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Retarn Dominus
H.A.R.V.E.S.T. Legacy Rising
45
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Posted - 2014.03.28 09:26:00 -
[31] - Quote
Oh dear. All this crying.
Scouts used to kill you all easy enough undetected without the use of cloaks before 1.8 (whilst in cheap suits). Nothings changed.
Run around in 200ehp for a while and see how that grabs ya. Maybe then folk will realise how tricky and fun playing a scout really is.
Don't ever recall a scouts moaning about how mercs can one shot ya with some shoddy millitia weapon.
I think the cloak is well balanced. Only thing i would give a nod of approval for is the flux de-activating a cloak.
Peace.
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
939
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Posted - 2014.03.28 09:40:00 -
[32] - Quote
Retarn Dominus wrote:Oh dear. All this crying. Scouts used to kill you all easy enough undetected without the use of cloaks before 1.8 (whilst in cheap suits). Nothings changed. Run around in 200ehp for a while and see how that grabs ya. Maybe then folk will realise how tricky and fun playing a scout really is. Don't ever recall a scouts moaning about how mercs can one shot ya with some shoddy millitia weapon. I think the cloak is well balanced. Only thing i would give a nod of approval for is the flux de-activating a cloak. Peace. ^this
i agree, i think there pretty balanced, but since everyone is complaining i guess they could use a few tweaks but besides that there are totally fine
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Sam Booty
Valor Coalition Red Whines.
62
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Posted - 2014.03.28 09:48:00 -
[33] - Quote
BrownEye1129 wrote:Cloaks are not OP, just broke. Shouldn't be able to fire 2-3+ rounds (depends on the gun) b4 becoming uncloaked. It is only going to get worse with certain weapons (not naming bc frankly I don't want to see it). If that issue is resolved all will be good.
This is the problem. Why always OP new features? Cloak should be a device and when you change to a weapon it should uncloak immediately.
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Retarn Dominus
H.A.R.V.E.S.T. Legacy Rising
46
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Posted - 2014.03.28 09:54:00 -
[34] - Quote
Sam Booty wrote:BrownEye1129 wrote:Cloaks are not OP, just broke. Shouldn't be able to fire 2-3+ rounds (depends on the gun) b4 becoming uncloaked. It is only going to get worse with certain weapons (not naming bc frankly I don't want to see it). If that issue is resolved all will be good. This is the problem. Cloak should be a device and when you change to a weapon it should uncloak immediately.
They should. i agree although its gonna lead to the same outcome. They are still behind you and you won't even know it.
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
41
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Posted - 2014.03.28 09:58:00 -
[35] - Quote
Sam Booty wrote:BrownEye1129 wrote:Cloaks are not OP, just broke. Shouldn't be able to fire 2-3+ rounds (depends on the gun) b4 becoming uncloaked. It is only going to get worse with certain weapons (not naming bc frankly I don't want to see it). If that issue is resolved all will be good. This is the problem. Cloak should be a device and when you change to a weapon it should uncloak immediately. tell CCP to remove the cloak animation then. seen enough scouts running around, both passively, and in front of me. had more problems with heavies of all kinds myself this patch |
tander09
KILL-EM-QUICK RISE of LEGION
62
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Posted - 2014.03.28 10:38:00 -
[36] - Quote
HA! I don't need any cloak to be OP! only stay out of plain sight and hide behind cover.
Touch my BPO Gear, and you shall perish in the thrusters of a AMARR TITAN!!!!!!!
AMARRIAN4LYFE!
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BigStuarty
Endless Hatred Ishuk-Raata Enforcement Directive
11
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Posted - 2014.04.14 11:38:00 -
[37] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:BigStuarty wrote:The cloak is the issue, invisability is truly power in your hands. Im ok with it, at least a concept to be explored. Just the mechanics are broken ie the decloaking/shoot issue. Also the construct. The module should burn out say give the scout 2 mins total used as he wishes cloaking time then find a supply deot or we will find you. Instaed of repeated cloak allowance after cooldown. stops camping and trolling and encourages the scout to be more thoughtful and tactical. So say in a game , how many cycles should be allowed ??? Edit : I.E. how many times should one be allowed to activate during a game ?
one cycle ... module then becomes locked until death or suit change |
Smooth Assassin
Stardust incorporation IMMORTAL REGIME
1230
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Posted - 2014.04.14 11:39:00 -
[38] - Quote
Their easier to spot in some maps, i've noticed where some cloaks are really hard to see in those hot desert maps.
Assassination is my thing.
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Lunatic Kota
TeamPlayers Dirt Nap Squad.
