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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1631
|
Posted - 2013.06.14 03:20:00 -
[31] - Quote
lllIIIlI IIIlIl wrote:Cosgar wrote:lllIIIlI IIIlIl wrote:You mean EVE players. Most are in fact indistinguishable from bad players, but there are subtle differences. For one bad players generally know they're bad while EVE players have their heads too far up CCP's ass to tell. I'm calling bull **** on this. Most of the nerf threads come from people that don't take the time to learn the metagaming aspects of the game, get shedded trying to go toe-to-toe with heavies, engage scouts in CQC, and try to kill tanks with ARs and cry on the forums when things go sour. There's this stupid double standard that EVE players are ruining this game but to be honest, it's these cryhard FPSers with their super 1337 skills that think a rifle should be the end all be all. CCP CoDdles them and with every patch this game gets watered down a little more and Dust 514 winds up getting closer and closer to just another generic twitch arcade FPS with a shade of future on it. At this rate, CCP might as well bring in Ben Chichoski as a consultant just to speed the process up. Oh and FYI, people tend to forget that the FPS genre started on the goddamned PC. But I guess you're so busy bending over backwards to Activision and EA, you can't see through their gouch. The fact that you're blaming AR players for these changes is completely stupid. I could realistically flip that around and blame the no-skill vehicle players (heavies included, because they're walking tanks amirite?) caused the ARs to constantly get nerfed. I'm pretty sure the ARs have been changed more than any other weapons in the game, but it's clearly the fault of the AR players because they can't adapt? Tell me, how many ARs do you see on the kill feed compared to everything else. It's the only serviceable weapon in the game.
Now don't get me wrong, there are some good FPS players out there that learned the character building aspects and stats since the majority of FPS these days go hand in hand with RPG. But there's that bad side of that player base that's in the Cult of Duty, spoiled by instant gratification through an arcade shooter that complain about anything and everything about this game or any game that isn't enough like CoD. At the same time, there's some serious neckbeards that want CCP to cater to them because of the EVE connection. You can't just sit there and blame one player base when this game is bringing both of them together. Each side has something good to offer just as much as their negative side will be the ruination of Dust if CCP appeals to them completely.
Judging by how you refer to pilots no skilled, I'm wondering what side you're in in your respective community.... |
lllIIIlI IIIlIl
Holdfast Syndicate Amarr Empire
73
|
Posted - 2013.06.14 03:44:00 -
[32] - Quote
Cosgar wrote:lllIIIlI IIIlIl wrote:Cosgar wrote:lllIIIlI IIIlIl wrote:You mean EVE players. Most are in fact indistinguishable from bad players, but there are subtle differences. For one bad players generally know they're bad while EVE players have their heads too far up CCP's ass to tell. I'm calling bull **** on this. Most of the nerf threads come from people that don't take the time to learn the metagaming aspects of the game, get shedded trying to go toe-to-toe with heavies, engage scouts in CQC, and try to kill tanks with ARs and cry on the forums when things go sour. There's this stupid double standard that EVE players are ruining this game but to be honest, it's these cryhard FPSers with their super 1337 skills that think a rifle should be the end all be all. CCP CoDdles them and with every patch this game gets watered down a little more and Dust 514 winds up getting closer and closer to just another generic twitch arcade FPS with a shade of future on it. At this rate, CCP might as well bring in Ben Chichoski as a consultant just to speed the process up. Oh and FYI, people tend to forget that the FPS genre started on the goddamned PC. But I guess you're so busy bending over backwards to Activision and EA, you can't see through their gouch. The fact that you're blaming AR players for these changes is completely stupid. I could realistically flip that around and blame the no-skill vehicle players (heavies included, because they're walking tanks amirite?) caused the ARs to constantly get nerfed. I'm pretty sure the ARs have been changed more than any other weapons in the game, but it's clearly the fault of the AR players because they can't adapt? Tell me, how many ARs do you see on the kill feed compared to everything else. It's the only serviceable weapon in the game. Now don't get me wrong, there