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Gaurdian Satyr
Glitched Connection
5
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Posted - 2014.03.27 05:30:00 -
[31] - Quote
George Moros wrote:...seem seriously inadequate in performance. With the new TTK balancing CCP didn't even mention snipers, which suggests that they either think snipers are fine, or didn't look at them at all. Well, they aren't fine. Far from it. After playing several matches with a sniper, it becomes pretty clear that the only thing they are good for is taking out militia-fit players. I used adv. Caldari Commando (dropsuit skill at 3), with 2 complex damage mods, and either Charge or Kaalakiota Tactical sniper rifle (proficiency skill 4). My performance was approximately cut in half compared to pre-1.8. There are several factors contributing to this. Apart from the obvious damage mod and proficiency skill nerfs, resistance buffs to heavies, there's also the fact that battlefield is now riddled with either heavies or scouts. The former are, quite literally, unkillable by a sniper, and the latter are running around cloaked (and even uncloaked, half of them are now brick-tanked slayer-scouts with 700-800 EHP This needs to be fixed, or snipers will become not only one of the most hated and annoying roles in DUST, but also totally useless.
Although there are multitude of possible ways to fix this, here's one that seems fine to me:
Normal sniper rifles - buff damage by 10-15%.
Tactical sniper rifles - damage stays the same - 5 round clip - scope magnification equal to that of normal snipers - in short, make them more like a "marksman rifle"
Charge sniper rifle - buff damage by 10-15% - introduce them at advanced level, not only proto variant - 3 round clip - scope magnification of tactical rifles - increased effectiveness against vehicles (still not at 100%, of course) - in short, make them more like today's anti-material rifles
Opinions are welcome... Unless of course they contain comments like "who cares about snipers", "remove the redline" or "snipers are fine if you use Thale's". Please, refrain from that ****. Thank you.
Agreed I head shotted a advanced scout, SCOUT, with my tactical and he lived with with only his shields gone...something is 100% wrong here
As I great Minmitar soldier once said to me "Murder murder"
Inspiration merc. slogan
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Gaurdian Satyr
Glitched Connection
5
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Posted - 2014.03.27 05:34:00 -
[32] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:You want sniper rifles to have vehicular damage ???
Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want them to cause tank damage .
Silly , just silly .
You want the scope of the tactical to be like a normal , don't you know that tactical's are magnified more than normal sniper rifle's ???
A slight buff in damage is needed like five to eight percent . Or maybe just five and with damage mods , that can be brought up to ten percent and with the prof add fifteen to that once maxed out .
There doesn't need to be much of an increase .
Actually the scope can use some fine tuning . Not like a Thale but somewhat in between a tactical and a thale .
Tactical scope's can become the regular with the magnification increasing to that under the thale's as one goes to prototype , with the thale being the exception just like it is now .
Changing the scope would make sniping more efficient and actually could be a skill set in the sniper's skill tree . A certain amount of skill points and each level increases magnification . Don't know why that's not an option .
Ever hear of armor piercing rounds? No? Thought so ,so let me explain...they pierce heavy armor to injure the person inside
As I great Minmitar soldier once said to me "Murder murder"
Inspiration merc. slogan
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
9
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Posted - 2014.03.27 05:36:00 -
[33] - Quote
Samantha Hunyz wrote:
Fixing hit detection and improving rendering are the most important things needed to snipe. Next would be better zoom and crosshairs already. It is painful to line up a red dot on a red icon equipment.
This.... Especially the better zoom. This is supposedly set how far in the future and you mean to tell me we don't have better scopes then this? |
Pvt Numnutz
R 0 N 1 N
1038
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Posted - 2014.03.27 06:04:00 -
[34] - Quote
Alena Ventrallis wrote:Also, change proficiency to a 3% increase in headshot damage per level. I think that will be for the amarr sniper rifle. Op, I'm sure that when we get the other racial snipers the damage and such will be addressed. Snipers will probably have to go through a period of uselessness but fret not for it will pass. As it passed for scouts and dropship pilots before you. |
George Moros
Balkan Express Squad
329
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Posted - 2014.03.27 12:51:00 -
[35] - Quote
Just to reply on several comments posted by various people.
