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741. Why nerf the Cal Logi CPU? - in General Discussions [original thread]
The CPU nerf will have the greatest effect on Cal Logis who are trying to be logis. I think the advanced suit will be the hardest hit by the CPU nerf, which is a shame since it's my favorite dropsuit, and it's getting unfairly nerfed just because...
- by Sana Rayya - at 2013.07.30 14:41:00
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742. A request for those little AV guys - in General Discussions [original thread]
Been in too many pubstomps with mulitple tanks on the other team to ever cut any tanker any slack. Red tanks will be dead tanks, no mercy or quarter given or asked. If I can do it while you're distracted then all the better.
- by Sana Rayya - at 2013.07.29 19:17:00
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743. So are we the only corp... - in General Discussions [original thread]
Malkai Inos wrote: The problem is: why not? The added survivability combined with superior squad tactics makes dying extremely rare so that there's not even that large of a risk of going negative ISK wise. Not that any of said corps could care...
- by Sana Rayya - at 2013.07.29 14:20:00
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744. So are we the only corp... - in General Discussions [original thread]
We almost always run STD and ADV.
- by Sana Rayya - at 2013.07.29 14:15:00
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745. The Skill Point Math of Dust514 - in General Discussions [original thread]
At a certain point the gap between a beta player and an official launch player will cease to matter - probably when the latter reaches around 10-15mil SP. Boosters go a long way, as does playing after cap. I started playing on 5/13 and I consiste...
- by Sana Rayya - at 2013.07.29 13:49:00
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746. Riddle Time! (First one to answer correctly gets 1 million) - in General Discussions [original thread]
Liberty and the right to bear arms. Yeah, I went there.
- by Sana Rayya - at 2013.07.26 20:49:00
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747. Riddle Time! (First one to answer correctly gets 1 million) - in General Discussions [original thread]
Sleep and dreams? Experience and wisdom?
- by Sana Rayya - at 2013.07.26 19:53:00
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748. Riddle Time! (First one to answer correctly gets 1 million) - in General Discussions [original thread]
Sound and echo?
- by Sana Rayya - at 2013.07.26 19:40:00
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749. CCP an EASY fix for LOGI's - in General Discussions [original thread]
ZDub 303 wrote: That could be a lot of fun actually... trying to avoid fire while you're locked on de-repairing someone. Could you imagine the tears from the cal logis with 90 armor dying in a second to lock on?? omg the forum rage would be...
- by Sana Rayya - at 2013.07.26 18:07:00
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750. CCP an EASY fix for LOGI's - in General Discussions [original thread]
@ GOTDUST - I'm Cal Logi tyvm. @ ZDub - IKR! Can't wait to see the Core Focused Repair Tool is OP!!! threads :)
- by Sana Rayya - at 2013.07.26 18:01:00
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751. CCP an EASY fix for LOGI's - in General Discussions [original thread]
Logis should have no weapon, just a rep tool that can function as a damage tool to lock onto enemies, inflicting damage equal to the tool's rate of armor repair. And if multiple enemies swarm you, hop in your Logi LAV and run over them :D
- by Sana Rayya - at 2013.07.26 17:25:00
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752. Is Caldari logi CPU decrease too far - in General Discussions [original thread]
ZDub's math is correct. The max CPU you can get on a post-nerf proto Cal Logi using one Complex CPU extender and Electronics/Core to 5 is 620 CPU. Pre-nerf is 691 CPU. Electronics 5/Core 4 gives 614 CPU, post-nerf. Not going to go into how thi...
- by Sana Rayya - at 2013.07.26 14:52:00
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753. AR is an abused and confusing term. - in General Discussions [original thread]
Darn, I thought this thread would be about how they don't have flash hiders/bayonet lugs/shoulder things that go up.
- by Sana Rayya - at 2013.07.25 18:59:00
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754. I wonder what happened to the rollover SP Cap.. - in General Discussions [original thread]
I don't think they'll ever implement rollover without making over the booster system. If they keep the current booster system then players could accumulate weeks' worth of pooled SP and use a single short term booster to reap all the benefit with ...
- by Sana Rayya - at 2013.07.25 18:55:00
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755. What this menatllity of Logi players that they should be as effective at being a... - in General Discussions [original thread]
Aikuchi Tomaru wrote: Cat Merc wrote: https://forums.dust514.com/default.aspx?g=posts&t=96691&find=unread What is with this menatllity of Logi players that they should be as effective at being a frontline fighter as any assault playe...
- by Sana Rayya - at 2013.07.23 19:15:00
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756. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
I could live with a low slot removed if they gave us an extra equipment slot (and didn't nerf the CPU).
- by Sana Rayya - at 2013.07.23 13:32:00
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757. proto cal logi still best assault.. here's why... - in General Discussions [original thread]
Points of clarification: 1. The racial bonus gave us 18 HP per extender. That's a loss of 90 HP total if you were running 5x Complex Extenders in your suit. If you were running 4x, you will need to run 5x to achieve the same HP. 2. The CPU nerf ...
- by Sana Rayya - at 2013.07.20 11:16:00
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758. New Dev Blog (Calidari Logi Nerfed) - in General Discussions [original thread]
ZDub 303 wrote: So it sounds like racial bonuses are changing drastically come 1.4 when this new racial bonus tech is finished. I suspect we will see drastic changes to racial bonuses for all classes when that happens. We might even see more...
- by Sana Rayya - at 2013.07.18 20:22:00
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759. Free LAV's are no more! - in General Discussions [original thread]
Glad to see that fewer militia LAVs will be exploding on me when rolling in my Charybdis.
- by Sana Rayya - at 2013.07.18 20:02:00
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760. Auto Switch After Using Nanite Injector - in General Discussions [original thread]
If I quick revive using circle and press the fire button to inject, then it typically stays with the needle without auto-switching. If I don't touch the fire button and only use circle, then it will auto-switch back to the previous weapon. I alway...
- by Sana Rayya - at 2013.07.17 18:25:00
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