142
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Posted - 2014.04.14 11:39:00 -
[39] - Quote
If it makes you all feel better. I run scout without cloak and still work you kids.
If you find yourself in a fair fight, you didn't plan your mission properly.
-David Hackworth
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Horizon Limit
Nexus Balusa Horizon
34
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Posted - 2014.04.14 14:01:00 -
[40] - Quote
I don't know, maybe it's a problem of my TV but for me it's a great effort to see cloaked player if they are not running while other players are able to see me even if i'm standing still. IDK, probably i need to wear my glasses
Melancholic Pilot
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2068
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Posted - 2014.04.14 14:45:00 -
[41] - Quote
I normally run logi, but I've been running gallente scout for the last week. I'll copy paste my experiences from a related thread which show how stupidly OP scouts are atm.
Quote:Just to illustrate the problem. Before the mouse controls got destroyed with the randomized wiggle in the mouse movement I had a 1.98 kdr (not something I give a damn about, but it's the easiest way to show the problem) runnnig logi with assault rifles. Since then, running logi still, my kdr dropped to around 1.3 or so.
In the past week I've been running a gallente scout with a cloak and a mass driver. First night I did this I lost two suits the entire night, racking at least 30 kills before I called it a night. My usual kdr, with me spending a lot of time placing links or reviving people (in a scout suit), in those matches is between 5.0 and 9.0. Technically, because I go the whole match without dying most of the time. I never even played scout before 1.8. It's the combination of the cloak and medium suit levels of hp causing this to happen, and I'm only running two enhanced plates on my tankiest fits. I use precision enhancers in the highs and 1 ewar in a low usually.
With the advanced cloak I'm pretty much untouchable unless I get unlucky with a bad spawn that places me near reds before my dampening skill turns on. In FW I've found that I'm at more of a danger of being run over by a friendly LAV than I am of getting killed by an enemy.
Here's how it typically goes: I start running toward an objective and cloak up when I get near. When the coast is obviously clear I may sprint to cover despite the blue shimmer. Then once I've established that I'm safe I'll turn off the cloak and let it recharge. While this is going on I keep a close eye on the radar and plan my attack, decloaking behind up to 4 enemies if nobody is looking my way. If there's 3 and only one is looking my way I yolo and kill him first (unless it's a sentinel, then I nope out of there). I kill one or two people then sprint behind cover and immediately cloak up. Because I'm using the advanced cloak it's extremely unusual for me to not be able to cloak up at will. This one aspect makes me nearly invulnerable, since very few people ever spot me.
If they do, moving at walking speed while changing directions is often enough to throw off their aim if I'm not highlighted on their radar. If they've got a good aim on me then I have tons of armor available to keep me alive until I can get behind cover. Then I turn off the cloak and sprint away keeping the cover between me and the bad guy and then recloak. If he didn't get eyes on me while I was decloaked they never find me again at this point. It's absurd how much damage I'm doing as a solo scout. Put another similar scout, or two with me, and we'd wipe out a full squad no problem. If the scouts use their second equipment slot for a nanite injector it'd be unlikely for anyone to lose a scout suit.
Observations: - It seems to be the combination of high tank and cloak that makes this so cheesy. Without the cloak I'm easily spotted at long range or in peripheral vision. With the cloak I never get spotted until I'm close, and then only if someone looks right at me. Alone this seems perfectly balanced and in keeping with the intent for cloaking - It's too easy to use the cloak for a long period, turn it off and then immediately recloak. This means that when I attack a small group of players they never have the opportunity to return fire. I'm gone and invisible before they ever get into a position to take me out. Increasing the capacitor requirement for the cloak to 75% would do a lot to balance that aspect of this game style. I could still do surprise attacks, but not against larger groups without support of my own. - It's unusual for me to need a damper. I think logi suits fitted with precision enhancers should have a chance to actually detect me, especially given how short their scan radius is to begin with. At that range even if they did see me, it's likely because I'm about to attack. This would at least give his squad the ability to turn around and punish me for taking on a group solo. -Active scanners are just plain bad atm. -I kind of feel like the second equipment slot isn't really needed, as much as I like my cloaky dragonfly scout proto uplink fit. It certainly doesn't make me feel like pulling out my logi suit which only has 1 more equipment slot. Especially with mediums dying instantly to scouts, leaving heavies as the only targets for my rep tool (which draws invisible ninjas to me like white on rice). On a combat scout fit I only ever run an injector because I rarely stick around in one spot long enough to drain a nanohive, and deploying any kind of equipment would just give away my position. It kind of makes scouts the ultimate squad support platform. You can kill very, very effectively while providing passive scans which makes revives and repairs less needed. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1863
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Posted - 2014.04.14 15:28:00 -
[42] - Quote
I am blind! Half way at least. Yeah, let's add something that makes it harder to make anything out on the screen. Surely, there is a law on the books I can use to sue CCP for age or physical handicap descrimination.