are some good FPS players out there that learned the character building aspects and stats since the majority of FPS these days go hand in hand with RPG. But there's that bad side of that player base that's in the Cult of Duty, spoiled by instant gratification through an arcade shooter that complain about anything and everything about this game or any game that isn't enough like CoD. At the same time, there's some serious neckbeards that want CCP to cater to them because of the EVE connection. You can't just sit there and blame one player base when this game is bringing both of them together. Each side has something good to offer just as much as their negative side will be the ruination of Dust if CCP appeals to them completely. Judging by how you refer to pilots no skilled, I'm wondering what side you're in in your respective community.... I think you're seriously overestimating the impact of COD on most people's perceptions on what an FPS should be. There's a reason COD is a successful franchise; not necessarily because it's innovative but because it's consistent. I know that me, like many other FPS player look for consistency when playing FPS games. This has nothing to do with COD, just the fact that it is a desirable trait that many of us look for. The stupidest thing people do here is think that they're better because they're not some 'COD casual' and that everyone who doesn't want some convoluted mess of numbers and contingencies is looking to dumb down the game and make it like COD. All the FPS crowd ever wanted was some sort of consistently enjoyable gameplay. That combined with the lauded EVE metagame would make for an extremely fun and innovative FPS experience. The reason I blame the EVE players is from the previous builds where they wanted everything to be modeled after EVE, but in the form of an FPS. The convoluted skill trees, SP progression, grinding, etc. Even with a consistent and fun FPS experience, these kinds of things turn away new players and force them to forever be behind people who started before them, which is not at all in the spirit of an FPS game. The greater problem arose when the game could not deliver a consistent and fun FPS experience and new players wouldn't even want to jump through all the hopes to enter into a competent stage in the game. From my point of view, the metagame will develop on its own, but it's completely up to the game developer to create a fun and meaningful environment for that metagame to be carried out. In the end I guess most of the blame falls to CCP for being dogshit fps developers. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1632
|
Posted - 2013.06.14 03:50:00 -
[33] - Quote
lllIIIlI IIIlIl wrote: I think you're seriously overestimating the impact of COD on most people's perceptions on what an FPS should be. There's a reason COD is a successful franchise; not necessarily because it's innovative but because it's consistent. I know that me, like many other FPS player look for consistency when playing FPS games. This has nothing to do with COD, just the fact that it is a desirable trait that many of us look for. The stupidest thing people do here is think that they're better because they're not some 'COD casual' and that everyone who doesn't want some convoluted mess of numbers and contingencies is looking to dumb down the game and make it like COD. All the FPS crowd ever wanted was some sort of consistently enjoyable gameplay. That combined with the lauded EVE metagame would make for an extremely fun and innovative FPS experience. The reason I blame the EVE players is from the previous builds where they wanted everything to be modeled after EVE, but in the form of an FPS. The convoluted skill trees, SP progression, grinding, etc. Even with a consistent and fun FPS experience, these kinds of things turn away new players and force them to forever be behind people who started before them, which is not at all in the spirit of an FPS game. The greater problem arose when the game could not deliver a consistent and fun FPS experience and new players wouldn't even want to jump through all the hopes to enter into a competent stage in the game. From my point of view, the metagame will develop on its own, but it's completely up to the game developer to create a fun and meaningful environment for that metagame to be carried out. In the end I guess most of the blame falls to CCP for being dogshit fps developers.
You're missing the point, it's not either side's fault. It's CCP's issue because even to this day, I can't tell what they hell kind of FPS this game is supposed to be. They've gone from strafe and track to twitch, back to strafe, full twitch, and now we're in the middle of the road and both sides aren't happy.