Headshot bonus is not a bad idea. However, if "good sniping" would be tilted toward the ability to score headshots, then two things are required - better zoom magnification and variable zoom. Variable zoom is a must in this case because too large magnification makes aiming impossible on closer targets. To see my point, just try to use Thale's at sub-300m ranges. The magnification is so large that even the slightest movement of your target requires you to make huge adjustments to your aim.
As for the risk/reward equation in sniping - I'm not sure what you mean by that. If you mean KDR, then yes, it's out of balance. Good snipers tend to have very high KDR. But this is simply something that is inherent to the role. Anyway, really, who cares about KDR? If on the other hand you mean WP rewards, then snipers are IMHO sufficiently "punished". To get 1000 WP in a match (something even a half-decent logi will acquire rather regularly), sniper would have to kill 20-ish people. This wasn't a trivial task even before 1.8. Now, it seems like a day in paradise.
One other thing... the redline. This argument is repeated ad-nauseum whenever a thread related to sniping appears. Let me just say a couple of things about this, because I'm really tired of people saying the same **** all over. The existence of redline IS abused by some snipers - that's simply a fact. Not all of them though. On the other hand, many people ignore the fact that some of the best sniper spots (for example, domination mode Ashland, Manus Peak, Spine Crescent) ARE in the redline. In other words, if redline was removed completely, you would still find snipers on those exact same spots as before!
As for the "force snipers to move closer" argument - well, if you force snipers to move any closer than they are now, I really fail to see how this role could still be called "sniping". Some proposed ranges of 200m as "sniper engagement ranges" - those are simply ridiculous. You're talking about a role which has to stand (crouch) still, and be in tunnel-vision mode most of the time, completely unaware of their surroundings, to come within 200m of hostiles in order to perform well? If that was the case, snipers would become the laughing stock of this game. Bored scouts would simply roam the battlefield cloaked, and get free kills on those helpless bastards who try to play snipers.
Pulvereus ergo queritor.
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Orin the Freak
The Solecism of Limitation
739
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Posted - 2014.03.27 13:09:00 -
[36] - Quote
Gaurdian Satyr wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You want sniper rifles to have vehicular damage ???
Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want them to cause tank damage .
Silly , just silly .
You want the scope of the tactical to be like a normal , don't you know that tactical's are magnified more than normal sniper rifle's ???
A slight buff in damage is needed like five to eight percent . Or maybe just five and with damage mods , that can be brought up to ten percent and with the prof add fifteen to that once maxed out .
There doesn't need to be much of an increase .
Actually the scope can use some fine tuning . Not like a Thale but somewhat in between a tactical and a thale .
Tactical scope's can become the regular with the magnification increasing to that under the thale's as one goes to prototype , with the thale being the exception just like it is now .
Changing the scope would make sniping more efficient and actually could be a skill set in the sniper's skill tree . A certain amount of skill points and each level increases magnification . Don't know why that's not an option . Ever hear of armor piercing rounds? No? Thought so ,so let me explain...they pierce heavy armor to injure the person inside
You ever hear of magical invisible shields that surround you? No? Neither have I. This game isn't based on earthly (or even realistic, in some cases) physics.
Truthfully, I think snipers damage is fine. Moreso, Instead of being a loner, sitting on top of spawn mountain, being virtually useless to your team (short of certain instances where you can actually peform area-denial) I feel they should make it so you can spot enemies and mark them on the map for your squad as a sniper. I like the idea the fellah posted earlier in this thread. Make it so when you shoot someone with a sniper rifle, if it doesn't kill them, it marks them on your squads map/HUD like a scan, and having them killed while scanned would net you the assist +14 points (or whatever it is.. i think it's 14) for intel kill assist.
