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21. [REQUEST] Include Public 'Team' Match Option in Future - in Feedback/Requests [original thread]
TL;DR - Convert the current Faction Warfare mechanic into Public 'Team' Matches when new Faction Contracts mode is introduced. I applaud the upcoming changes that will make Faction Warfare more meaningful both for Meta Gaming, player interact...
- by RydogV - at 2013.10.29 16:18:00
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22. [Request] New Weapons Changes - in Feedback/Requests [original thread]
Meeko Fent wrote: I think they're doing #2 already. I could appreciate #1 too as well Looks like CCP has actually released 2 weapons at the same time that are something close to balanced. Not to hot about the spool up time on my glorious RR,...
- by RydogV - at 2013.10.26 13:17:00
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23. [Request] New Weapons Changes - in Feedback/Requests [original thread]
After reviewing the new weapons information for the Rail and Combat Rifles I had two suggestions: 1. It would be great to see a Burst version of the Combat Rifle that had only iron sights. I like the burst action in an assault weapon but not a fa...
- by RydogV - at 2013.10.25 15:19:00
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24. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
IgniteableAura wrote: Lastly with the whole idea of "more MMO in the MMO for dust" should mean larger player battles, not smaller ones. So I think it should scale clear up to 32v32 or 64v64. Perhaps scale districts accordingly. Have some distr...
- by RydogV - at 2013.10.21 21:33:00
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25. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Well in my opinion nothing stunts growth and development more than exclusivity. Especially when your player base is already so small. I understand that PC requires a certain level of organization and experience with the game in order to be a reali...
- by RydogV - at 2013.10.21 20:41:00
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26. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Den-tredje Baron wrote: I do know PC isn't simple at all right now, but think about how big PC will suddenly get when both EVE and DUST have to be fighting at once !!! Of course that sounds good in theory but don't you think that level of ...
- by RydogV - at 2013.10.20 21:22:00
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27. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? If you cannot make the current turrets more effective then I am all for it. H...
- by RydogV - at 2013.10.20 16:10:00
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28. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
I added some thoughts on the proposed future of Planetary Conquest discussed during the EVE Vegas presentation to my Original Post. Much of these ideas pushed the game mode to be 'bigger' and while I have no issue with bigger, I still feel their i...
- by RydogV - at 2013.10.20 14:54:00
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29. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Nice overview and I think this new direction shows a lot of positive elements that players can embrace. However there are a few key elements that I think are 100% necessary if you really want to see the results I think you expect from these change...
- by RydogV - at 2013.10.18 19:47:00
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30. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Well opening up the AUR items certainly is a smart move. It pretty much removes any P2W feeling from the game (not that I felt there really was any to begin with). I would love to see more items that were centered around CPU/PG efficiency for th...
- by RydogV - at 2013.10.18 19:02:00
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31. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
It seems like if you play the field you could still keep your standing relatively high across all Factions. That is a good feature and maintains the Mercenary based aspect of the game. The boosters are a great idea too. Both from a Meta game pers...
- by RydogV - at 2013.10.18 18:51:00
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32. [Request] Training Grounds game mode - in Feedback/Requests [original thread]
Pretty much the dream of every corporation. I would also like to see a mode that allows just Basic and Militia gear only. A great place for newer players to work on the fundamentals with a more even playing field. Could also be a decent place for...
- by RydogV - at 2013.09.29 22:17:00
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33. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Telleth wrote: The problem with this is that it still won't really bring smaller corps into meaningful PC. PC requires a lot of logistics and diplomacy (meta gaming) to have a true meaningful impact in the universe. Decreasing the amount of pl...
- by RydogV - at 2013.09.28 21:46:00
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34. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Draco Cerberus wrote: Who is to say this couldn't be a thriving game (5k+-2k at a time doesn't count) on the PS3. Wouldn't the ability to have larger battles and smaller battles draw in a bigger audience with a few more options? I also feel th...
- by RydogV - at 2013.09.27 20:13:00
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35. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Draco Cerberus wrote: Okay I really like the ideas, but feel that a smaller team is not the answer. The answer is to make a varying size of battle based on map size, not just reduce the team size. It should allow for matches on districts varyin...
- by RydogV - at 2013.09.26 22:18:00
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36. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
It is becoming more and more apparent that a change is needed: https://forums.dust514.com/default.aspx?g=posts&m=1335692#post1335692
- by RydogV - at 2013.09.26 14:09:00
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37. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Draco Cerberus wrote: A restructuring of PC battles is definitely needed. They don't currently feel at all like a conquest when fighting smaller corps and when facing groups from the top of the Leaderboards they can often be extremely challengi...
- by RydogV - at 2013.09.14 22:37:00
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38. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I already completed the survey but I wanted to come back, after getting considerably more playtime on the new maps, and say Bravo CCP. If these new maps are any indication of the kind of battlefields we have to look forward to down the line then I...
- by RydogV - at 2013.09.07 22:55:00
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39. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Yeah well claims of 'easy mode' aim assist are exaggerated. An improvement in aiming mechanics generally should result in a player actually hitting their target with more rounds making contact, no? More rounds making contact will result in you dyi...
- by RydogV - at 2013.09.06 19:29:00
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40. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
True Adamance wrote: RydogV wrote: True Adamance wrote: Good thoughts and suggestions but ultimately like in EVE those who are the best at what they do will own the lions share of...well everything and will always have the vision to keep ...
- by RydogV - at 2013.09.06 12:36:00
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