I was just using CoD as an example of what's wrong with this game because you decided to, like everyone else blame EVE players like they got the devs by the balls. If they wanted this to be some EVE only thing, why the hell even make Dust for console and F2P? And in case if you didn't know, if it wasn't for Microsoft wanting the game to run on their servers, Dust 514 would've been on Xbox. |
Chinduko
KILL-EM-QUICK RISE of LEGION
206
|
Posted - 2013.06.14 03:50:00 -
[34] - Quote
Delta 749 wrote:Charlotte O'Dell wrote:Delta 749 wrote:Implying it was the AR scrubs QQing and not the EvE players who are just horrible no matter what they use Look, if it wasn't the AR playerbase doing the vast majority of the QQing, then why isnt the AR nerfed into the ground, too? Your argument is a logical fallacy Correlation does not imply causation
It doesn't, but it's an excellent place to begin. |
Disturbingly Bored
Universal Allies Inc.
271
|
Posted - 2013.06.14 03:52:00 -
[35] - Quote
Cosgar wrote: Not anymore because some whiny little brat couldn't respect someone else's play style and cried on the forums until that heavy got neutered. Back in the day, that description that said heavies could take focused fire meant they took focused fire. But those days are gone since CCP wanted to appeal to the lowest common denominator...
Eh. I had nothing but 30+ kill matches today. Pubs yes, but not scrubs on the other side, organized six-man teams. Toe-to-toe, Heavies are just fine. They feel exactly the same to me as in Chromosome when engaging around cover.
We don't mulch near as well at range as we used to, though...but it seems nobody really does right now, since the TAC nerf.
And as to other complaints in the thread: the TAC was nerfed because it was overpowered. It's as simple as that. You can mourn the loss of your crutch all you like. But if the "Pros" aren't complaining, even though they're running 16 man assault/logi TAC squads against each other, the game is still imbalanced. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3765
|
Posted - 2013.06.14 03:55:00 -
[36] - Quote
Novawolf McDustingham The514th wrote:They might as well just go the extra mile and make the game turn based.
Final Fantasy 514? |
Setaceous Prime
Nexus Prima
72
|
Posted - 2013.06.14 03:55:00 -
[37] - Quote
Of course they balance around bad players, good players should be capable of adapting to change. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1633
|
Posted - 2013.06.14 03:59:00 -
[38] - Quote
DUST Fiend wrote:Novawolf McDustingham The514th wrote:They might as well just go the extra mile and make the game turn based. Final Fantasy 514? It'd be better than FFXIV... without having to go back into beta. |
lllIIIlI IIIlIl
Holdfast Syndicate Amarr Empire
76
|
Posted - 2013.06.14 04:01:00 -
[39] - Quote
Cosgar wrote:lllIIIlI IIIlIl wrote: I think you're seriously overestimating the impact of COD on most people's perceptions on what an FPS should be. There's a reason COD is a successful franchise; not necessarily because it's innovative but because it's consistent. I know that me, like many other FPS player look for consistency when playing FPS games. This has nothing to do with COD, just the fact that it is a desirable trait that many of us look for. The stupidest thing people do here is think that they're better because they're not some 'COD casual' and that everyone who doesn't want some convoluted mess of numbers and contingencies is looking to dumb down the game and make it like COD. All the FPS crowd ever wanted was some sort of consistently enjoyable gameplay. That combined with the lauded EVE metagame would make for an extremely fun and innovative FPS experience. The reason I blame the EVE players is from the previous builds where they wanted everything to be modeled after EVE, but in the form of an FPS. The convoluted skill trees, SP progression, grinding, etc. Even with a consistent and fun FPS experience, these kinds of things turn away new players and force them to forever be behind people who started before them, which is not at all in the spirit of an FPS game. The greater problem arose when the game could not deliver a consistent and fun FPS experience and new players wouldn't even want to jump through all the hopes to enter into a competent stage in the game. From my point of view, the metagame will develop on its own, but it's completely up to the game developer to create a fun and meaningful environment for that metagame to be carried out. In the end I guess most of the blame falls to CCP for being dogshit fps developers.
