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![Killar-12 Killar-12](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Killar-12
The Corporate Raiders Top Men.
1831
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Posted - 2013.12.03 03:28:00 -
[61] - Quote
Cosgar wrote:CHICAGOCUBS4EVER wrote:Imo the most effective way to balance matchmaking would be twofold. First, expand the academy so players arent kicked out of it til much later, like 1m wp or 5m sp or something. Also, make all players uncapped til they hit like 10m sp. This will provide everyone a fighting chance against people like me with a metric ton of sp ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) The academy was really a bandaid to matchmaking but I like the idea of building on it to further enhance new player experience. Raising the WP cap to 250k with the option to participate in pub/FW matches while still enrolled after 50k would help a lot. Uncapped SP until 10 would be good too as long as they get unlimited respecs while still enrolled to try out fittings and academy matches are limited to militia/standard gear. While enrolled, they get little side missions that teach them about the game from basic menu navigation to using all the different dropsuit frames and vehicles to give them an idea of what Dust 514 offers. Add in starter fits for all frame sizes, highsec, lowsec, and nullsec pub matches that restrict average meta level fittings by 5, 10, and no limit respectively and this would go a long way to make Dust a bit more forgiving for new players. This in no way would permanently fix the issue but it'd be a step in the right direction. One of the biggest problems is that new players don't have a place in Dust aside from being cannon fodder for vets. We need something like EWAR with tackling and debuffs to give newberries a chance to be competitive without overall nerfing ourselves. I'm already good with EWAR in EVE you give me that in DUST and Kiss your ass goodbye
Still buff the academy we'll need another shitstorm like the one that created the academy to make any change.
Level 1 Forum Warrior
I'm a bittervet, if I seem like a douche it's because of your stupidity
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![Tch Tch Tch Tch](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tch Tch
Red Shirts Away Team
25
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Posted - 2013.12.03 03:46:00 -
[62] - Quote
You could also have a game mode that embraces the game balance issue
1 squad attacking a set of objectives vs 26 newberries
If you want to make it more inline with what happens in a pub match you could have the scenario starts with an EMP blast that takes out the noob comms (matches play style) and/or have the orbital strikes hit the other teams comms.
Attacking team has to take a series of objectives which once taken unlocks access to the null cannon. Note until then its the newberries if they chose to hack it... so the attackers really need to be on the ball...
So attackers get to go special forces against garrison troops. Quality vs quantity.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
540
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Posted - 2013.12.03 04:36:00 -
[63] - Quote
Tch Tch wrote:You could also have a game mode that embraces the game balance issue
1 squad attacking a set of objectives vs 26 newberries
If you want to make it more inline with what happens in a pub match you could have the scenario starts with an EMP blast that takes out the noob comms (matches play style) and/or have the orbital strikes hit the other teams comms.
Attacking team has to take a series of objectives which once taken unlocks access to the null cannon. Note until then its the newberries if they chose to hack it... so the attackers really need to be on the ball...
So attackers get to go special forces against garrison troops. Quality vs quantity.
I actually like this idea. Not sure how easy the algorithm would be to program, but sounds fun. Almost like PvE but without programming the E, just substituting for a outnumbered squad of higher skilled players.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
ParagonX
8245
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Posted - 2013.12.03 05:10:00 -
[64] - Quote
Killar-12 wrote:Cosgar wrote:CHICAGOCUBS4EVER wrote:Imo the most effective way to balance matchmaking would be twofold. First, expand the academy so players arent kicked out of it til much later, like 1m wp or 5m sp or something. Also, make all players uncapped til they hit like 10m sp. This will provide everyone a fighting chance against people like me with a metric ton of sp ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) The academy was really a bandaid to matchmaking but I like the idea of building on it to further enhance new player experience. Raising the WP cap to 250k with the option to participate in pub/FW matches while still enrolled after 50k would help a lot. Uncapped SP until 10 would be good too as long as they get unlimited respecs while still enrolled to try out fittings and academy matches are limited to militia/standard gear. While enrolled, they get little side missions that teach them about the game from basic menu navigation to using all the different dropsuit frames and vehicles to give them an idea of what Dust 514 offers. Add in starter fits for all frame sizes, highsec, lowsec, and nullsec pub matches that restrict average meta level fittings by 5, 10, and no limit respectively and this would go a long way to make Dust a bit more forgiving for new players. This in no way would permanently fix the issue but it'd be a step in the right direction. One of the biggest problems is that new players don't have a place in Dust aside from being cannon fodder for vets. We need something like EWAR with tackling and debuffs to give newberries a chance to be competitive without overall nerfing ourselves. I'm already good with EWAR in EVE you give me that in DUST and Kiss your ass goodbye Still buff the academy we'll need another shitstorm like the one that created the academy to make any change. We desperately need this extra dimension of combat to give Dust the personality it needs. Imagine scouts flanking a squad to web them while a mass driver closes in to wreck them with a MD or a scout LAV spotting for an artillery tank with a target painter.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
125
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Posted - 2013.12.03 19:13:00 -
[65] - Quote
THUNDERGROOVE wrote:Quick question:
How does this compensate for players with high SP and doesn't use proto gear? It doesn't.