However, if they do buff the damage, they had better remove the redline so I can sneak up on you and punish you for your chickenshittery.
Just make one big redline that no one can stay in, and then add in the option for a random spawn somewhere on the outskirts of the map. (away from objectives, but also campers). Poof, problem solved. |
George Moros
Balkan Express Squad
329
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Posted - 2014.03.27 13:20:00 -
[37] - Quote
Orin the Freak wrote: You ever hear of magical invisible shields that surround you? No? Neither have I. This game isn't based on earthly (or even realistic, in some cases) physics.
This game is, however, entirely based on earthly warfare concepts. With very few exceptions, every weapon in DUST has it's earthly counterpart. Most of them just have different names and/or produce different noises when fired.
Pulvereus ergo queritor.
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Sam Booty
Valor Coalition Red Whines.
62
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Posted - 2014.03.27 13:31:00 -
[38] - Quote
No. Sniping was too good anyway. I don't agree with one shot, one kill.
You are not supposed to spend the whole match sniping. If you are doing this, I will personally get a vehicle, track you down and shoot you in the head.
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George Moros
Balkan Express Squad
330
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Posted - 2014.03.27 13:44:00 -
[39] - Quote
Sam Booty wrote:No. Sniping was too good anyway. I don't agree with one shot, one kill.
Neither do I. However, I also don't agree with one clip, one kill - and sniping is currently more tilted toward the latter.
Sam Booty wrote:You are not supposed to spend the whole match sniping. If you are doing this, I will personally get a vehicle, track you down and shoot you in the head.
I am "supposed" to do whatever I want. And if you really do go and track me down, then my role as a sniper is fulfilled - I just removed yet another soldier from trying to win the objective, and made him waste his time trying to kill a lowly, annoying sniper.
Pulvereus ergo queritor.
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Sam Booty
Valor Coalition Red Whines.
62
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Posted - 2014.03.28 10:06:00 -
[40] - Quote
George Moros wrote:Sam Booty wrote:No. Sniping was too good anyway. I don't agree with one shot, one kill. Neither do I. However, I also don't agree with one clip, one kill - and sniping is currently more tilted toward the latter. Sam Booty wrote:You are not supposed to spend the whole match sniping. If you are doing this, I will personally get a vehicle, track you down and shoot you in the head. I am "supposed" to do whatever I want. And if you really do go and track me down, then my role as a sniper is fulfilled - I just removed yet another soldier from trying to win the objective, and made him waste his time trying to kill a lowly, annoying sniper.
Then if you want to spend your time camping, the snipper rifle is great this way it is in 1.8. You are crying because they took the complex damage mods and you were used to something and want it back. Just adapt like the rest of us. Snipping is not OP but it isn't bad either.
I wouldn't mind if CCP gave 80% buff to all sniper rifles if they gave you the option to select the map. That is the major problem about Dust you have to play the game the way CCP wants not the way you want. |
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Strker Remorse
OSG Planetary Operations Covert Intervention
0
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Posted - 2014.03.28 14:47:00 -
[41] - Quote
dreth longbow wrote:Lets get more in line with reality. Sway hinders hits, recoil hinders time to acquire target
1 hit max for basic say around 250 damage 1 hit for adv say around 500 damage 1 hit for proto say around 1k damage, 2x zoom 1 hit officer 1.2k damage, 2.5 zoom vehicular damage and wp for kills (last I played it did not apply) range 800m, officer 1k meters make tac larger clip, more recoil, 25% less distance(less reacquire of target) high sway with suit reduction to sway
What does this do? lets people try the sniper fit, but makes them not deadly forces those who really want to snip to invest sp to be deadly like all fits gets the sniper out of harms way and forces the other team to counter sniper to remove as it should be (forces team to be well rounded or pay price)
Note: snipers are meant to shoot from the red line, their job is to be out of harms way
Now I know people don't like snipers, neither do I when I am playing infantry, but they have a role like scouts or heavys they should not be stuck with an assault mentality. Assault should always complain about snipers that is when you know they are doing their job. FYI when I get killed by a sniper, I counter-snipe to solve the problem.