You're missing the point, it's not either side's fault. It's CCP's issue because even to this day, I can't tell what they hell kind of FPS this game is supposed to be. They've gone from strafe and track to twitch, back to strafe, full twitch, and now we're in the middle of the road and both sides aren't happy. I was just using CoD as an example of what's wrong with this game because you decided to, like everyone else blame EVE players like they got the devs by the balls. If they wanted this to be some EVE only thing, why the hell even make Dust for console and F2P? And in case if you didn't know, if it wasn't for Microsoft wanting the game to run on their servers, Dust 514 would've been on Xbox.
lllIIIlI IIIlIl wrote: In the end I guess most of the blame falls to CCP for being dogshit fps developers.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1633
|
Posted - 2013.06.14 04:04:00 -
[40] - Quote
More like inexperienced in the console market vs PC, last I checked EVE is doing fine after what? 10 years? |
|
dday3six
Intrepidus XI Omega Commission
3
|
Posted - 2013.06.14 04:32:00 -
[41] - Quote
Commander Tuna wrote:dday3six wrote:The most "important" players, if you could call anyone that, are those actually spending money on the game. 1337 or not isn't even factored into the situation. Dust's main revenue is from DLC micro-transactions, that's what finances more content. Other then stating the obvious, it is incredibly rude to say the only people who should have a say are the people paying.
You've completely misunderstand what I was saying. I never mentioned not having a say. I also put -important- in quotations and said "if you could call anyone that" to illustrates that while I don't readily believe anyone is more important then anyone else, if a person had to go around saying who was more important, then people who pay for DLC, which is largely what funds new content would be more important then being a 1337 (Elite) player. |
Delta 749
Kirkinen Risk Control Caldari State
317
|
Posted - 2013.06.14 04:39:00 -
[42] - Quote
Cosgar wrote:Delta 749 wrote:Cosgar wrote:lllIIIlI IIIlIl wrote:You mean EVE players. Most are in fact indistinguishable from bad players, but there are subtle differences. For one bad players generally know they're bad while EVE players have their heads too far up CCP's ass to tell. I'm calling bull **** on this. Most of the nerf threads come from people that don't take the time to learn the metagaming aspects of the game, get shedded trying to go toe-to-toe with heavies, engage scouts in CQC, and try to kill tanks with ARs and cry on the forums when things go sour. There's this stupid double standard that EVE players are ruining this game but to be honest, it's these cryhard FPSers with their super 1337 skills that think a rifle should be the end all be all. CCP CoDdles them and with every patch this game gets watered down a little more and Dust 514 winds up getting closer and closer to just another generic twitch arcade FPS with a shade of future on it. At this rate, CCP might as well bring in Ben Chichoski as a consultant just to speed the process up. Oh and FYI, people tend to forget that the FPS genre started on the goddamned PC. But I guess you're so busy bending over backwards to Activision and EA, you can't see through their gouch. Ladies and gentlemen I present to you an angry EVE player that has not accepted his inability to point and shoot and speeds FPS players are used to I've been playing FPS since Doom 95 and regularly play Quake 2 arena, try again. My jimmies remain unrustled.
I hate to break it to you but FPS games have moved on since then, something I think a lot of the EVE players havent realized Its a damn shame they dont follow their own words when they tell people to adapt or die |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1637
|
Posted - 2013.06.14 04:42:00 -
[43] - Quote
Delta 749 wrote: I hate to break it to you but FPS games have moved on since then, something I think a lot of the EVE players havent realized Its a damn shame they dont follow their own words when they tell people to adapt or die
More like watered down when it comes to creativity... |
Delta 749
Kirkinen Risk Control Caldari State
317
|
Posted - 2013.06.14 04:47:00 -
[44] - Quote
Cosgar wrote:Delta 749 wrote: I hate to break it to you but FPS games have moved on since then, something I think a lot of the EVE players havent realized Its a damn shame they dont follow their own words when they tell people to adapt or die
More like watered down when it comes to creativity...
