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81. Look the pathetic insects continue to whine... - in General Discussions [original thread]
What Ive observed is that some Heavies want to be able to do what Scouts do and some Scouts want to be able to do what Heavies do. The fact of the matter is they are on opposite sides of the spectrum in terms of strengths and weaknesses. Your favo...
- by S-PANZA - at 2014.07.30 18:50:00
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82. A Sniper Survey - in General Discussions [original thread]
I'm late to the party so I dont know if someone already suggested this. It would be nice and quite a challenge if snipers could snipe DS and ADS pilots in the cockpit.
- by S-PANZA - at 2014.07.28 02:27:00
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83. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
Low eHP on a Sent is certain death , theyre slow and have a big hitbox. Shields dont recharge while being hit...so no matter how fast your recharge is... ... low eHP= death.
- by S-PANZA - at 2014.07.26 03:25:00
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84. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
[/quote] That's the trade off, in the 1-4 seconds you have to get into cover, I rep 20-120 ehp. After that, you can rep up to 86 ehp a second. So at 5 seconds in, you have 86 ehp and 150. 6 seconds you have 172 and I have 180 At 7 seconds you h...
- by S-PANZA - at 2014.07.26 02:46:00
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85. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
Its not dead. I'd be curious to find out which set up the Cal Sent owners would prefer. I like the 4/1, can work with 3/2 , wouldnt use 2 regs for reasons previously stated. My choice would be 4/1 for HMG and 4/1 for forger. EDIT: I have a Cal...
- by S-PANZA - at 2014.07.25 23:11:00
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86. CALDARI SENTINEL IS DEAD. - in General Discussions [original thread]
The problem with 2 regs is that the Cal has no armor rep. One flux and shields are gone. If the Cal survives the initial push and if his armor is reduced , he'll only have shields left for the duration. With low armor you can kill a Cal Heavy with...
- by S-PANZA - at 2014.07.25 21:48:00
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87. can heavies stop bitching please - in General Discussions [original thread]
CCP Rattati wrote: Michael Arck wrote: Eh, I want to see this in action. On paper is one thing, on the battlefield its entirely something else. A prototype sentinel should be able to be all prototype. Again, more unnecessary penalizing. A...
- by S-PANZA - at 2014.07.24 23:57:00
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88. why do hotfix charlies heavy suits have less cpu pg then scouts? - in General Discussions [original thread]
Baal Omniscient wrote: deezy dabest wrote: The scouts won and the overheat nerf to the HMG was just a distraction. <----- Not a scout (check the sig), still believe the game needed this. It isn't only the scouts who melt to heavies, it'...
- by S-PANZA - at 2014.07.24 23:13:00
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89. can heavies stop bitching please - in General Discussions [original thread]
S-PANZA wrote: If you have core skills maxed with engineering and electronics as well , you should be able to equip a proto suit with mostly proto gear and the rest adv gear. The decision should be which modules/weapon will be proto or adv on t...
- by S-PANZA - at 2014.07.24 22:43:00
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90. why do hotfix charlies heavy suits have less cpu pg then scouts? - in General Discussions [original thread]
MythTanker wrote: S-PANZA wrote: Heavies are slow and wide (large hitbox) , as nimble as an installation., a meat shield. Even if equipped with biotics the Heavy is slower than a rolling rock with a hitbox the size of a side of a barn. Whene...
- by S-PANZA - at 2014.07.24 22:17:00
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91. why do hotfix charlies heavy suits have less cpu pg then scouts? - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Reign Omega wrote: So 100 CPU, and 30 PG give or take? Seems like a lot tbh, but I won't know for sure for 2 weeks It's back to the normal old levels, maybe a smidge higher. With maxed core we're talking about 69 PG...
- by S-PANZA - at 2014.07.24 20:07:00
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92. why do hotfix charlies heavy suits have less cpu pg then scouts? - in General Discussions [original thread]
Heavies are slow and wide (large hitbox) , as nimble as an installation., a meat shield. Even if equipped with biotics the Heavy is slower than a rolling rock with a hitbox the size of a side of a barn. Whenever I use my scout and change to a Heav...
- by S-PANZA - at 2014.07.24 18:46:00
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93. why do hotfix charlies heavy suits have less cpu pg then scouts? - in General Discussions [original thread]
If you have core skills maxed with engineering and electronics as well , you should be able to equip a proto suit with mostly proto gear and the rest adv gear. The decision should be which modules/weapon will be proto or adv on the proto suit. The...
- by S-PANZA - at 2014.07.24 17:45:00
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94. Heavy Suits In Hotfix Charlie ! - in General Discussions [original thread]
My Amarr Sent is cool with it BUT my Cal sent is loosing a high slot (shields) and drastic PG reduction will hurt forger. So i guess I'll be putting my Cal Sent in storage TFN.
- by S-PANZA - at 2014.07.24 05:06:00
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95. Cal Heavy PG poor - in General Discussions [original thread]
Yes but its a Proto suit... im sure your filling some slots with basic std gear and not sure that your fitting it with the proto assault forge. You shouldnt have to fit basics on a proto and yes you can fit a Kaal Forge gun easier but you shouldn...
- by S-PANZA - at 2014.07.24 00:22:00
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96. Cal Heavy PG poor - in General Discussions [original thread]
The correction helped but the Cal Pro Forger still remains PG short/poor. BTW thank you for Protofits.
- by S-PANZA - at 2014.07.23 23:12:00
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97. Cal Heavy PG poor - in General Discussions [original thread]
I went to protofits and tried fitting a Cal Pro Forger... all i could manage to fit with the Charlie changes were 3 comp dam mods and an Ish Pro Assault Forge gun . With all core skills maxed and engineering lvl 5 all that was left was 1 PG . That...
- by S-PANZA - at 2014.07.23 22:40:00
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