Quick question:
How does this compensate for players who are generally better than others regardless of SP? It doesn't
Quick question:
How does this compensate for players who run vehicles? It takes about the same SP to get a good STD tank as it does to get a proto suit + all modules + three proto weapons one of which is maxed out. It doesn't, thus the vehicle user is going to be against one or more people with proto AV.
Quick question:
How does this compensate for people just getting back into the game, having tons of SP and not remembering the mechanics of the game? It doesn't.
All your reasoning is flawed and on top of that you seem to think that gear > actual skill. All matchmaking should be SKILL and SKILL only.
I already answered those questions on pages 1 & 2 if you actually read them. Come back when you have new quick questions & I'll be happy to answer them for you ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) |
![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
125
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Posted - 2013.12.03 19:19:00 -
[66] - Quote
CHICAGOCUBS4EVER wrote:Imo the most effective way to balance matchmaking would be twofold. First, expand the academy so players arent kicked out of it til much later, like 1m wp or 5m sp or something. Also, make all players uncapped til they hit like 10m sp. This will provide everyone a fighting chance against people like me with a metric ton of sp ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
I like this idea alot & it's quite possibly a 2nd solution. We could make 2 new match type areas where it picks a battle type at random. 1 could be named something simple like "Elite Match" for veterans & good players then the 2nd match be something called "Beginners Match" for newbies to join & fight each-other.
Problem is you can't limit who can enter Elite or Beginner matches. Otherwise proto stompers & skilled people would just join the "Beginners" match just to crush them for easy ISK or they're precious KDR.
Therefore you would have to limit who can enter using the Lifetime SP mechanic I mentioned |
![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
125
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Posted - 2013.12.03 19:58:00 -
[67] - Quote
Well I have yet to state my idea is perfect. It does have flaws, 1 reason why I opened this is so the idea can be improved apon because currently it's the only real solution & if edited/perfected it can be done in some form as the absolute solution to this long issue.
If you loose once it's implamented then it will be due to skill set, tactics, & yourself as a good player & not due to OP gear which will finally absolve Dust of the proto stomp cry. No newbie no matter how real good can't really stand against a skilled, proto user with like 15 million Lifetime SP. A skilled into Duvolle AR added with Light DMG Modifiers can crush a proto Heavy let alone a newbie in militia gear skilled into nothing.
But know theirs always a difference between the Elite & The Non-Elite as I said prior. That aside I digress....
Perhaps 2 new game modes but using the same game types with Lifetime SP as the restriction for both (as I said above in a reply) is the solution. Maybe it can be worked on, also I like the simple notion of offering a newbie a place in your squad off & on.
Newbie's roiginally couldn't exactly get into just any squad so they made squad finder, then if a newbie join a Public squad will they keep him & if so how long? Also finding a corporation (if they've figured out to join a corporation) depends on what's right for the newbie & they're tastes, remember some corporations have rules & requirements.
PIE Inc. for example it's simple enough it's a FW corporation, thing is it has some strong requirements like you can ONLY use Amarr gear & nothing else unless in the instance it's something you have to use because CCP has yet to make a Amarr version for it yet like you had to use AR's before they had Amarr SR's.
Then they have to research which to join & most likely they'll hear mostly only of big corporations but they might eventually find a small corporation fitting them.
Then theirs the issue of player base well if your on late don't forget about The Japanese, Russians, Spanish & etc. who are equally if not better then some USA corporations at being good players. But once it's implamented we might see more people, but I think we have enough people that it might work though I have my doubts.
Also if Scotty has issues upon it being first implamented CCP will fix it as they always do eventually.... |
![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
125
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Posted - 2013.12.03 20:21:00 -
[68] - Quote
Jadd Hatchen wrote:Vinsarrow wrote:For the very last time people stop with your going on about proto stomping & your insane nonesense ways to fix it. This is the 1 easy, fast, & clear solution so support it if you want proto stomping to finally be fixed....