All depends on what you play, if you want to keep up the whole eyes shut fingers in your ears the good old days were better no matter what anyone says then be my guest |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1641
|
Posted - 2013.06.14 04:54:00 -
[45] - Quote
Delta 749 wrote:Cosgar wrote:Delta 749 wrote: I hate to break it to you but FPS games have moved on since then, something I think a lot of the EVE players havent realized Its a damn shame they dont follow their own words when they tell people to adapt or die
More like watered down when it comes to creativity... All depends on what you play, if you want to keep up the whole eyes shut fingers in your ears the good old days were better no matter what anyone says then be my guest The FPS market is slowly growing more diverse recently telling by the newer titles coming out, but for a while it was Activision or It was so bad that even classic franchises that were rebooted to be adapted to the modern era sacrificed qualities that made them good in the first place to follow the current trend. It's gotten a hell of a lot better recently, but for a time, I didn't even want to touch a current gen FPS because if you played one, you played them all. We need to bring back some of the classics though like Socom, Goldeneye, Perfect Dark, Unreal Tournament, Quake II, Power Slave, and Doom without all that flashlight BS.
The military based arcade FPS thing is an old song. |
Mobius Wyvern
BetaMax. CRONOS.
1920
|
Posted - 2013.06.14 05:33:00 -
[46] - Quote
I've made a post on this several other times, but it bears repeating:
Apparently some new hire at CCP used the wrong tool set for operating the API database, and it not only messed up a lot of the data it skewed what was left.
If your post is aimed at balancing around pub matches, you're absolutely right.
That was because that was the ONLY data they had, and the messed up database metrics made it so they couldn't see that.
This issue has apparently escalated to require a third-party company to be brought in to solve the data corruption, which is where news of this leaked from. |
dustwaffle
Ill Omens EoN.
78
|
Posted - 2013.06.14 12:28:00 -
[47] - Quote
Funny how to a lot of people here, EVE players automatically = bad players |
RoundEy3
Condotta Rouvenor Gallente Federation
65
|
Posted - 2013.06.14 14:03:00 -
[48] - Quote
Cosgar wrote:Commander Tuna wrote:Are you seriously bitching about the playstation exclusivity? Also this game has little meta aspects as of now. No, this game needs to be on console if it's going to be F2P. I'd rather play against skilled players instead of hackers and aim-bots.
So True.
FTP PC games left to the masses become games ruled by hackers and 3rd party software users/creators. There is a nice security factor with consoles. |
RoundEy3
Condotta Rouvenor Gallente Federation
66
|
Posted - 2013.06.14 14:12:00 -
[49] - Quote
Charlotte O'Dell wrote:All the balancing for this game done around the terribad players in ambushes when the important parts of the game are PC with the elite players.
Before I go on, I must say that this is not an anti-AR thread because some of the best players in the game are AR guys; that being said, most of the terribad players are AR guys who QQ because they can't kill a tank, a heavy, a sniper, get shotgunned in the back, knifed, blown up by MD's, etc. Then you have the actual good AR players who rarely QQ on the forums because they understand their fit has inherent weaknesses against a weapon designed to work in very certain ways.
In Chromosome, mass drivers were pretty balanced. Yeah, you could get 25:0 in ashlands if you got in a high spot, but on flat ground, not so much. Then AR scrubs (i'm talking nooblets, not true AR specialists who are good at what they do) QQ on the forums about it and it gets nerfed into the ground. This same story goes for just about everything else such as draw range which affects rails, snipers, and forges, and the heavy's in many ways, lasers (**** up close but great at a distance...too bad nobody realized that). Et cetera....
CCP, please stop getting your ideas of balance from noobs who suck at what they do in ambushes and look at the good players fighting good players. If you did that, I'm pretty sure balance would be a lot better.
There should be some sort of awareness and sit.rep quiz on any nerf requests.
