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1. The shield change isn't a big deal. - in General Discussions [original thread]
TERMINALANCE wrote: Sana Rayya wrote: Son-Of A-Gun wrote: Daxxis KANNAH wrote: Son-Of A-Gun wrote: Forrscale plates do not reduce the speed penalty of other plates. The stacking penalty is what reduses the speed penalty beyond the ...
- by Saoa Scum - at 2013.12.06 16:44:00
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2. ccp AGAIN is making sht work! - in General Discussions [original thread]
I give up, If you cant see the problem then youre just being naive..
- by Saoa Scum - at 2013.12.05 15:11:00
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3. Before you shield -QQ... - in General Discussions [original thread]
Beren Hurin wrote: The two new added weapons are anti-armor rifles. Until now, both kinds of rifles being fielded have been inherently armor biased. Armor HP is going to feel thinner when it goes up against both new versions. The opposite is tr...
- by Saoa Scum - at 2013.12.05 14:56:00
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4. ccp AGAIN is making sht work! - in General Discussions [original thread]
Michael Cratar wrote: Mejt0 wrote: Thier intelligence is briliant that they NERF already worster shields!! Armor is now main tank option. Shield already have hardcore mode bec everything melts you in secs. Armor have no pentaly. Every body r...
- by Saoa Scum - at 2013.12.05 14:54:00
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5. A comparison of a Gallente Assault and Caldari Assault suit - in General Discussions [original thread]
Cat Merc wrote: Saoa Scum wrote: Cat Merc wrote: Saoa Scum wrote: Remove the enhanced repper and put another plate...still balanced?.. Now lets think if they have a Logi with them with a repper?.. still balanced?... Imagen if galle...
- by Saoa Scum - at 2013.12.04 23:08:00
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6. A comparison of a Gallente Assault and Caldari Assault suit - in General Discussions [original thread]
Cat Merc wrote: Saoa Scum wrote: Remove the enhanced repper and put another plate...still balanced?.. Now lets think if they have a Logi with them with a repper?.. still balanced?... Imagen if gallente had a healing nanohive with him?.. ...
- by Saoa Scum - at 2013.12.04 22:35:00
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7. A comparison of a Gallente Assault and Caldari Assault suit - in General Discussions [original thread]
Remove the enhanced repper and put another plate...still balanced?.. Now lets think if they have a Logi with them with a repper?.. still balanced?... Imagen if gallente had a healing nanohive with him?.. still balanced?..
- by Saoa Scum - at 2013.12.04 22:30:00
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8. Dear shield users, - in General Discussions [original thread]
8213 wrote: The new weapons will help balance both sides. I never skilled into Gallente despite always knowing what they were capable of. I skilled everything except that race for whatever reason. I regret it like I knew I would but my Caldari...
- by Saoa Scum - at 2013.12.04 22:14:00
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9. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Give me one good reason for the shield nerf? And here i was actually hoping for a balance on this patch but instead you made it worse.. Frustrating i must say..
- by Saoa Scum - at 2013.12.04 22:00:00
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10. Let's talk dust: Mass Drivers. - in General Discussions [original thread]
MD is an awesome weapon, especially now when most ppl armor tank. And it requires alot of skill, tactical planning and preferably some fluxes on the side. Its the only weapon that can make a squad of players run away from you...at least for me.. :)
- by Saoa Scum - at 2013.12.03 17:58:00
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11. TAC AR - in General Discussions [original thread]
Lea Silencio wrote: calvin b wrote: All I can say is its freakin horrible. I tried out the TAC AR and I had to knell to put rounds on target and even then if the target moved the rounds would just fly by. At the same time I am struggling to ...
- by Saoa Scum - at 2013.12.03 17:51:00
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12. Change shield extender fitting cost - in General Discussions [original thread]
Cosgar wrote: Even when TTK gets sorted out, shields are most likely going to be lacking. Here's 2 Ideas I've been musing over: Make suits work like EVE ships (with minor tweaks) Minmitar/Caldari suits = High CPU, Low PG Gallente suits = Lo...
- by Saoa Scum - at 2013.12.03 07:43:00
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13. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Pokey Dravon wrote: Poonmunch wrote: Which slots do the damage mods go in EVE? Munch Typically Low. There are a few exceptions but generally speaking they're low slot items. Scanners, EWAR, Target Painters, ect go in Medium Slots, thoug...
- by Saoa Scum - at 2013.12.02 21:26:00
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14. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Ekrano Fergus wrote: When you think about it dust high slots are more like eve mid slots, while weapon and equipment slots would be high slots in eve. Actually its just like in eve... look at the names on the slot layout and it says midslot...
- by Saoa Scum - at 2013.12.02 12:21:00
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15. EVE / Dust combined mission live! - in General Discussions [original thread]
Awesome video! great job :)
- by Saoa Scum - at 2013.12.02 11:14:00
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16. how about an infantry truce in 1.7 :-) - in General Discussions [original thread]
I support this!! +1 ..:D
- by Saoa Scum - at 2013.12.02 09:29:00
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17. how about a tanker truce in 1.7 :-) - in General Discussions [original thread]
Ridiculous... Alright infantry, lets have truce if there are HAVs in matches.. lets all form up and kill those pests. Load your AV weapons and make them all poor and regret they ever entered the battlefield.... How would you like this?.... geez...
- by Saoa Scum - at 2013.12.02 09:26:00
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18. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Good to see im not the only one :)
- by Saoa Scum - at 2013.12.02 06:53:00
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19. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
My thoughts.. I think its a bad idea to try balance stuff until kick/dispersion is added/fixed (except for the base 10%dmg that was added a year ago, HMG excluded) Add that and the scout speed might be enough to dodge bullets, shield tankers migh...
- by Saoa Scum - at 2013.12.01 20:39:00
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20. Dmg mods the debate - in General Discussions [original thread]
Galvan Nized wrote: Saoa Scum wrote: Shield Benefits: It regens...can throw myself into another fight faster ( lol )... Drawbacks: Less Ehp Less Dps High Cost on PG/CPU Looking at it like this...what would you prefer?..Armor or shields?...
- by Saoa Scum - at 2013.12.01 11:21:00
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