No? Oh ok I'll just quit playing along with all the other people comprising DUST's small playerbase and have the last laugh. CCP can't afford to think that way though.
Business=product=customer=profit. As crappy as the real money transactions are at the moment I'm sure CCP wants to err on the side of profit.
Brick tanking a scout suit since April 2013!
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
1003
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Posted - 2014.04.14 23:15:00 -
[43] - Quote
Operative 1171 Aajli wrote:I am blind! Half way at least. Yeah, let's add something that makes it harder to make anything out on the screen. Surely, there is a law on the books I can use to sue CCP for age or physical handicap descrimination.
No? Oh ok I'll just quit playing along with all the other people comprising DUST's small playerbase and have the last laugh. CCP can't afford to think that way though.
Business=product=customer=profit. As crappy as the real money transactions are at the moment I'm sure CCP wants to err on the side of profit.
i edited the title because it just seems kinda rude
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Retarn Dominus
H.A.R.V.E.S.T. Lokun Listamenn
52
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Posted - 2014.04.15 11:45:00 -
[44] - Quote
Kristoff Atruin wrote:I normally run logi, but I've been running gallente scout for the last week. I'll copy paste my experiences from a related thread which show how stupidly OP scouts are atm. Quote:Just to illustrate the problem. Before the mouse controls got destroyed with the randomized wiggle in the mouse movement I had a 1.98 kdr (not something I give a damn about, but it's the easiest way to show the problem) runnnig logi with assault rifles. Since then, running logi still, my kdr dropped to around 1.3 or so.
In the past week I've been running a gallente scout with a cloak and a mass driver. First night I did this I lost two suits the entire night, racking at least 30 kills before I called it a night. My usual kdr, with me spending a lot of time placing links or reviving people (in a scout suit), in those matches is between 5.0 and 9.0. Technically, because I go the whole match without dying most of the time. I never even played scout before 1.8. It's the combination of the cloak and medium suit levels of hp causing this to happen, and I'm only running two enhanced plates on my tankiest fits. I use precision enhancers in the highs and 1 ewar in a low usually.
With the advanced cloak I'm pretty much untouchable unless I get unlucky with a bad spawn that places me near reds before my dampening skill turns on. In FW I've found that I'm at more of a danger of being run over by a friendly LAV than I am of getting killed by an enemy.
Here's how it typically goes: I start running toward an objective and cloak up when I get near. When the coast is obviously clear I may sprint to cover despite the blue shimmer. Then once I've established that I'm safe I'll turn off the cloak and let it recharge. While this is going on I keep a close eye on the radar and plan my attack, decloaking behind up to 4 enemies if nobody is looking my way. If there's 3 and only one is looking my way I yolo and kill him first (unless it's a sentinel, then I nope out of there). I kill one or two people then sprint behind cover and immediately cloak up. Because I'm using the advanced cloak it's extremely unusual for me to not be able to cloak up at will. This one aspect makes me nearly invulnerable, since very few people ever spot me.
If they do, moving at walking speed while changing directions is often enough to throw off their aim if I'm not highlighted on their radar. If they've got a good aim on me then I have tons of armor available to keep me alive until I can get behind cover. Then I turn off the cloak and sprint away keeping the cover between me and the bad guy and then recloak. If he didn't get eyes on me while I was decloaked they never find me again at this point. It's absurd how much damage I'm doing as a solo scout. Put another similar scout, or two with me, and we'd wipe out a full squad no problem. If the scouts use their second equipment slot for a nanite injector it'd be unlikely for anyone to lose a scout suit.
