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1. Thanks CCP - in General Discussions [original thread]
Demon Buddah wrote: My Minmitar scout is now useless. Can't hide from Caldari scouts, Gallente scouts are still more superior. Thanks guys (sarcasm here in case you idiots can't tell) Stop crying. The game is pretty balanced.
- by Sam Booty - at 2014.06.04 18:31:00
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2. How is the cloak OP? - in General Discussions [original thread]
I am just getting a cloak + REs and maybe a shotgun.
- by Sam Booty - at 2014.04.04 12:51:00
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3. Forge Gun Bug - in General Discussions [original thread]
I think there is a bug in the forge gun. Sometimes I shoot a turret and the target is red but the shot goes right through it and no damage is registered.
- by Sam Booty - at 2014.04.02 12:08:00
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4. 1rst successful jihad - in General Discussions [original thread]
Congrats! I have alternate char specialized jihad. I have been jihaded (some have failed) and I also have done jihad. I think it is a legit tactic. It doesn't work all the time but it is fun because tanks are more aware now. The other day a tank ...
- by Sam Booty - at 2014.04.02 11:57:00
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5. who still loves 1.8 ? - in General Discussions [original thread]
It is more fun. Much better than 1.7.
- by Sam Booty - at 2014.04.02 11:00:00
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6. Unreal Engine 4 - in General Discussions [original thread]
First you have to make the current game profitable. Don't know how easy it is to port to U4 but I am guessing it is a big investment.
- by Sam Booty - at 2014.04.01 09:00:00
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7. I see no problem... - in General Discussions [original thread]
I think cloaks are OK but they should uncloak faster. For example they could uncloak when you switch to a weapon. I don't mind if they maintain cloak during hack though.
- by Sam Booty - at 2014.03.31 12:37:00
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8. Renting Vehicles!!! - in General Discussions [original thread]
Do you have insurance?
- by Sam Booty - at 2014.03.31 12:29:00
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9. swarms are killing dropships again - in General Discussions [original thread]
Kaminoikari wrote: Justicar Karnellia wrote: The problem is, hardeners were changed to make HAV's less invulnerable, but they didn't analyse the cause and effect of applying this change to ALL vehicles - this seems to be a constant issue wit...
- by Sam Booty - at 2014.03.31 12:19:00
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10. Do weapon installations need more health? Also,supply depot talk - in General Discussions [original thread]
I think turrets should have a little bit more HP (like 50% more). They are a too easy to kill.
- by Sam Booty - at 2014.03.31 12:04:00
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11. Assault dropship costs are insane - in General Discussions [original thread]
Limit the amount of dropships to 1 per team in all matches. This would help reduce lag. 2 Tanks and 1 drophsip should be the limit in all matches. I don't want 1.7 to happen again.
- by Sam Booty - at 2014.03.28 10:29:00
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12. Snipers in 1.8... - in General Discussions [original thread]
George Moros wrote: Sam Booty wrote: No. Sniping was too good anyway. I don't agree with one shot, one kill. Neither do I. However, I also don't agree with one clip, one kill - and sniping is currently more tilted toward the latter. S...
- by Sam Booty - at 2014.03.28 10:06:00
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13. cloaks are not OP, your just blind - in General Discussions [original thread]
BrownEye1129 wrote: Cloaks are not OP, just broke. Shouldn't be able to fire 2-3+ rounds (depends on the gun) b4 becoming uncloaked. It is only going to get worse with certain weapons (not naming bc frankly I don't want to see it). If that issu...
- by Sam Booty - at 2014.03.28 09:48:00
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14. Snipers in 1.8... - in General Discussions [original thread]
No. Sniping was too good anyway. I don't agree with one shot, one kill. You are not supposed to spend the whole match sniping. If you are doing this, I will personally get a vehicle, track you down and shoot you in the head.
- by Sam Booty - at 2014.03.27 13:31:00
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15. CCP Give us some kind of ETA about the hotfixes. - in General Discussions [original thread]
CCP Saberwing wrote: Okay, so here's the latest: - We're releasing a couple batches of hotfixes. - The first batch are going through QA now and we're hoping for them to go out during downtime today. - We'll announce what they are once they've ...
- by Sam Booty - at 2014.03.27 09:58:00
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16. Whats changed for vehicles? - in General Discussions [original thread]
Make all tanks slower (like much slower even with injectors) and swarm missiles faster like 2x than the fastest possible dropship. I bet CCP will do nothing of this. They will just make militia tanks more expensive to keep tankers with high SP h...
- by Sam Booty - at 2014.03.26 14:50:00
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17. Cloaks Under Fire - in General Discussions [original thread]
Just fire at will. Where is Will?
- by Sam Booty - at 2014.03.26 11:32:00
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18. JudgeRhadamanthus | Airbourne DUST - The Problem With Swarms - in General Discussions [original thread]
Nirwanda Vaughns wrote: 2. specialization skills. Swarm missile velocity - 10% per level increase swarm missile flight velocity Swarm missile flight time - 10% per level increase swarm missile flight time Swarm launcher efficicacy - 10% per l...
- by Sam Booty - at 2014.03.24 15:50:00
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19. TankFest 1.8 - in General Discussions [original thread]
Tankers want team work so let us all bring our jihad LAVs.
- by Sam Booty - at 2014.03.24 15:21:00
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20. 1.8 nerfing AV again with grenade nerf? - in General Discussions [original thread]
I agree swarms need much more speed. Missiles should be much faster than a big vehicle. It just makes sense. This video is very good because it explains that damage increase isn't enough to make swarms a viable anti-vehicle weapon. The balance i...
- by Sam Booty - at 2014.03.23 11:08:00
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