Pages: 1 2 3 4 [5] 6 |
81. How to fix the WP gain for Repair Tools (Infantry triage bonus) - in Feedback/Requests [original thread]
+1 Better ways to reduce Boosting than punishing the incentive to heal your team.
- by RydogV - at 2013.06.13 21:05:00
|
82. [REQUEST] Prototype "Gauged" Triage Repair Tool - in Feedback/Requests [original thread]
FInd myself keeping "hands-on" repair tool more often now too since we can just revive someone with Circle button and not have to switch equipment slots. Only go to AR when threat is imminent. Support more variety in Rep Tools based on playstyle. ...
- by RydogV - at 2013.06.13 21:03:00
|
83. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
Yeah the wheel is quite broken. It worked pretty good in the last build. Going from injector to repair tool was very slick. Now I fight with it constantly to give me that which I need...all the while getting shot at. Super frustrating. The inject...
- by RydogV - at 2013.05.12 19:02:00
|
84. [REQUEST] Jetpack - in Feedback/Requests [original thread]
One of my mates also suggested another counter to the jetpack...some sort of net launcher with EMP. That would be cool but probably limited in range
- by RydogV - at 2013.02.17 22:47:00
|
85. [REQUEST] Jetpack - in Feedback/Requests [original thread]
My corpmates and I had a little discussion going in our forums about jetpacks. So I searched around the discussions to see what folks thought of the idea. I personally would like to see some type of jetpack variation introduced into the game. As a...
- by RydogV - at 2013.02.17 18:04:00
|
86. [Request] Bring back old Orbital Strike Notification - in Feedback/Requests [original thread]
I hope CCP is working on a fix for the OB Notification. I think a verbal notification is a great idea but since we still have issues with the sound cutting in and out during games sometimes, a clearer, more predominate visual cue should also be im...
- by RydogV - at 2013.02.12 14:28:00
|
87. [Request] Allow squad invite from the chat _Transcript_ pane - in Feedback/Requests [original thread]
As a game with a focus on team play, the "team making" tools should be a bit more streamlined. The option to invite a player directly from a channel listing should be implemented in a future build. The sooner the better.
- by RydogV - at 2013.02.12 14:20:00
|
88. [Request] Could CCP please make the contact list ALPHABETICAL ORDER - in Feedback/Requests [original thread]
Some sort of order to the Contact List would be preferred my most I am sure. The best way would be to alphabetize the entire list, but place any contacts that are in-game at the top of the list and highlighted. It stands to reason that most player...
- by RydogV - at 2013.02.12 14:15:00
|
89. Corp Recruitment Forum - in Feedback/Requests [original thread]
With the Codex build coming next week and confirmation on faction warfare and corp v corp battles, I think that now is the time to expand these forums to include a dedicated section for Corporation Recruitment. I know the moderators have every int...
- by RydogV - at 2012.09.28 13:18:00
|
90. My Only Problem With Dust: Why Don't Dropsuits "See In Color"? - in Feedback/Requests [original thread]
The tones have definitely improved over the last build and there have been some variations, but I fear that "cold blue/grey steel" will be the dominant pallet. My friends and I have dubbed some of the variations and you may have noticed them your...
- by RydogV - at 2012.08.22 05:16:00
|
91. Healing mechanisms pretty well done - in Feedback/Requests [original thread]
I have not played as a medic in any class but I have been revived on several occasions and I am always thankful. However, on more than one occasion I have been down and bleeding out and my triage wielding teammate has tried to come to the rescue ...
- by RydogV - at 2012.08.22 05:02:00
|
92. Tweaking the Invite System - in Feedback/Requests [original thread]
The invite system seems a bit counter intuitive. For some reason you are not notified of a Squad Invite when you are already assigned to another Squad. However, the person sending you the invite has no idea if you are in a Squad or not, so wouldn'...
- by RydogV - at 2012.08.22 04:55:00
|
93. Points for stopping a Hack - in Feedback/Requests [original thread]
You are right it is frustrating to not get any points for stopping the hack. But on the other hand if you give points for it then that will promote Boosting by dishonest players in order to gain easy XP. Let's say two groups of players decide to ...
- by RydogV - at 2012.08.19 16:01:00
|
94. Post-Game Leaderboard Setup - in Feedback/Requests [original thread]
Since this is suppose to be a team focused shooter, can we rework the post-game leaderboard so it does not focus solely on Kill/Death ratio? It seems that a simple score ranking would be more appropriate and take into consideration all the other ...
- by RydogV - at 2012.08.19 15:46:00
|
95. Remote Explosive Detonation - in Feedback/Requests [original thread]
Remote explosives are really handy when you are trying to hold down an objective on your own or with limited personnel. But there should really be an option to detonate the explosive while I have weapon in hand. Trying to swap back and forth is bi...
- by RydogV - at 2012.07.13 16:35:00
|
96. Weapons Swap and Grenade Throws - in Feedback/Requests [original thread]
A lot is being said about the weapons mechanics and I am honestly content with how weapons handle and so forth. But two things must be addressed and I hope will be included in future updates. The reaction time for weapons swap needs to be tuned u...
- by RydogV - at 2012.07.13 16:29:00
|
97. Mappable Control Layout - in Feedback/Requests [original thread]
Yeah I hate weapons swap at R2. Much better if it was R2 to hack...triangle for weapons swap...circle for crouch. And equipment and weapons do need to be separate. Nothing is being used for Left D-Pad. Couldn't this be used to cycle equipment? O...
- by RydogV - at 2012.07.13 16:13:00
|
98. MOTARS - in Feedback/Requests [original thread]
I will take some mortars...which btw are primarily anti-personnel and not anti-armor weapons...high angle hell baby!!
- by RydogV - at 2012.07.11 02:42:00
|
99. Speculation for Commander/Fleet Boss mode? Add your ideas - in Feedback/Requests [original thread]
I agree to most of the characteristics listed above and am fairly confident CCP will deliver most of that. What has yet to be discussed is access to command functions. I am pretty sure I saw a command dropsuit in the inventory. I assume that play...
- by RydogV - at 2012.07.05 14:44:00
|
100. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
I am not going to lie. I have always been a big fan of the brutal melee system in Killzone 3. The animations are very fulfilling and I think that killing someone with a knife should never be a split second swipe job...you should be exposed for a c...
- by RydogV - at 2012.07.05 14:30:00
|
Pages: 1 2 3 4 [5] 6 |
First page | Previous page | Next page | Last page |