Like some baseline questions to see if there's any chance that an OP claim is worthy.
Questions like: Do you know what the paramaters are of your weapon?
Can you aim?
Did you accept the possibility that you were simply outgunned, or lost the inititive in said encounter?
Were you running around alone and attacked by 2 or more people who could identify you as an enemy?
Did you read stuff about your weapon, the enemey's weapon, and your dropsuit equipment?
Are you prone to throwing tantrums when you are told no?
Questions like these would really help the CCP balance people alot. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
162
|
Posted - 2013.06.14 14:15:00 -
[50] - Quote
I miss my laser rifle.... I would like to go back to being a laser specialist. |
|
Nulldust
Codex Troopers
5
|
Posted - 2013.06.14 15:23:00 -
[51] - Quote
Lance 2ballzStrong wrote:Iron Wolf Saber wrote:The funny thing is the gap between milita and proto isn't much on alot of anti-infantry gear. 1 proto suit next to a militia one is only a couple slots difference right? But when you add complex modules on it, paired with proto weapons, the gap between all militia and all proto is huge. Consider the hp and damage difference between milita and proto, lets make an approximation. Say a proto takes a third of the time to kill a militia compared to the time a militia takes to kill a proto. That means, you need three militias shooting at the same time at a lone proto to kill it. The probability is very low. And worst yet, it is more likely you'd have protos running together.
Cosgar wrote:Hmmm, if matchmaking was a top priority, we wouldn't be having these balancing issues.... This I agree with. And/Or with fewer tiers in dropsuit and weapon.
FPS is skill game. While EVE is a RPG. Having multi tier tech in EVE is perfectly fine but the same can't be ported to a FPS if you categorize DUST as a FPS foremost. Any1 should be able to pick up a FPS game and play without [too much] grind. lllIIIlI IIIlIl wrote:....All the FPS crowd ever wanted was some sort of consistently enjoyable gameplay. That combined with the lauded EVE metagame would make for an extremely fun and innovative FPS experience. The reason I blame the EVE players is from the previous builds where they wanted everything to be modeled after EVE, but in the form of an FPS. The convoluted skill trees, SP progression, grinding, etc. Even with a consistent and fun FPS experience, these kinds of things turn away new players and force them to forever be behind people who started before them, which is not at all in the spirit of an FPS game. The greater problem arose when the game could not deliver a consistent and fun FPS experience and new players wouldn't even want to jump through all the hopes to enter into a competent stage in the game. From my point of view, the metagame will develop on its own, but it's completely up to the game developer to create a fun and meaningful environment for that metagame to be carried out..... ^ that's another way of putting it. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
95
|
Posted - 2013.06.14 16:02:00 -
[52] - Quote
Cosgar wrote:lllIIIlI IIIlIl wrote: I think you're seriously overestimating the impact of COD on most people's perceptions on what an FPS should be. There's a reason COD is a successful franchise; not necessarily because it's innovative but because it's consistent. I know that me, like many other FPS player look for consistency when playing FPS games. This has nothing to do with COD, just the fact that it is a desirable trait that many of us look for. The stupidest thing people do here is think that they're better because they're not some 'COD casual' and that everyone who doesn't want some convoluted mess of numbers and contingencies is looking to dumb down the game and make it like COD. All the FPS crowd ever wanted was some sort of consistently enjoyable gameplay. That combined with the lauded EVE metagame would make for an extremely fun and innovative FPS experience. The reason I blame the EVE players is from the previous builds where they wanted everything to be modeled after EVE, but in the form of an FPS. The convoluted skill trees, SP progression, grinding, etc. Even with a consistent and fun FPS experience, these kinds of things turn away new players and force them to forever be behind people who started before them, which is not at all in the spirit of an FPS game. The greater problem arose when the game could not deliver a consistent and fun FPS experience and new players wouldn't even want to jump through all the hopes to enter into a competent stage in the game. From my point of view, the metagame will develop on its own, but it's completely up to the game developer to create a fun and meaningful environment for that metagame to be carried out. In the end I guess most of the blame falls to CCP for being dogshit fps developers.