All CCP has to do is this, those with higher Lifetime SP wiil be facing only people with the same high range of Lifetime SP. Example a person with 15 million Lifetime SP will only be facing people with 17 million & 13 million Lifetime SP range. People with low lifetime SP will only be facing people with low Lifetime SP. Example a person has 5 million Lifetime SP then they'll only be facing people with the range of 7 million & 3 million Lifetime SP.
Veterans with Veterans - Newbies with Newbies
With the exception of squads & PC matches, then the system can match varying similiar people with similiar Lifetime SP range, in other words the more squads that are full the more the Lifetime SP will change to fit a general Lifetime SP range for all those playing.
Example Amarr side has 2 Squads, Squad A is full proto & they're lifetime SP is generally around 10 million, Squad B has 1 proto user, 3 moderate people running adavanced gear like GEK's lifetime SP ranging 5 - 2 million, with 2 newbies in it's squad - The Minmitar side has 1 full squad & 1 half full squad, Squad A is all moderate people running Advanced gear, Squad B (the half filled squad) has 1 proto & 2 newbies.
Scotty The AI will be encripted with mathmatical calculation gathering each & everyone's SP coming to a general Lifetime SP range of say 6 million+ (for the example above) be around the general range then Scotty will only allow "The randoms or Extra" people entering the match only to be within the priamaters of 6 million. There only people with 8 - 6 - 4 million Lifetime SP range can get in on that match.
This will mean a little longer match loading & if CCP brings back The War Room to matches besides Factional & PC then Scotty can do his calculations while "Waiting for deployment" & at The War Room.... So what do you do late at night when the number of people queuing for battle won't allow for that system to work? What do you do when players figure out where the optimal "break point" is for the lifetime skill point thingy is and make sure that squads total lifetime SP doesn't exceed that number when putting squads together so taht they can still WTFPWN newbs? In the end you cannot account for everything and players are what break the system. So design a system that encourages players to get better, not worse. By putting same skill players against each other, they learn a hell of a lot less than if they are against a player that is higher skill than they are. Why the hell do you think that most jobs pair a newbie up with a veteran for mentoring?
Everyone learns differently first of all.
Furthermore let me quote something from Mass Effect 3 "They're using our own tactic against us, destroy the enemy with over whealming force" No plan, no tactic, no strategy, & no matter how intelligent 1 may be they can never really hope to defeat something that's FFAARR beyond they're power level. If you were wise you would know that & know nothing is to be learned their.
Note read my last reply post before this 1 also.
Here are 3 exellent visual examples btw that your welcome to look up on YOUtube. - Ulquiorra vs Ishida. Then Ichigo as Vasto Lorde vs Ulquiorra. Then Aizen vs All The Captains. & the 3rd is The Repears in Mass Effect 3 vs everyone in the entire game. Their are many many more examples but I think those fights clearly spell out my point here.
What your saying is near basic to like handing a blade to a child & saying beat Kratos in a real fight. Or having a medieval militia of 35 with swords & armor vs a Modern Day USA Marine platoon. It just ain't going to happen XD |
![AccursedZero AccursedZero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
AccursedZero
New Eden Blades Of The Azure Zero-Day
2
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Posted - 2013.12.03 20:57:00 -
[69] - Quote
+1 |
![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
Onikanabo Brigade Caldari State
1045
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Posted - 2013.12.03 21:02:00 -
[70] - Quote
+1 for not taking the bait and elaborating.
Karl Marx II wrote: 1. You are missing the essence of why players want the matchmaking system fixed, it isn't so players who are bad at the game can have an easier time all the time they play the game.. it is so new players aren't going up against the best and most experienced players at the game as soon as they leave the academy.
2.If you have 15m SP and get slaughtered by other people with 15m SP why should you get put against players who have less SP ? You're basically saying that because you suck you need to be put up against people in Militia Gear when your using Proto/ADV gear so you can get kills and do well ! That is exactly why people want the matchmaking system fixed in the first place lol .. WE WANT PLAYER SKILL AND TEAMWORK TO BE THE DETERMINING FACTOR how exactly is giving you an advantage over players with less SP beneficial ? It may benefit you but it doesn't benefit the people you get put up against !
After reading this i'm actually certain that I got the essence of why you (there are certainly others that think like that but i don't believe it's everyone) want the matchmaking system fixed and from your post I can understand why this is how you would do it.