As an exclusive sniper (this is my role get over it) this is the first suggestion that actually is positive about how snipers need to be improved.
+1
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Strker Remorse
OSG Planetary Operations Covert Intervention
0
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Posted - 2014.03.28 14:54:00 -
[42] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:You want sniper rifles to have vehicular damage ???
Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want them to cause tank damage .
a TAC-50 will shoot through and engine block, most vehicles stop shortly after that occurrence. I don't want to kill a tank (it would be nice but the world does not work that way and classically a tank has always been the greatest fear of a sniper)...but there are many recorded events of snipers stopping jeeps/cars/trucks dead.
So yeah I should be able to stop a lav now and then not always but some times.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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ROCKO THE HELLHOUND
Ultramarine Corp
35
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Posted - 2014.03.28 15:29:00 -
[43] - Quote
after i got too much framelag to continue the match flying my Incubus yesterday, i brought my gk.o Sentinel maximum hitpoints in the game fit (4X CMP. Plates, 1X CMP. Extender & maxed bonusses) with a Thale's to finish the last 3rd of the match from the redline out before rebooting the game - and boy i sniped them good & easy!
especially those currently overabundant scouts were easy pray - and their cloak didn't manage to save them completely! there cannot possibly be much more satisfying than OHK-ing a running, cloaked scout like i did there in this just few minutes - and Fatties had a hard time against my Thale's as well there... .
but on the other hand i always thought that the other SR's needed a buff though, dangerous they are already - so my vote goes for a clip-size and overall ammo increase by 67 - 100%, to make the more decent all around a weapon as well. |
IMPAIRS YOUR ABILITY
WASTELAND JUNK REMOVAL Top Men.
298
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Posted - 2014.03.28 15:52:00 -
[44] - Quote
Bring back that experimental sniper with the bullet drop, ohk DPS but took skill to use. |
Leadfoot10
Molon Labe. General Tso's Alliance
943
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Posted - 2014.03.28 15:56:00 -
[45] - Quote
George Moros wrote:Snipers in 1.8...seem seriously inadequate in performance.
Good. The risk-reward balance for snipers was off, particularly on the low end, and I think the recent changes have helped.
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Samantha Hunyz
G.R.A.V.E INTERGALACTIC WARPIGS
88
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Posted - 2014.03.28 16:02:00 -
[46] - Quote
Leadfoot10 wrote:George Moros wrote:Snipers in 1.8...seem seriously inadequate in performance. Good. The risk-reward balance for snipers was off, particularly on the low end, and I think the recent changes have helped. This is simply not true. Maybe on the smaller maps this has merit, but a majority of the maps this is utterly false. most people that are redline sniping get 2-4 kills per match. Most of the snipers getting 10+ kills are usually in high risk areas on the map. I can't hardly go a match without a dropship chasing me off, or some scrub switching at a supply depot and trying to countersnipe.
When I look down my scope, all I see are dead people.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
452
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Posted - 2014.03.28 16:18:00 -
[47] - Quote
Gaurdian Satyr wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You want sniper rifles to have vehicular damage ???
Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want them to cause tank damage .
Silly , just silly .
You want the scope of the tactical to be like a normal , don't you know that tactical's are magnified more than normal sniper rifle's ???
A slight buff in damage is needed like five to eight percent . Or maybe just five and with damage mods , that can be brought up to ten percent and with the prof add fifteen to that once maxed out .
There doesn't need to be much of an increase .
Actually the scope can use some fine tuning . Not like a Thale but somewhat in between a tactical and a thale .