Observations: - It seems to be the combination of high tank and cloak that makes this so cheesy. Without the cloak I'm easily spotted at long range or in peripheral vision. With the cloak I never get spotted until I'm close, and then only if someone looks right at me. Alone this seems perfectly balanced and in keeping with the intent for cloaking - It's too easy to use the cloak for a long period, turn it off and then immediately recloak. This means that when I attack a small group of players they never have the opportunity to return fire. I'm gone and invisible before they ever get into a position to take me out. Increasing the capacitor requirement for the cloak to 75% would do a lot to balance that aspect of this game style. I could still do surprise attacks, but not against larger groups without support of my own. - It's unusual for me to need a damper. I think logi suits fitted with precision enhancers should have a chance to actually detect me, especially given how short their scan radius is to begin with. At that range even if they did see me, it's likely because I'm about to attack. This would at least give his squad the ability to turn around and punish me for taking on a group solo. -Active scanners are just plain bad atm. -I kind of feel like the second equipment slot isn't really needed, as much as I like my cloaky dragonfly scout proto uplink fit. It certainly doesn't make me feel like pulling out my logi suit which only has 1 more equipment slot. Especially with mediums dying instantly to scouts, leaving heavies as the only targets for my rep tool (which draws invisible ninjas to me like white on rice). On a combat scout fit I only ever run an injector because I rarely stick around in one spot long enough to drain a nanohive, and deploying any kind of equipment would just give away my position. It kind of makes scouts the ultimate squad support platform. You can kill very, very effectively while providing passive scans which makes revives and repairs less needed.
Sounds to me that your just a very good player. I mean thats a good kdr for a Logi to start with so its no suprise that you rack up the kills playing a scout. As for the amount of kills, i see heavies pulling that KDR off all the time. Should we scream OP on them... nah, they are just good players with wisely invested skills. I've been playing a scout for a while now (pre cloak) after being a Logibro and i like to think i'm a okay scout but your KDR is currently unreachable for me. Remember folks dont get confused by how devastating a scout can be once they are behind you. This has always been the case cloak or not. Peace :)
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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NAV HIV
The Generals General Tso's Alliance
1453
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Posted - 2014.04.15 12:30:00 -
[45] - Quote
To anyone and Everyone crying over Cloaks... Please use the basic cloak, run around and see how easy it is to use... I do hope you go against some good players, not random blue berries... Wish you all the best |
Savage Mangler
Molon Labe. General Tso's Alliance
94
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Posted - 2014.04.15 12:37:00 -
[46] - Quote
NAV HIV wrote:To anyone and Everyone crying over Cloaks... Please use the basic cloak, run around and see how easy it is to use... I do hope you go against some good players, not random blue berries... Wish you all the best All I run is basic cloak on my scout. 30 seconds is all I'll ever need. Honestly I feel proto and advanced cloaks are sp sinks.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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Retarn Dominus
H.A.R.V.E.S.T. Lokun Listamenn
53
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Posted - 2014.04.16 08:46:00 -
[47] - Quote
NAV HIV wrote:To anyone and Everyone crying over Cloaks... Please use the basic cloak, run around and see how easy it is to use... I do hope you go against some good players, not random blue berries... Wish you all the best
Yep i would also like to add that recently i have been trying to convert fellow Corp members to try scouting. Some of which play assaults with good KDRs. Due to the learning curve of a scout their KDRs have actually DROPPED. Cloaks are defo not OP.
Saying this i would change the following: Flux deactivates cloak The time from de-cloak to shoot time is increased slightly.
Also Savage Mangler is correct. Going past 3 in cloak IMO is a SP sink.
One more thing. I was fooled into thinking that a cloaked merc would be 100% invis when standing still as shown by DEVs but it just isn't the case. Silly me for believing that woud happen.
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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Garrett Blacknova
Codex Troopers
5119
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Posted - 2014.04.16 08:50:00 -
[48] - Quote
Horizon Limit wrote:I don't know, maybe it's a problem of my TV but for me it's a great effort to see cloaked player if they are not running while other players are able to see me even if i'm standing still. IDK, probably i need to wear my glasses Try turning up the colour and contrast settings on the TV - my TV has a "dynamic" setting which I use when gaming with those two turned up higher than the "normal" setting which looks best when watching TV. It also helps to make what little colour DUST has show up more vividly, which is nice. |
medomai grey
WarRavens League of Infamy
593
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Posted - 2014.04.16 09:09:00 -
[49] - Quote
knight guard fury wrote:i say this because i have been spotted, killed, and chased by many people while i have been cloaked and they can clearly see me running away or towards them. This is because you suck at using cloaks for stealth.
knight guard fury wrote:people who QQ about scout are just blind and cant see anything without there crutch active scanner, or they just can be situationally/enviorementally aware of their surroundings. So true.
knight guard fury wrote:sure scouts have 1 second to shoot before complete decloak, but that is probably our best element of suprise. if we had to wait one second to decloak and pull out our gun then that would give the enemy that one second to kill us and it doesnt even take a second to kill most scout that arent proto scout suits. If you properly snuck up on them, this should not be an issue for you. Now is firing before your fully uncloaked balanced? Probably not.
Medium frame EHP is not medium
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