I just strongly disagree with this being the objective of a matchmaking system.
As I've said, there are several reasons for why having high SP does not always translate to a performance that is competitive enough to allow reasonably balanced matches. I don't think that one group of players is more deserving of allowing them to play against similarly strong opponents than the other in general.
All players should have a venue where they can count on getting a challenging, yet fun and potentially rewarding fight. I think that this venue are pubs and that this is the task that a matchmaking system ought to fulfill by putting an even distribution of different skill, SP and gear levels into each team.
It should be holistic and not dependant on any individual factor of any individual player, but on the combined power of each team, so that everyone can focus on fulfilling his role on the battlefield and everyone gets a chance contribute to the match, regardless of his personal position within the spectrum. No one should be forced into a perpetual circle of matches where, for whatever reason, he has no chance to compete with the rest of both his team and the oppents team.
Karl Marx II wrote: 3.If you have used your 15m SP sporadically and put it in a wide variety of skills then you will obviously be weaker than someone who specialised ther skills into 1 role .. although you will have a more diverse selection of fits .. but don;t forget that YOU are solely responsible for where you invested your SP and are therefore again responsible for having weaker fittings.
This is a solid point and I agree if we are talking about PC and partially FW. But, just looking at current PC paradigms we can conclude that 15m SP spread out does not yield competitive performance against 15m SP focused. Not in any individual engagement (this works as intended) and not on a wider scope (this is a problem). I'd like to stress that "generalist approach" does not equal "dumping SP into every useless thing one probably can't/won't use properly anyway" just to clear on the definitions.
As it stands, the up-sides of generalizing do not balance out the downsides. A generalist approach does not work well right now, and would work even less with a SP facused MM system, making a theoratically valid and viable approach to skilling a death trap for everyone going that route.
I'd say that this might be a whole seperate issue that deserves its own thread, but its consequences are a part of this problem aswell.
Karl Marx II wrote: 4.As I have posted in an earlier comment .. it isn't just matchmaking that needs fixing, PVE needs adding as well therefore if you were losing alot in PVP and wanted to do something different to maybe earn ISK and SP or just improve your game then you could do PVE instead !
Full agreement here. PVE can not come soon enough for so many reasons. I just don't think we'll see anything of the sorts for quite some time and therefore getting the match making right in the mean time is important.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
126
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Posted - 2013.12.04 19:05:00 -
[71] - Quote
This post certainly grew fast.... just saying |
![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
138
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Posted - 2013.12.09 00:41:00 -
[72] - Quote
I'm seeing proto complaints again so i'm bumping this up again |
![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
647
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Posted - 2013.12.09 04:51:00 -
[73] - Quote
Yup. Saw a couple jackasses running around with officer weapons in a pub tonight. Some Spanish corp.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
163
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Posted - 2013.12.16 19:25:00 -
[74] - Quote
Well somethings need work, hit detection, for example when a bullet or whatever hits you - it shows with a red arrow where it came from, it's harder now to notice now as it's only a red blur in the direction you were hit & layered over it is the affect of your sheild being hit by attacks.
As for Rail Rifle yes it's OP - Why? My friend bought the lowest level AUR (costs 30 AUR) & with barely any to no modules was able to swiftly kill Proto's, as for those who saved SP for 1.7 & were all proto & so on are expected to kill people with proto Rail Rifle however the Rail Rifle is OP & it will eventually be nerfed just stating the obvious.
Everyone's running it simply because it's OP which is obvious if you go into almost any & all matches....
Hopefully though CCP won't nerf it so bad it becomes as useless as Laser Rifles or Flaylocks the Rail Rifle has potential just needs work.
But this is reply is more on about 1.7 & less aboto the proto issue |
![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
planetary retaliation organisation
515
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Posted - 2013.12.16 19:33:00 -
[75] - Quote
make an opendoor type restriction. which is basically optional parameters that can be turned on and off at anytime at your merc quarters. would include gear, squad size, wp, sp. all that stuff... and the best part its all optional and doesnt actually force players to do anything.
this is how i feel it should be like. its pretty much the perfect solution. as it allows players to go into matches they want or basically set up their own matches. |
![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
165
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Posted - 2013.12.21 19:50:00 -
[76] - Quote
Not a bad idea |
![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
170
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Posted - 2014.01.02 19:47:00 -
[77] - Quote
Bumping |
![PARKOUR PRACTIONER PARKOUR PRACTIONER](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
216
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Posted - 2014.01.02 19:51:00 -
[78] - Quote
I love militiastomping the protostompers.![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
'Don't talk to stranger, shoot them.' Snow LOCKOUT
I will never stop killing you.
