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261. Calamari scout's precision is OP - in Feedback/Requests [original thread]
I love killing squids with freedom (read: antimatter) :D
- by Roger Cordill - at 2014.06.25 07:55:00
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262. Calamari scout's precision is OP - in Feedback/Requests [original thread]
Gal is the dampeners. That's their EWAR. Deal with it.
- by Roger Cordill - at 2014.06.25 07:49:00
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263. Project Legion and item injection economy - in General Discussions [original thread]
Malkai Inos wrote: Roger Cordill wrote: Malkai Inos wrote: CCP Z already confirmed that he wants to abolish any P2W MTX so i'm pretty sure AUR gear as well as boosters go right into the bin, leaving mostly vanity and mild convenience offe...
- by Roger Cordill - at 2014.06.25 07:47:00
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264. Project Legion and item injection economy - in General Discussions [original thread]
Malkai Inos wrote: CCP Z already confirmed that he wants to abolish any P2W MTX so i'm pretty sure AUR gear as well as boosters go right into the bin, leaving mostly vanity and mild convenience offerings as likely revenue streams. That's actua...
- by Roger Cordill - at 2014.06.25 06:24:00
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265. Project Legion and item injection economy - in General Discussions [original thread]
God Hates Lags wrote: Aighun wrote: trollsroyce wrote: In practise, this is pay to win on the economic side of the game. I don't think this fits well into the player effort based economy of EVE. PLEX If your point is that PLEX in ...
- by Roger Cordill - at 2014.06.25 06:04:00
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266. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
Aero Yassavi wrote: I always thought it should work this way for all suits. Give them proto number of slots to all tiers so everyone can have the freedom to create niche playstyles, but have better CPU/PG values as you go up the tiers so proto ...
- by Roger Cordill - at 2014.06.25 05:15:00
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267. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
True Adamance wrote: Aero Yassavi wrote: Roger Cordill wrote: And your solution is what exactly is my question. What, nerf it's armor? I didn't provide a solution, I'm not claiming to have one. I simply noticed a lot of people claiming ...
- by Roger Cordill - at 2014.06.25 05:11:00
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268. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Alpha 443-6732 wrote: Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so l...
- by Roger Cordill - at 2014.06.25 04:57:00
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269. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
True Adamance wrote: Alpha 443-6732 wrote: Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but ...
- by Roger Cordill - at 2014.06.25 04:55:00
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270. Big problem for giving the Amarr scout a bonus towards ferroscale - in Feedback/Requests [original thread]
And your solution is what exactly is my question. What, nerf it's armor?
- by Roger Cordill - at 2014.06.25 04:51:00
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271. [Rant] Vehicle Armor Composition Skill (or Why Does CCP Hate Shields... - in Feedback/Requests [original thread]
forges does more to armor, swarms does more to armor, RE's and PE's does more to armor, rails are supposed to do more to armor (not sure why that still hasn't been fixed), AV nades does more to armor, missiles does more to armor. yet apparently m...
- by Roger Cordill - at 2014.06.25 04:48:00
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272. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
medomai grey wrote: Looking good. What are medium weapons? This
- by Roger Cordill - at 2014.06.25 04:30:00
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273. Project Legion and item injection economy - in General Discussions [original thread]
Maken Tosch wrote: Source: http://community.eveonline.com/news/dev-blogs/the-new-eden-store/ CCP could take what they did for Eve Online: Kronos and apply it to Legion if they want players to be motivated into spending AUR. The Eve Store is ...
- by Roger Cordill - at 2014.06.25 03:19:00
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274. Mass and Vehicles - in General Discussions [original thread]
Humm, Not sure about the shield side (I mean I wouldn't mind it, just seems kinda odd imo), but otherwise, yea.
- by Roger Cordill - at 2014.06.25 03:03:00
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275. Legion Maps - in General Discussions [original thread]
If Legion doesn't become a lobby shooter, and has a full sized dust district at least per system, oh god yes. Not sure how big the PS2 maps are (because I can't stand that game long enough to look), but I caculated that it's .2 square Mm, give or ...
- by Roger Cordill - at 2014.06.24 02:20:00
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276. @ CCP Z - in General Discussions [original thread]
Natu Nobilis wrote: Roger Cordill wrote: That's some old ****, and I still love it. Was talking to IWS while he was making it, and I realized that I made a although unpolished version, basically the same thing (he got the Vince thing from m...
- by Roger Cordill - at 2014.06.24 02:13:00
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277. Some Cool Features for the Corporation Department - in Feedback/Requests [original thread]
Legion
- by Roger Cordill - at 2014.06.24 02:09:00
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278. [Request] side missions - in Feedback/Requests [original thread]
I assume you're new here. Welcome to New Eden. What you ask for exists, which is called agent missions. However, it will not come to dust (at least, not in the foreseeable future), but most likely (75%) will come for Legion, Dust's successor, on ...
- by Roger Cordill - at 2014.06.24 02:08:00
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279. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Roger Cordill wrote: Alabastor 'TheBlaster' Alcar wrote: railguns are broken, there is no reason to field one idiot. i have a valid reason to complain about them, ur whining about something killig you b...
- by Roger Cordill - at 2014.06.24 02:04:00
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280. I see that JLAV's are still a thing - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Should such a limit be impossible to add in, I would remove it completely and have re only stick to non friendly surfaces like walls and hostile vehicles. That is fine by me.
- by Roger Cordill - at 2014.06.24 02:02:00
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