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221. CCP updates on aiming problem? - in General Discussions [original thread]
CCP Mintchip wrote: Hey you! Yep! Aiming is being worked on as we speak, the game developers are slaving tirelessly so that you can accurately blow your opponent's clone away! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep ...
- by RoundEy3 - at 2013.06.18 13:50:00
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222. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
EnglishSnake wrote: You do know that ppl will keep ther PS3 just for DUST and use the PS4 for other next gen games This is what I plan on doing. The PS4 will take the PS3's place in the living room. and the PS3 will be hooked up to my PC mo...
- by RoundEy3 - at 2013.06.18 13:42:00
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223. Children are now playing Dust 514 too - in General Discussions [original thread]
Makyre Vahliha wrote: It seems like more and more children are flocking to Dust 514 aged 13 and under. I do know that Dust 514 is rated mature. My only small concern is that the in-game text and even the mic does not filter the profanity like t...
- by RoundEy3 - at 2013.06.17 21:29:00
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224. Stop using bad weapons - in General Discussions [original thread]
All matches should be bare knuckle throw down in domination mode. No more complaints about OP guns and nerf requests, just a bunch of interplanetary mercs dispatched to beat the living s#*t out of eachother. If only you could punch and kick in th...
- by RoundEy3 - at 2013.06.17 19:10:00
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225. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
Iron Wolf Saber wrote: RoundEy3 wrote: As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother? It still won't solve the other complaints about lag, hit detection and the sorts and the myriad of core, mantl...
- by RoundEy3 - at 2013.06.17 17:46:00
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226. Being on the PS4 on launch day is not going to save Dust 514. - in General Discussions [original thread]
As far as instant improvement, wouldn't the framerate be smoother? Like, a lot smoother?
- by RoundEy3 - at 2013.06.17 17:41:00
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227. TURN ON FRIENDLY FIRE INSIDE MCC - in General Discussions [original thread]
Jadd Hatchen wrote: It would be a lot simpler to just make that 'shield' over the bay door so that all shots fired through it don't work. In other words, don't let any shots go through the shield from either direction. Only allow dropsuits to p...
- by RoundEy3 - at 2013.06.17 17:39:00
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228. MCC Snipers - Problem or Feature? - in General Discussions [original thread]
Problem is, is that usually you can't see anything worth shooting from the MCC. It's a horrible vantage point unless your team has been stomped all the way back to the MCC. I've scoped out from the MCC a couple of times just to see if it was a goo...
- by RoundEy3 - at 2013.06.17 17:21:00
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229. Whose your favorite poster on the forums? - in General Discussions [original thread]
Anyone who can play a game from the bottom to it's highest achievements and still talk to people like it doesn't make you special, because it really doesn't.
- by RoundEy3 - at 2013.06.17 16:10:00
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230. Very worrying signs for Dust's future - in General Discussions [original thread]
Aran Abbas wrote: RoundEy3 wrote: The whole player count concern is like worrying about a stock market shift of a few pennies. Day by day obsession of them will make you suicidal. In the big picture it all becomes clear and calm. This wou...
- by RoundEy3 - at 2013.06.17 15:50:00
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231. TURN ON FRIENDLY FIRE INSIDE MCC - in General Discussions [original thread]
Sniping is probably one of my top 3 favorite roles. I try to move my LOS with where the focus of battle is, and some maps or situations just make it null, so I'll switch roles. However MCC sniping is about the most useless form of "help" I can ima...
- by RoundEy3 - at 2013.06.17 14:54:00
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232. TURN ON FRIENDLY FIRE INSIDE MCC - in General Discussions [original thread]
Poison gas in the MCC.... Man, that is a great idea.
- by RoundEy3 - at 2013.06.17 14:44:00
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233. Very worrying signs for Dust's future - in General Discussions [original thread]
The whole player count concern is like worrying about a stock market shift of a few pennies. Day by day obsession of them will make you suicidal. In the big picture it all becomes clear and calm.
- by RoundEy3 - at 2013.06.17 13:55:00
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234. Do you like the aesthetics of Dust 514? - in General Discussions [original thread]
I have always liked the art and visual schemes that are in the game. One can see all of the reflective, glossy, and matte surfaces they have improved in the game. Thankfully they have been noticeably improving the graphics, and still need to make...
- by RoundEy3 - at 2013.06.17 13:09:00
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235. Future of Dust 514 - in General Discussions [original thread]
Panther Alpha wrote: VEXation Gunn wrote: let me just crush all your hopes now and get it over with. Dust is a bad fps, bad rpg, nonexistent mmo with a development group that have refused to listen over last 14 months. Also the link between...
- by RoundEy3 - at 2013.06.14 17:49:00
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236. Stop balancing around bad players - in General Discussions [original thread]
BARDAS wrote: Cosgar wrote: More like watered down when it comes to creativity... *cough* Uncharted *cough* Though I do think they are some of the best games ever made. Just linear as all hell. In regards to this game I like it and co...
- by RoundEy3 - at 2013.06.14 16:31:00
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237. Stop balancing around bad players - in General Discussions [original thread]
Charlotte O'Dell wrote: All the balancing for this game done around the terribad players in ambushes when the important parts of the game are PC with the elite players. Before I go on, I must say that this is not an anti-AR thread because some...
- by RoundEy3 - at 2013.06.14 14:12:00
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238. Stop balancing around bad players - in General Discussions [original thread]
Cosgar wrote: Commander Tuna wrote: Are you seriously bitching about the playstation exclusivity? Also this game has little meta aspects as of now. No, this game needs to be on console if it's going to be F2P. I'd rather play against skill...
- by RoundEy3 - at 2013.06.14 14:03:00
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239. Reshcedule Final Respec for after there is VR Room - in General Discussions [original thread]
J-Lewis wrote: The VR should double as a test server (or rather, the other way round) and connect to SISI instead of TQ; not only can you test your stuff, but CCP can also use it as a valuable feedback to test patches in a live environment befo...
- by RoundEy3 - at 2013.06.13 20:07:00
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240. Who uses the Laser Rifle? - in General Discussions [original thread]
One of my favorite weapons too. Here's a link to a recent constructive thread all about Laser Rifles
- by RoundEy3 - at 2013.06.13 19:59:00
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