Dropship Pilot/Ninja/Sniper
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![trraacx trraacx](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
trraacx
Seituoda Taskforce Command Caldari State
57
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Posted - 2014.01.02 20:00:00 -
[79] - Quote
Have matchmaking based on the amount of ISK you are willing to put into a match. If you lose more ISK than you have bid, you get booted, no SP or ISK earned. Your team goes a man down.
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![TheWee BabySeamus TheWee BabySeamus](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheWee BabySeamus
Dem Durrty Boyz Renegade Alliance
73
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Posted - 2014.01.02 20:16:00 -
[80] - Quote
Vinsarrow wrote:For the very last time people stop with your going on about proto stomping & your insane nonesense ways to fix it. This is the 1 easy, fast, & clear solution so support it if you want proto stomping to finally be fixed....
All CCP has to do is this, those with higher Lifetime SP wiil be facing only people with the same high range of Lifetime SP. Example a person with 15 million Lifetime SP will only be facing people with 17 million & 13 million Lifetime SP range. People with low lifetime SP will only be facing people with low Lifetime SP. Example a person has 5 million Lifetime SP then they'll only be facing people with the range of 7 million & 3 million Lifetime SP.
Veterans with Veterans - Newbies with Newbies
With the exception of squads & PC matches, then the system can match varying similiar people with similiar Lifetime SP range, in other words the more squads that are full the more the Lifetime SP will change to fit a general Lifetime SP range for all those playing.
Example Amarr side has 2 Squads, Squad A is full proto & they're lifetime SP is generally around 10 million, Squad B has 1 proto user, 3 moderate people running adavanced gear like GEK's lifetime SP ranging 5 - 2 million, with 2 newbies in it's squad - The Minmitar side has 1 full squad & 1 half full squad, Squad A is all moderate people running Advanced gear, Squad B (the half filled squad) has 1 proto & 2 newbies.
Scotty The AI will be encripted with mathmatical calculation gathering each & everyone's SP coming to a general Lifetime SP range of say 6 million+ (for the example above) be around the general range then Scotty will only allow "The randoms or Extra" people entering the match only to be within the priamaters of 6 million. There only people with 8 - 6 - 4 million Lifetime SP range can get in on that match.
This will mean a little longer match loading & if CCP brings back The War Room to matches besides Factional & PC then Scotty can do his calculations while "Waiting for deployment" & at The War Room.... All well and good but the player base is waaaaayyyyyy to small for this to work effectively.
Wee Baby Seamus-------------->DDB Director & #1 Sex chat operator
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![TunRa TunRa](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TunRa
Third Rock From The Sun INTERGALACTIC WARPIGS
313
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Posted - 2014.01.02 20:53:00 -
[81] - Quote
It is going to be so fun when the one dust player with 50mil SP is fighting the other player with...oh wait... With a low player count it will be hard to balance based on SP, we will be having 10v2 or 5v5 matches. Yeah that is much better.![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
Thanks CCP Foxfour
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![Vulcanus Lightbringer Vulcanus Lightbringer](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
146
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Posted - 2014.01.02 20:58:00 -
[82] - Quote
Two better ways in my opinion would be:
1. Tiericide!
or,
2. Restrict PRO-equipment from being used in public matches. |
![Paran Tadec Paran Tadec](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Paran Tadec
The Hetairoi
1817
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Posted - 2014.01.02 20:59:00 -
[83] - Quote
Vinsarrow wrote:For the very last time people stop with your going on about proto stomping & your insane nonesense ways to fix it. This is the 1 easy, fast, & clear solution so support it if you want proto stomping to finally be fixed....
All CCP has to do is this, those with higher Lifetime SP wiil be facing only people with the same high range of Lifetime SP. Example a person with 15 million Lifetime SP will only be facing people with 17 million & 13 million Lifetime SP range. People with low lifetime SP will only be facing people with low Lifetime SP. Example a person has 5 million Lifetime SP then they'll only be facing people with the range of 7 million & 3 million Lifetime SP.
Veterans with Veterans - Newbies with Newbies
With the exception of squads & PC matches, then the system can match varying similiar people with similiar Lifetime SP range, in other words the more squads that are full the more the Lifetime SP will change to fit a general Lifetime SP range for all those playing.