You're missing the point, it's not either side's fault. It's CCP's issue because even to this day, I can't tell what they hell kind of FPS this game is supposed to be. They've gone from strafe and track to twitch, back to strafe, full twitch, and now we're in the middle of the road and both sides aren't happy. I was just using CoD as an example of what's wrong with this game because you decided to, like everyone else blame EVE players like they got the devs by the balls. If they wanted this to be some EVE only thing, why the hell even make Dust for console and F2P? And in case if you didn't know, if it wasn't for Microsoft wanting the game to run on their servers, Dust 514 would've been on Xbox.
How glorious that couldve been - easier to develop for, more secure to all these security attacks, being forced to put out quality updates that dont physically wreck the game.
CCP - run to PS4
5/14/14 - land on that system and let us breathe a big sigh of relief. |
BARDAS
Amarr Templars Amarr Empire
3
|
Posted - 2013.06.14 16:27:00 -
[53] - Quote
*cough* Uncharted *cough*
Though I do think they are some of the best games ever made. Just linear as all hell. In regards to this game I like it and continue to support it regardless. Too many people complaining over a game. This isn't life or death. If it bothers you guys go *gasp* outside and catch some rays. |
RoundEy3
Condotta Rouvenor Gallente Federation
66
|
Posted - 2013.06.14 16:31:00 -
[54] - Quote
BARDAS wrote:*cough* Uncharted *cough* Though I do think they are some of the best games ever made. Just linear as all hell. In regards to this game I like it and continue to support it regardless. Too many people complaining over a game. This isn't life or death. If it bothers you guys go *gasp* outside and catch some rays.
That's the 6th or 7th level from Doom Knee Deep in the Dead. Can't quite recall which one for sure. |
Vethosis
843 Boot Camp
315
|
Posted - 2013.06.14 16:33:00 -
[55] - Quote
Iron Wolf Saber wrote:The funny thing is the gap between milita and proto isn't much on alot of anti-infantry gear.
the funny thing is how false that is |
hooc order
Deep Space Republic
334
|
Posted - 2013.06.14 17:32:00 -
[56] - Quote
Iron Wolf Saber wrote:The funny thing is the gap between milita and proto isn't much on alot of anti-infantry gear.
The greatest imbalance has always been between high SP and low SP.
Going up in gear is only a small bump comparatively....and of course you have to spend SP in order to wear the higher grade gear in the first place. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1676
|
Posted - 2013.06.14 17:38:00 -
[57] - Quote
BARDAS wrote:*cough* Uncharted *cough* Though I do think they are some of the best games ever made. Just linear as all hell. In regards to this game I like it and continue to support it regardless. Too many people complaining over a game. This isn't life or death. If it bothers you guys go *gasp* outside and catch some rays. I'm tired of hearing all the BS about EVE players ruining this game. CCP ruined this game. You want to point a finger, blame the developers, they have the final say. |
James-5955
Internal Error. Negative-Feedback
200
|
Posted - 2013.06.14 17:51:00 -
[58] - Quote
Completely agree with OP.
Lol @ blaming AR users, the AR has been nerfed so many times now. Honestly at this point I feel the scrambler rifle is better, but people still point fingers at the ARs and act like they're king of the hill because most people use it. There has to be a versatile weapon, and it makes sense that most people would be using the versatile one anyway.
What do you expect most people to spec into in Dust? Seriously. Obviously a medium dropsuit and a LR/AR would be the standard. The reason for this is really simple, it's a versatile suit, and a versatile weapon. Say you don't know anyone in Dust, and you don't have a corp, why would you pick a suit and weapon that require you to play a specific way when you're going to be running with strangers that will most likely not have your back and won't compliment your fits weak points. It makes logical sense to me to pick the most versatile set up for most situations outside of corp battles where team composition is planned out.