Tactical scope's can become the regular with the magnification increasing to that under the thale's as one goes to prototype , with the thale being the exception just like it is now .
Changing the scope would make sniping more efficient and actually could be a skill set in the sniper's skill tree . A certain amount of skill points and each level increases magnification . Don't know why that's not an option . Ever hear of armor piercing rounds? No? Thought so ,so let me explain...they pierce heavy armor to injure the person inside Don't think we have those right now and if that was an option then that should go along with the suggestion that many have made about specialized ammo mag clips .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
452
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Posted - 2014.03.28 16:21:00 -
[48] - Quote
Strker Remorse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You want sniper rifles to have vehicular damage ???
Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want them to cause tank damage .
a TAC-50 will shoot through and engine block, most vehicles stop shortly after that occurrence. I don't want to kill a tank (it would be nice but the world does not work that way and classically a tank has always been the greatest fear of a sniper)...but there are many recorded events of snipers stopping jeeps/cars/trucks dead. So yeah I should be able to stop a lav now and then not always but some times. Is that a sniper rifle or more of a precision sharp shooter's tool ?
Yes you can say that snipers use that but that's more along the lines of sharpshooting because that tool doesn't have the distance of a sniper's rifle .. yes it comes close but it's intermediary range that that's most effective in .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Strker Remorse
OSG Planetary Operations Covert Intervention
0
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Posted - 2014.03.28 20:38:00 -
[49] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Strker Remorse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You want sniper rifles to have vehicular damage ???
Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want them to cause tank damage .
a TAC-50 will shoot through and engine block, most vehicles stop shortly after that occurrence. I don't want to kill a tank (it would be nice but the world does not work that way and classically a tank has always been the greatest fear of a sniper)...but there are many recorded events of snipers stopping jeeps/cars/trucks dead. So yeah I should be able to stop a lav now and then not always but some times. Is that a sniper rifle or more of a precision sharp shooter's tool ? Yes you can say that snipers use that but that's more along the lines of sharpshooting because that tool doesn't have the distance of a sniper's rifle .. yes it comes close but it's intermediary range that that's most effective in .
The Tac-50 is a military and law enforcement weapon, which, designated as the C15, is the standard Long Range Sniper Weapon (LRSW) of the Canadian Forces since 2000.
Two Canadian snipers of the same Princess Patricia's Canadian Light Infantry (PPCLI) regiment sniper team made at the time the longest recorded sniper kills in history with this weapon in Afghanistan, during Operation Anaconda, in the Shah-i-Kot Valley. On a March afternoon in 2002, Master Corporal Arron Perry killed an enemy combatant from 2,310 meters (2,526 yd/1.435 miles) and Corporal Rob Furlong killed an enemy combatant from 2,430 meters (2,657 yd/1.509 miles) with 750 grain Hornady A-MAX very-low-drag bullets
So not a tool.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
454
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Posted - 2014.03.28 20:51:00 -
[50] - Quote
Strker Remorse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Strker Remorse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You want sniper rifles to have vehicular damage ???
Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want them to cause tank damage .
a TAC-50 will shoot through and engine block, most vehicles stop shortly after that occurrence. I don't want to kill a tank (it would be nice but the world does not work that way and classically a tank has always been the greatest fear of a sniper)...but there are many recorded events of snipers stopping jeeps/cars/trucks dead. So yeah I should be able to stop a lav now and then not always but some times. Is that a sniper rifle or more of a precision sharp shooter's tool ? Yes you can say that snipers use that but that's more along the lines of sharpshooting because that tool doesn't have the distance of a sniper's rifle .. yes it comes close but it's intermediary range that that's most effective in . The Tac-50 is a military and law enforcement weapon, which, designated as the C15, is the standard Long Range Sniper Weapon (LRSW) of the Canadian Forces since 2000. Two Canadian snipers of the same Princess Patricia's Canadian Light Infantry (PPCLI) regiment sniper team made at the time the longest recorded sniper kills in history with this weapon in Afghanistan, during Operation Anaconda, in the Shah-i-Kot Valley. On a March afternoon in 2002, Master Corporal Arron Perry killed an enemy combatant from 2,310 meters (2,526 yd/1.435 miles) and Corporal Rob Furlong killed an enemy combatant from 2,430 meters (2,657 yd/1.509 miles) with 750 grain Hornady A-MAX very-low-drag bullets So not a tool. If you want to talk guns , not too many do it better than in America , where there systems reigned during the world wars and after WW2 there extensive knowledge was enhanced by the ingenuity of the German engineers and currently the country of Israel who has some of the best and brightest weapons engineers on the planet ( no I'm not Jewish but this is a known fact ) so a Tac-50's design's really don't belong exclusively to one group because there are high breeds of most weapons in existence .