Example Amarr side has 2 Squads, Squad A is full proto & they're lifetime SP is generally around 10 million, Squad B has 1 proto user, 3 moderate people running adavanced gear like GEK's lifetime SP ranging 5 - 2 million, with 2 newbies in it's squad - The Minmitar side has 1 full squad & 1 half full squad, Squad A is all moderate people running Advanced gear, Squad B (the half filled squad) has 1 proto & 2 newbies.
Scotty The AI will be encripted with mathmatical calculation gathering each & everyone's SP coming to a general Lifetime SP range of say 6 million+ (for the example above) be around the general range then Scotty will only allow "The randoms or Extra" people entering the match only to be within the priamaters of 6 million. There only people with 8 - 6 - 4 million Lifetime SP range can get in on that match.
This will mean a little longer match loading & if CCP brings back The War Room to matches besides Factional & PC then Scotty can do his calculations while "Waiting for deployment" & at The War Room....
Skill into proto. Stop qq.
Bittervet Proficiency V
thanks logibro!
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![Jake Bloodworth Jake Bloodworth](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jake Bloodworth
Molon Labe. Public Disorder.
261
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Posted - 2014.01.02 21:01:00 -
[84] - Quote
Another "fix" for a perceived problem. Protostomping is merely a symptom of a greater problem. TTK is too low for new players to react. Also, proto suits need roles and bonuses that change their play style instead of simply giving them more tank/gank.
You can't matchmake your way out of proto stomping. What about high SP players with low Isk? How do they compete against wealthy players when they can't afford to proto all day?
You give ideas that are tired and proven lacking. Only content and balance can improve dust for the new/poor player. |
![Vinsarrow Vinsarrow](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Vinsarrow
New Eden Blades Of The Azure Zero-Day
177
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Posted - 2014.01.27 21:20:00 -
[85] - Quote
Did you read everything I posted here? I assume no from the reply. The idea is good & has been edited & new ideas have arisen with it. |
![XANDER KAG XANDER KAG](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
XANDER KAG
Red Star. EoN.
556
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Posted - 2014.01.27 21:24:00 -
[86] - Quote
While nice in theory, what if you are absolutely terrible at shooters but have 20 mil sp? You can't even quit and come back for easier opponents because your opponents would then be stronger still.
Who says you can't kill in style?
When CCP plays Dust514
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Ahrendee Mercenaries EoN.
6031
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Posted - 2014.01.27 21:44:00 -
[87] - Quote
I hate threads that use "-final" like they know their idea is the best there is in the whole universe and CCP must accept it because it's so holy since it came from your mouth.
It's not final until CCP adds it in, and it's generally accepted to be balanced. In the future, it might get imbalanced, so in reality, it's never final until CCP stops working on the game.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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![sabre prime sabre prime](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
55
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Posted - 2014.01.27 21:58:00 -
[88] - Quote
XANDER KAG wrote:While nice in theory, what if you are absolutely terrible at shooters but have 20 mil sp? You can't even quit and come back for easier opponents because your opponents would then be stronger still.
Exactly, it sounds nice in theory. Maybe this has already been discussed earlier in the thread but the amount of SP you have doesn't necessarily dictate the gear you are going to use.
What if someone with 20 M SP specialised into vehicles wants to play a few games running and gunning out of his/her vehicles? This player probably won't have very good dropsuits or weapons skills. Which team do they get put on?
The game can't read a players mind and know which dropsuits/weapons they intend to spawn in with before a game starts. Just because you have high SP and protogear, doesn't mean you intend to use it.
I think matchmaking is a more complicated issue.
Desperate attempt to get BPOs
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![knight of 6 knight of 6](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
knight of 6
SVER True Blood Public Disorder.
1253
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Posted - 2014.01.27 22:09:00 -
[89] - Quote
SP != skill
you can get 8+ million skill points a year without logging in. a player that leaves the game or is generally a poor player will be forced up the ladder even though they may not deserve it. and it's not impossible to have a highly skilled player stuck low on the ladder with a min maxed build because they are hard capped at the amount of SP they can earn per week.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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![Salviatino Maiano Salviatino Maiano](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Salviatino Maiano
Eternal Beings Proficiency V.
111
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Posted - 2014.01.27 22:25:00 -
[90] - Quote
Why is the solution always to take away from the game? Why not add to it? Add new game modes each new game mode the same as before but with limitations on gear, weapons and equipment. Maybe we could start offering better ways to add upon what we already have, instead of complaining about what's wrong with we already have
I'm right behind you...
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