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61. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Buster Friently wrote: RydogV wrote: Buster Friently wrote: So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going. OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. T...
- by RydogV - at 2013.08.13 15:45:00
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62. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Buster Friently wrote: Still tired of AR 514. I am curious what your standard loadout is?
- by RydogV - at 2013.08.13 15:21:00
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63. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Buster Friently wrote: So, every other weapon in this game gets nerfed just as soon as the AR nerf brigade gets going. OP or Not, the AR is ruining Dust. This weapon is so overused it's just stupid. The weapon, in pubs, accounts for as many ki...
- by RydogV - at 2013.08.13 15:18:00
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64. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Justin Tymes wrote: RydogV wrote: FLAYLOCK Steve wrote: Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk usin...
- by RydogV - at 2013.08.13 14:56:00
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65. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Again its been the same since 1.1. We are in 1.3 nobody complained now they complain about it because more people use it now? That's pathetic. It's fine where it is. It has risk using it in cqc. You want to remove that and...
- by RydogV - at 2013.08.13 14:09:00
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66. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
True Adamance wrote: Good thoughts and suggestions but ultimately like in EVE those who are the best at what they do will own the lions share of...well everything and will always have the vision to keep taking whatever they can. Even the mos...
- by RydogV - at 2013.08.12 23:33:00
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67. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? Yes this was pretty much the idea of the original premise. Unexplo...
- by RydogV - at 2013.08.09 20:34:00
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68. Small Corp PC - in Feedback/Requests [original thread]
I don't think we give small corps their own space but we do need to look at lowing the bar of entry into the mix: https://forums.dust514.com/default.aspx?g=posts&m=1133803#post1133803
- by RydogV - at 2013.08.09 03:51:00
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69. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Got redirected from another thread here. Glad to see great ideas and great discussion. Curious about the Queuing System tho...being put in a wait mode sounds a lot better than spamming the button, A LOT BETTER. But how will this affect Corporatio...
- by RydogV - at 2013.08.04 18:24:00
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70. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
The Black Jackal wrote: While you do make a good point, I'd argue that in a gaming world where BIGGER is better, it would be better for DUST 514 to allow MORE players onto the battlefield with larger maps. And as I've stated. Open World. Sma...
- by RydogV - at 2013.08.03 01:26:00
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71. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Oso Peresoso wrote: Also, I would point out that the 16 person team doesn't have to be fielded from a single corp. Make some friends, put out some feelers. There are probably a lot of corps in that situation. Contact some of the corps with few ...
- by RydogV - at 2013.08.02 22:22:00
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72. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: how often were the old battles 8v8, couldnt u always just bring a full 16 if u had the people?? No the old Faction Warfare was strictly 8v8 battles and the only way to do corp v corp prior to PC.
- by RydogV - at 2013.08.02 21:58:00
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73. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: u do know that there is only one 3 point map right?? i think it would get really boring really fast, and as for the 8v8 i dont know about that either, what ccp needs to do is bring back corp battles, where co...
- by RydogV - at 2013.08.02 21:40:00
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74. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Great news. Now the next step in the chain of evolutionary change: https://forums.dust514.com/default.aspx?g=posts&t=99325&find=unread
- by RydogV - at 2013.08.02 19:38:00
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75. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
Something I would like to see when CCP decides to further expand Planetary Conquest out of Molden Heath (or even within it) is a version of PC that might provide improved access for smaller corporations. [TL;DR]: 8v8 Matches, Smaller (3-point) M...
- by RydogV - at 2013.08.02 19:31:00
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76. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
There have been a lot of great ideas regarding tutorials and such. A lot of these revolve around a PvE element which doesn't currently exist. I think it should and once it does, it will go a long way toward providing new players with some useful i...
- by RydogV - at 2013.07.25 15:26:00
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77. (idea) fix for the rep tool - in Feedback/Requests [original thread]
This issue is long overdue from being resolved. No one likes WP farmers and boosting, so that made the interim fix tolerable. But we are months and months away from its implementation and no permanent solution has been introduced as of yet. In the...
- by RydogV - at 2013.07.22 16:20:00
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78. we need to start the process of A real CPM - in Feedback/Requests [original thread]
I don't really have anything against the current CPM but I was under the impression that their primary mission as interim dev-selected members was to come up with a proper format for a player-elected council. This seems to have been put on the bac...
- by RydogV - at 2013.07.22 16:03:00
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79. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
These skills should be hard to max based on the simple reason that they are a priority for most players...hence their value. It was tough to swallow that reality when first redesigned in the 'Uprising' expansion but this was the right call by CCP....
- by RydogV - at 2013.07.22 15:54:00
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80. Please improve server stability - in Feedback/Requests [original thread]
+1
- by RydogV - at 2013.06.17 13:23:00
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