Every country copies everyone else's inventions in the realm of weapons and their production .
Edit : You mentioned a C-15 which you have the option of using in-game so I just can't understand what the problem could or would be .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Atiim
Living Like Larry Schwag
6239
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Posted - 2014.03.28 21:21:00 -
[51] - Quote
Crimson ShieId wrote:Use a Thale's. Problem solved. You now have enough to kill most scouts in a single body shot, as well as the majority of other suits in one headshot. When you have to use an officer weapon just to be a viable threat on the battlefield, there's a problem.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Strker Remorse
OSG Planetary Operations Covert Intervention
2
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Posted - 2014.03.29 21:09:00 -
[52] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Strker Remorse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Strker Remorse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You want sniper rifles to have vehicular damage ???
Are you serious ??? Being able to shoot the driver of an LAV or turret gunner of a drop ship is not enough , now you want them to cause tank damage .
a TAC-50 will shoot through and engine block, most vehicles stop shortly after that occurrence. I don't want to kill a tank (it would be nice but the world does not work that way and classically a tank has always been the greatest fear of a sniper)...but there are many recorded events of snipers stopping jeeps/cars/trucks dead. So yeah I should be able to stop a lav now and then not always but some times. Is that a sniper rifle or more of a precision sharp shooter's tool ? Yes you can say that snipers use that but that's more along the lines of sharpshooting because that tool doesn't have the distance of a sniper's rifle .. yes it comes close but it's intermediary range that that's most effective in . The Tac-50 is a military and law enforcement weapon, which, designated as the C15, is the standard Long Range Sniper Weapon (LRSW) of the Canadian Forces since 2000. Two Canadian snipers of the same Princess Patricia's Canadian Light Infantry (PPCLI) regiment sniper team made at the time the longest recorded sniper kills in history with this weapon in Afghanistan, during Operation Anaconda, in the Shah-i-Kot Valley. On a March afternoon in 2002, Master Corporal Arron Perry killed an enemy combatant from 2,310 meters (2,526 yd/1.435 miles) and Corporal Rob Furlong killed an enemy combatant from 2,430 meters (2,657 yd/1.509 miles) with 750 grain Hornady A-MAX very-low-drag bullets So not a tool. If you want to talk guns , not too many do it better than in America , where there systems reigned during the world wars and after WW2 there extensive knowledge was enhanced by the ingenuity of the German engineers and currently the country of Israel who has some of the best and brightest weapons engineers on the planet ( no I'm not Jewish but this is a known fact ) so a Tac-50's design's really don't belong exclusively to one group because there are high breeds of most weapons in existence . Every country copies everyone else's inventions in the realm of weapons and their production . Edit : You mentioned a C-15 which you have the option of using in-game so I just can't understand what the problem could or would be .
Not the same C-15 (the C-15 I talk about is the Cdn Forces version of the TAC-50)
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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AAGMUNDR
Reliable Overwatch Inc.