Or people coming from other shooters, they're probably going to pick AR as well because it's going to be the most familiar weapon in many cases. There's a lot of reasons for AR to be a popular weapon, so I find it funny when people use popularity to justify something being OP.
Hell even for those who have found a group to play with, it's not like they're always going to be around to have your back.
It blows my mind when people act surprised that the most versatile set up is the most popular, why does this surprise people? You should expect it. The only games where AR isn't the most popular weapon seem to be ones where the AR is pathetic in comparison to other weapons, to the point of it not being a viable choice.
Personally I blame bad players and CCPs bad decisions for the current state of Dust and terrible weapons. The bad players because they're QQing on the forums and trying to give input on how weapons should be changed when they can't even play their own fit well. Who are you to tell developers how to change other weapons if you're simply a bad player? QQ ARs are too good because you're a heavy HMGer who picked the wrong fight, or didn't stay in close quarters areas. Or QQ your AR can't blow up tanks anymore and you're too bad to spec into AV, you'd rather tryhard it up and spend it all in anti-infantry skills and avoid vehicles completely while you pad your KDR.
Oh I could go on, but notice I wouldn't just point my finger at one type of player because I really do believe that it's bad players in general. People have been crying about heavies for many builds now and claim they can't win toe to toe with assaults, when I play my heavy and I shred everyone who comes at me.. and I see other good heavies doing the same. Just another case of bad players providing input when they can't even play their class correctly.
Then CCP decides to balance around what these people say. I think that CCP should only be getting feedback and balancing based off of what happens in competitive matches. The good, close, knock-out drag-out corp battles between good players. In those matches you see a mix of weapons and not just all ARs; and for a good reason. You may want to say that ARs are the king over every weapon, but I dare you to bring your corp of all AR users against a good corp that has a healthy mix of weapons. You'll get torn a new one.
Those are the matches where you'll see the weapon balance the best, not random pub stomp matches. A good group could go into a random match and stomp everyone out easily with any weapon and those randoms would probably be QQing about how broken it is. It's just how FPS players are and I've accepted that after so many years, it's rare for someone who got beat into the ground to send a GG message or compliment you instead of blaming your suit/weapon and calling you a noob. |
Kitten Empress
Ametat Security Amarr Empire
580
|
Posted - 2013.06.14 17:57:00 -
[59] - Quote
Cosgar wrote:Novawolf McDustingham The514th wrote:Iron Wolf Saber wrote:The funny thing is the gap between milita and proto isn't much on alot of anti-infantry gear. Funny thing is that It became even wider with the strafe nerf and the introduction of Caldari Logistics and their racial bonus. Now the gap in suits matters because the ability to move and aim doesn't. They might as well just go the extra mile and make the game turn based. Seriously, everything was so much more fun when combat was fast paced and everyone had tons of HP. Scouts were speed demons that could dance circles around heavies, flanking had more of an impact, and a heavy was a goddamned heavy. What happened to that Dust 514? I want to play it again instead of this watered down mess... Amen to that. |
Bones McGavins
TacoCat Industries
323
|
Posted - 2013.06.14 18:35:00 -
[60] - Quote
The hit detection in this game is too poor to have speed of gameplay similar to other FPS.
And a majority of the QQ comes from AR users cause like 90% of the users are AR users. So yes, 90% of the QQ should come from them. But tbh, a big big chunk of the QQ comes from Tank users. You see more tank threads by tank users than any other playerbase. If you want to call people out...glass houses and all that.
You are correct though. Balance needs to work at high level of play, but it also needs to work at low levels since thats where 90% of the players are at.
Also, the ability to kill tanks right now has zero to do with skill and 100% to do with whether or not you have enough AV dps on the field at once. So, to claim its the no skill players wanting to nerf tanks is silly, since they can use AV just as well as anyone else. |
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