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41. Everyone needs to learn this about vehicles - in General Discussions [original thread]
PO0KY wrote: I get what you're saying. But by the time they release those other vehicles I'll either be dead, or too arthritic to hold a remote. This need to be the mandatory response to CCP's "we are aware and we are working on it"
- by Salviatino Maiano - at 2014.02.19 00:31:00
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42. [IDEA] REDLINE STOMPING - in Feedback/Requests [original thread]
Add player conrtolled MISSILE and BLASTER Turrets to the MCC. These turrets should be similar to LAV turrets (range and damage). Just enough to keep the enemy off of your redline. These could be manned from inside the MCC and become available afte...
- by Salviatino Maiano - at 2014.02.19 00:26:00
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43. You've been warned - in General Discussions [original thread]
::MD standing on nanohive on ledge overlooking point lobbing rounds down:: *Decloaking* *Shink Shink* ::NK scout collects tears and runs into shadows::
- by Salviatino Maiano - at 2014.02.19 00:10:00
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44. What are some ways that CCP can monetize this game? - in General Discussions [original thread]
Alternate Insano wrote: Another money making idea, FIX THE OLD CONTENT BEFORE YOU RELEASE NEW CONTENT. Honestly this sort of thread is why DUST will always be crap. Instead of saying, "I refuse to buy AUR until the game is totally finished" Pe...
- by Salviatino Maiano - at 2014.02.12 04:36:00
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45. big corps go negative - in General Discussions [original thread]
I feel this was involved in the making of this post.... http://media-cache-ec0.pinimg.com/736x/08/ee/0f/08ee0f8b05ebdb388f679769f807c54a.jpg
- by Salviatino Maiano - at 2014.02.12 04:27:00
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46. Scouts with Nova Knives... - in General Discussions [original thread]
don't forget your minimap, it can be your best friend to watch your prey while in cover
- by Salviatino Maiano - at 2014.02.05 12:56:00
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47. Just easily got destroyed by AV - in General Discussions [original thread]
i think it hilarious that one person says " it should take teamwork to kill me" .... it took a TEAM to kill ONE person = BALANCE LOL, this is fantastic to know some people have this "logic" and actually find sense in it... you either want b...
- by Salviatino Maiano - at 2014.02.05 12:33:00
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48. Spawn cloaking and invincibility - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: You have the invincibility for a short time, but explosives and certain things like tank turrets don't register for invincibility, so you'll die in the black screen if you get RE'd, naded, or shot by a tank, I guess...
- by Salviatino Maiano - at 2014.02.05 09:49:00
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49. Spawn cloaking and invincibility - in General Discussions [original thread]
Lynn Beck wrote: I think it's original purpose was to keep newberries from being spawncamped, gives them a chance to fight back. However now this tactic is being abused by protostomper squads who get a good fight- Aka a fight they don't like. ...
- by Salviatino Maiano - at 2014.02.05 08:08:00
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50. Spawn cloaking and invincibility - in General Discussions [original thread]
Luna Angelo wrote: Salviatino Maiano wrote: I know if you don't move you won't decloak, what im saying it i can shoot someone after they decloak and they may not take damage for 2-3 seconds, yet i can be shot and killed before my screen even...
- by Salviatino Maiano - at 2014.02.05 08:04:00
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51. Spawn cloaking and invincibility - in General Discussions [original thread]
I know if you don't move you won't decloak, what im saying it i can shoot someone after they decloak and they may not take damage for 2-3 seconds, yet i can be shot and killed before my screen even loads.
- by Salviatino Maiano - at 2014.02.05 07:40:00
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52. Spawn cloaking and invincibility - in General Discussions [original thread]
Is it me or does it seem that when you happen upon an enemy uplink and someone has just spawned in, sometimes, they do not take damage for 2-3 seconds after "decloaking." Yet, on the flip side i sometimes go directly from the spawn screen ->bla...
- by Salviatino Maiano - at 2014.02.05 07:22:00
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53. Enemy players spawning where there is no link or CRU after hacked. - in Technical Support/Bugs [original thread]
Drapedup Drippedout wrote: @ OP - This is a bug that's been around for as long as this game has existed. Uplinks will get destroyed and up to 6-7 seconds afterwards enemies are still capable of spawning in. Same with a hacked CRU. Enemies wi...
- by Salviatino Maiano - at 2014.02.05 07:16:00
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54. PFC Council - in The War Room [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1142409#post1142409 So, are these the rules we're following?
- by Salviatino Maiano - at 2014.02.05 04:56:00
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55. Petition to Bring back Corp battles - in General Discussions [original thread]
+8999 + previous +1's make's this post over 9000. bump
- by Salviatino Maiano - at 2014.01.27 23:12:00
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56. The Solution To Prototype Stomping - Final - in General Discussions [original thread]
Why is the solution always to take away from the game? Why not add to it? Add new game modes each new game mode the same as before but with limitations on gear, weapons and equipment. Maybe we could start offering better ways to add upon what we a...
- by Salviatino Maiano - at 2014.01.27 22:25:00
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57. Vote: is district locking cheating? - in General Discussions [original thread]
I think District locking should be automatic and not determined by district owners. I'll explain, if a district is attacked and the clone reserves are depleted below 60 clones the district automatically locks for one cycle to replenish the clone c...
- by Salviatino Maiano - at 2014.01.25 20:52:00
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58. Smart Deploy - in General Discussions [original thread]
*Hysterical Laughing... Sobbing Crying*
- by Salviatino Maiano - at 2014.01.10 12:13:00
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59. Just Say NO to the Cloaky Combat Scout. - in General Discussions [original thread]
Fire Thale, Activate cloak.... Deactivate cloak, fire Thale, activate cloak... rinse and repeat
- by Salviatino Maiano - at 2014.01.10 11:50:00
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60. Just Say NO to the Cloaky Combat Scout. - in General Discussions [original thread]
KA24DERT wrote: So it seems that the " title="forums.dust514.com/default.aspx?g=posts&m=1699636#post1699636 ">direction of cloaking in this game is headed towards having a Cloaky Combat Scout. The current proposed cloaking mechanics s...
- by Salviatino Maiano - at 2014.01.10 11:46:00
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