291
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Posted - 2014.03.29 21:12:00 -
[53] - Quote
I use proto min logi 3 or 4 complex damage mods Charge or proto tactical sniper Proficiency 5 4 compact hives for ammo and first aid
I still one shot 50% of suits and two shot or threes shot most proto. Sniper rifle and role is still good. |
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
146
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Posted - 2014.03.29 21:12:00 -
[54] - Quote
http://i.imgur.com/PF2jV9U.jpg
this flow chart sums up all sniping options fairly well
i fought in WW2, viet nam and in near future wars involving robots all in one lifetime just like MGS and COD characters!
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Will Driver
CLONES AGAINST HUMANITY
31
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Posted - 2014.04.15 23:34:00 -
[55] - Quote
Dovallis Martan JenusKoll wrote:Will Driver wrote:Umm ... no. Sniper risk/reward equation has been out of balance, IMHO. If rewards comes way down, that seems like a good thing to me. Basically the same thing would be if it took 2-3 entire clips just to kill someone in regular gun range, assuming all shots hit. Snipers are a low reward high risk weapon if your target is competent, and a NO reward weapon when you can't kill anything. If you thought snipers were low risk, it just proves that you've never gone counter sniping before.
I find the counter-sniper argument quite tiresome, actually. I didn't say there was no risk. Occasionally being killed by counter sniping doesn't put snipers at risk like infantry are at risk from other infantry or from tanks, or from snipers. Boo Hoo if you can't 1 shot a target. Many do against Light or Medium, especially with a charged sniper rifles or Thale. Plus if you're getting killed more than 1x in a match from counter snipers, then you're just a scrub who doesn't know to move once you're location is known. So no, absolutely no sympathy from me and I stand by my assessment, high reward relative to risk.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Denn Maell
PIanet Express Canis Eliminatus Operatives
279
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Posted - 2014.04.15 23:45:00 -
[56] - Quote
Damage wise Snipers are good. You shouldn't be able to 1 shot a guy wearing shielded futuristic power armor unless its a head shot.
The sniper mechanic needs to be fixed so it doesn't discourage a more 'active' sniper/counter sniper gameplay. The sway that disappears completely after a few moments discourages movement.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Takron Nistrom
Tinfoil Hatz
321
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Posted - 2014.04.15 23:53:00 -
[57] - Quote
Mobius Kaethis wrote:There is no doubt that snipers are the group that doesn't really fit any niche in dust right now. Not only does it have the most out of kilter risk/reward ratio in the game but it also totally fails to provide an inherent incetive to support your team rather than just lone wolf your KDR into the stratosphere.
I honestly think that CCP should remove the sniper rifle until they make the changes needed to force snipers into team play with the rest of us.
Then you need to look into your magic tryhardbal and force the lone wolf AR kdr padders, as well, into teams
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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deepfried salad gilliam
Sanguine Knights
653
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Posted - 2014.04.15 23:57:00 -
[58] - Quote
i think all sniper rifles should be charge rifles, the are caldari rail tech
It'll help define roles, i promise:)
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Louis Domi
Pradox One Proficiency V.
317
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Posted - 2014.05.26 18:14:00 -
[59] - Quote
Powerh8er wrote:I really hate snipers. And the fact is that every weapon in this game have cartoonish range except sniper rifles.
Decrease the range of sniper rifles, decrease redline snipers.
And I wouldnt mind so much by getting killed by an sniper if it were from100 - 200 meter away.
100 meters is... Rail rifle range... 200 meters is just outside of a blaster tank... |
Louis Domi
Pradox One Proficiency V.
317
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Posted - 2014.05.26 18:15:00 -
[60] - Quote
Denn Maell wrote:Damage wise Snipers are good. You shouldn't be able to 1 shot a guy wearing shielded futuristic power armor unless its a head shot.
The sniper mechanic needs to be fixed so it doesn't discourage a more 'active' sniper/counter sniper gameplay. The sway that disappears completely after a few moments discourages movement.
Futuristic power armor Futuristic sniper rifle |
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