1? Why do you need a brand new 3 man AV team for each tank? Because you can't respond to all the AV needs around the map.
5 points, one tank on each point, one AV team. By the time they get to one tank the last one has already called in a new one.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Scheneighnay McBob
Learning Coalition College
4036
|
Posted - 2014.02.15 17:48:00 -
[28] - Quote
We need to option to flip vehicles, first.
I've had a lot of instanced where I've had to recall my dropship because it was deployed on its side.
I am your scan error.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
10810
|
Posted - 2014.02.15 17:51:00 -
[29] - Quote
FU in the forehead with a +3 Iron Mallet of Smiting
Incubus becomes useless as soon as you do that.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
Darken-Soul
BIG BAD W0LVES
679
|
Posted - 2014.02.15 17:58:00 -
[30] - Quote
CRYPT3C W0LF wrote:Maybe it could be implemented as a module? You activate it and It would recall you're vehicle? Long 500 second recharge time?
Think about that for a bit.
Who wants some?
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |