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Iron Wolf Saber
Den of Swords
15591
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Posted - 2014.06.23 20:24:00 -
[31] - Quote
Maken Tosch wrote:
I still like to see what his progress is so far on the proposed skill progression system he came up with and if any changes have been made since he first brought it up.
I just like to reiterate what the vocal players have previously stated to CCP Z. We don't want to be forced into training up certain suits we don't like just to access a weapon for a suit we do like. If the progression has changed in any way that gets away from that system, then I will be a happy clam. If not, bummer. But either way, we all like to know. Showing the ENTIRE skill progression system will go a long way in clearing up any confusion.
At the same time I have to recognize that he is a busy man. If he has more important things to deal with in order to get Legion up and running, then that's ok. I just hope he remembers to come back to us before Legion is greenlit.
Right; Market is a Legion launch feature; progression can get nuked, we did it in dust 514 so its entirely feasible to do it again. Market on the other hand cannot really be done in such manner.
For the feedback that is why I suggested the certificate tree instead. This way new players can stick to the tree and unlock the things along a career path laced with rewards and achievements/medals learning how races tick how things work together and inadvertently learn about the skill tree to one day they can skip the cert tree and train straight from the skill tree instead once they don't need the game to hold their hands anymore.
Now this conversation can break down into smaller pieces if needed.
Item progression focusing on how the players get from one item to the next
and certificate/skill tree arrangement.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 21:46:00 -
[32] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:
I still like to see what his progress is so far on the proposed skill progression system he came up with and if any changes have been made since he first brought it up.
I just like to reiterate what the vocal players have previously stated to CCP Z. We don't want to be forced into training up certain suits we don't like just to access a weapon for a suit we do like. If the progression has changed in any way that gets away from that system, then I will be a happy clam. If not, bummer. But either way, we all like to know. Showing the ENTIRE skill progression system will go a long way in clearing up any confusion.
At the same time I have to recognize that he is a busy man. If he has more important things to deal with in order to get Legion up and running, then that's ok. I just hope he remembers to come back to us before Legion is greenlit.
Right; Market is a Legion launch feature; progression can get nuked, we did it in dust 514 so its entirely feasible to do it again. Market on the other hand cannot really be done in such manner. For the feedback that is why I suggested the certificate tree instead. This way new players can stick to the tree and unlock the things along a career path laced with rewards and achievements/medals learning how races tick how things work together and inadvertently learn about the skill tree to one day they can skip the cert tree and train straight from the skill tree instead once they don't need the game to hold their hands anymore. Now this conversation can break down into smaller pieces if needed. Item progression focusing on how the players get from one item to the next and certificate/skill tree arrangement.
Lets be honest IWS I was going down the CCP set certificates paths until a more veteran player suggested I scrap all that they told me to think I thought I knew.......
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Iron Wolf Saber
Den of Swords
15593
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Posted - 2014.06.23 21:52:00 -
[33] - Quote
True Adamance wrote:Iron Wolf Saber wrote:Maken Tosch wrote:
I still like to see what his progress is so far on the proposed skill progression system he came up with and if any changes have been made since he first brought it up.
I just like to reiterate what the vocal players have previously stated to CCP Z. We don't want to be forced into training up certain suits we don't like just to access a weapon for a suit we do like. If the progression has changed in any way that gets away from that system, then I will be a happy clam. If not, bummer. But either way, we all like to know. Showing the ENTIRE skill progression system will go a long way in clearing up any confusion.
At the same time I have to recognize that he is a busy man. If he has more important things to deal with in order to get Legion up and running, then that's ok. I just hope he remembers to come back to us before Legion is greenlit.
Right; Market is a Legion launch feature; progression can get nuked, we did it in dust 514 so its entirely feasible to do it again. Market on the other hand cannot really be done in such manner. For the feedback that is why I suggested the certificate tree instead. This way new players can stick to the tree and unlock the things along a career path laced with rewards and achievements/medals learning how races tick how things work together and inadvertently learn about the skill tree to one day they can skip the cert tree and train straight from the skill tree instead once they don't need the game to hold their hands anymore. Now this conversation can break down into smaller pieces if needed. Item progression focusing on how the players get from one item to the next and certificate/skill tree arrangement. Lets be honest IWS I was going down the CCP set certificates paths until a more veteran player suggested I scrap all that they told me to think I thought I knew.......
Veteran Players are not New Players. They don't suffer from hopelessness of being absolutely confused by a game that has proven to be a bigger enemy than the actual enemies.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Maken Tosch
DUST University Ivy League
8803
|
Posted - 2014.06.23 22:11:00 -
[34] - Quote
Iron Wolf Saber wrote:True Adamance wrote:
Lets be honest IWS I was going down the CCP set certificates paths until a more veteran player suggested I scrap all that they told me to think I thought I knew.......
Veteran Players are not New Players. They don't suffer from hopelessness of being absolutely confused by a game that has proven to be a bigger enemy than the actual enemies.
This is true. But even veteran players had to start somewhere. We were completely confused over 2 years ago when we started in closed beta. But the system was different back then and things evolved over time as we adapted to those changes.
New players on the other hand don't have the luxury of such experience. They don't understand how everything got to where it is and why this or that is happening. This is what NPE is for and the certificate system (or ISIS as an alternative) is an important first step in helping those New Players to at least survive the first week of gameplay while they learn to get a handle of things. Some players can catch on without any help but not all players are like that. Some players just need a sign to point them in the general direction to get started and the rest they can handle by themselves.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Iron Wolf Saber
Den of Swords
15593
|
Posted - 2014.06.23 22:25:00 -
[35] - Quote
Maken Tosch wrote:Iron Wolf Saber wrote:True Adamance wrote:
Lets be honest IWS I was going down the CCP set certificates paths until a more veteran player suggested I scrap all that they told me to think I thought I knew.......
Veteran Players are not New Players. They don't suffer from hopelessness of being absolutely confused by a game that has proven to be a bigger enemy than the actual enemies. This is true. But even veteran players had to start somewhere. We were completely confused over 2 years ago when we started in closed beta. But the system was different back then and things evolved over time as we adapted to those changes. New players on the other hand don't have the luxury of such experience. They don't understand how everything got to where it is and why this or that is happening. This is what NPE is for and the certificate system (or ISIS as an alternative) is an important first step in helping those New Players to at least survive the first week of gameplay while they learn to get a handle of things. Some players can catch on without any help but not all players are like that. Some players just need a sign to point them in the general direction to get started and the rest they can handle by themselves.
and this is where the suggestion of a certificate system co-op'ed into the skill tree system would work out better, the certificate system would be the thing that greets new players but veterans can skip it.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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byte modal
106
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Posted - 2014.06.23 23:07:00 -
[36] - Quote
Off topic (sort of): I got a clearance rack copy of Crysis 3 over at Kmart last weekend. Started up the campaign and first option up was to go through the training simulator or not. I did as it's been a while since I played Crysis. Yeah, I'm lagging behind the world. Whatever.
I learned how to: - Walk from point A to B - Crouch - Jump - Power Jump - Power Jump + Grapple Climb - Run - Power Slide - Toggle Armor - Toggle Stealth Mode - Stealth Attack - Aim and Fire - ADS and Fire - Manually switch from single-fire to automatic - Manually access in-game sub-screen to apply silencer - Toggle Primary/Secondary Weapon - Reload - Throw Grenade (with targeting trajectory!) - Notified that grenades cook for 4 seconds before I killed myself - Restock Ammo from Supply Crates - Toggle Visor - Access Visor Hack - Toggle Nano-Vision (infrared style)
...all within a very minimally staged walking path that only appeared upon completion of the requested task at hand. Oh, and there was this sexy AURA type voice coaching me along to boot. At the end of the less than 10-minute run-through, I was able to play a very generic stage with a few walls to climb, a single turret to either hack or destroy, and about 5 reds to kill one way or another. Oh. I could see my feet too ;)
Then I started the game proper.
That's neither here nor there. Maybe. or... hm.
- me.
Irony: Post #35
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Iron Wolf Saber
Den of Swords
15593
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Posted - 2014.06.23 23:13:00 -
[37] - Quote
byte modal wrote:Off topic (sort of): I got a clearance rack copy of Crysis 3 over at Kmart last weekend. Started up the campaign and first option up was to go through the training simulator or not. I did as it's been a while since I played Crysis. Yeah, I'm lagging behind the world. Whatever.
I learned how to: - Walk from point A to B - Crouch - Jump - Power Jump - Power Jump + Grapple Climb - Run - Power Slide - Toggle Armor - Toggle Stealth Mode - Stealth Attack - Aim and Fire - ADS and Fire - Manually switch from single-fire to automatic - Manually access in-game sub-screen to apply silencer - Toggle Primary/Secondary Weapon - Reload - Throw Grenade (with targeting trajectory!) - Notified that grenades cook for 4 seconds before I killed myself - Restock Ammo from Supply Crates - Toggle Visor - Access Visor Hack - Toggle Nano-Vision (infrared style)
...all within a very minimally staged walking path that only appeared upon completion of the requested task at hand. Oh, and there was this sexy AURA type voice coaching me along to boot. At the end of the less than 10-minute run-through, I was able to play a very generic stage with a few walls to climb, a single turret to either hack or destroy, and about 5 reds to kill one way or another. Oh. I could see my feet too ;)
Then I started the game proper.
That's neither here nor there. Maybe. or... hm...
- me.
https://docs.google.com/document/d/134QRdVAO5maIhuZR76eLdZBVpF740ty0QwrsZjRH3cM/edit https://docs.google.com/document/d/1_NUZtOT8GgwPlpedB8UiHfLaZksXlozAHQJXjTaxSeA/edit https://docs.google.com/document/d/1mF6x6biu5Itf3agnby6KknRZw4CWTkWV7Hw3Y82O6MM/edit https://docs.google.com/document/d/1ZH2sy0ZwEgibGLu2LX1ghE2QzGjsrxo3YwaBN54QAmE/edit https://docs.google.com/document/d/1CLDHJzI9LxIEGJSiaxnZRIftcm41CF7U9ElM6dlQmHg/edit https://docs.google.com/document/d/1ZZzBtpNaMFjVXEBjBlGevpssAggrojbtmOxpTdxVdv0/edit
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
548
|
Posted - 2014.06.23 23:16:00 -
[38] - Quote
Iron Wolf Saber wrote:
Reducing Dust to the skill tree part will also going to have a bad time as well. The whole 99% boredom comment is a common saying by those in the military to which Eve follows down to a very hard line directly. It is a concept you already understand though so no need to further beat on it. You fully understand that the 99% boredom is in preparation for that 1% sheer absolute terrifying moment. As for the Skill Tree.
-Your first point lacks examples please iterate MUCH deeper than this.
- Progression is entwined to skill system. - Unlimited suits is entwined to the "Role" progression that is entwined to the skill system. - Unlimited suits affects market system - There is no indication of a logistical chain to supply stuff besides "fully operational item" salvage - Unlimited suits may be market breaking, may lead to fiscal irresponsability, may lead to lack of strategy, that may lead to a lack of cohesion of groups , that may lead to a breaking on the social aspect of New Eden. - Unlimited suits may be a game breaking experience like WoW, where a Lvl 100 character can-¦t be killed by 100 Lvl 1 chacarcters. - Unlimited suits is entiwned with monetization
- Overall game experience is entwined to progression
If it goes the WoW way where i have a class, i-¦m max lvl on a class, and my suit alone is stronger that a fully equipped low level player, that-¦s a game experience that i feel it goes against New Eden and things like Ibis Fleet where i can take 10 - 50 day 1 players in free starter noobships and kill veteran people that played for 5 years in bigger ships.
The market cycle of Mine - Build - Destroy is a fundamental aspect of the New Eden universe, it generates player conflitct to secure places to gather the basic building items, it generates player interaction to make cartels like OTEC to play with universal prices, and would be an excellent feature to implement on a FPSMMORPG.
Shooting without meaning other than the shooting itself have it-¦s public, and it-¦s a valid gamestyle like any other, but for this kind of experience, personally i would go for TF2 that is a lot of fun. A lot of the feedback from players here and in other places, is about persitency. Persistency gives meaning, gives a reason to continue playing, to invest time and money on a game, to play it for years and years no matter how many games are launched.
To have persistency, we would need something to fight for (piece of land - pretty flag - resources (Plantary Interaction) - contracts (EVE players) - stuff) and spend a lot of money and manhours of cohese groups to maintain-conquer-retake. When Dust was presented in 2008-9, all i could think of was "Holy ****, we-¦re having a Xcom/ Masters of Orion / Civilization / Heroes of Might and Magic / Starcraft strategy game like EVE, but with units being played by real players! That-¦s awesome!" All the Warbarge command room pictures gave the impression that i could be a Commander from my kickass flagship, sending people to their deaths, justified or not, like the Broodwars intro trailer, watching they fight among themelves. While i manage supply lines, equipment storage, financial managment and planetary construction (that has to be built, can be conquered or destroyed), all this integrated with Capsuleers walking on the station enviorment and watching the things too. I don-¦t know any game in the market or on the oven or on the planning board that works like this, and if anyone does, please let me know and i-¦ll go play it right away.
Shooting people with a role unlimited suit, salvaged only equipments, in a non persistent world, may be fun, but is not New Eden.
Iron Wolf Saber wrote: -More like he's scared in a corner. It didn't help people threw rotten tomatoes at him on the first day. Not everyone is a Ratti being awesome on day one of doing the whole communication loop.
The flaws on the choice of place and time of the presentation were already discussed. CCP dropped the ball on this one, a shame the tomatoes went to the front line guy instead of the managment.
Iron Wolf Saber wrote: -Version 2.0 believe it or not is still more closely aligned with new eden than most people dare imagined. Case in point there is still nothing stopping an idiot making a shield tanked amarrian heavy using anti infantry caldari weaponry and scout modules against matari vehicles.
Long paths to get one item to change paths to get another item was discussed to exaustion already, several models that coinicide with your compromise also.
I-¦m all in favour of an auto-path for newbies, but i want manual overide to make my own choices, even "idiot" ones.
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Natu Nobilis
DUST BRASIL S.A Dark Taboo
548
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Posted - 2014.06.23 23:29:00 -
[39] - Quote
Iron Wolf Saber wrote: -It is also the community's responsibility to mature and respectful to the developers; I poured through some of the feedback and most of the crap I read was not feed back; most of it was attacks against the developer himself and not even constructively going against the idea either.
I agree, but... internet.
Iron Wolf Saber wrote: As for the salvage game mode CCP Wolfman is looking for feedback specifically on how that will play out, CCP Z is not responsible for game modes; nor is this economic model to launch with is his idea in entirety as well. Right now the reason why CCP Z is likely not talking anything about progression is that it is a system that can get trashed easily over and over again. The system he is currently working on is something that needs its backbone done first, secondary market. You have to remember CCP Z's primary task is the economy. Progression is a deep part of it, as a player grows so does their taste in products.
Explained earlier on the Overall game experience is entwined to progression
Iron Wolf Saber wrote: Also if you want to avoid emotional ranting avoid thinking works and emotional envokers. The whole HTFU thing was oxymoronic enough.
I-¦m very very sorry for the frontline person that is dealing with the public, but if a company uses a person without the social skills to handle the PR problem, it-¦s a bad managment decision. If the development team say they want feedback, and then disappear at the first sign of trouble, it-¦s a bad PR move.
Professional behaviour. I know and am very greatful that they have absolutely no obligation to even talk to us, but once they decided to do it, there are certain things that will unfollow.
And again, no beef against Julian the person. I played NFSW and had a lot of fun with it, i-¦m sure he know his way on the monetization and am looking foward to it, but it-¦s important to know the universe rules and it-¦s translations prior to implementing your own language on a foreing culture.
Again, managment.
CCP have an AWESOME staff with a bunch of tech wizards (or had, i think MC Peanut was on the last round of cuts), and i-¦ve seen a lot of progression in EVE since 2007, i just hope the same level of improvements on communication-feedback-development-features is imported to Legion, because it sure didn-¦t on Dust.
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byte modal
106
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Posted - 2014.06.23 23:29:00 -
[40] - Quote
<3<3<3
Irony: Post #35
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11061
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Posted - 2014.06.23 23:53:00 -
[41] - Quote
IS THAT SKYBREAKERS A REFERENCE TO WORDS OF RADIANCE?!
Also love the way you describe the racial groups and their tenets.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Malkai Inos
Any Given Day
1435
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Posted - 2014.06.24 00:13:00 -
[42] - Quote
Iron Wolf Saber wrote:-Your first point lacks examples please iterate MUCH deeper than this. This is something that I can relate to so I'll take shot at it.
"BPO" suits. Through my time in EVE and interacting with its itemization, I've come to understand my character - the "I" - as something that is fundamentally distinct from whatever items "I" happen to use when interacting with this universe. The "I" is a combination of my ingame persona and my choices regarding his skills that define what he can and can't do or use.
Any frame, vehicle or ship is just another piece of gear that "I" may or may not use at any given time. It is merely a result of my characters immediate decisions and in no way constitutes a permanent or temporary representation of my character, the "I". It's just a thing, a tool. Not just from the point of me, the player interacting with the game, but also for my character interacting with the universe inside of the game.
What I know about CCP Zs system so far seems to dilute this distinction to attract players that are used to having characters that are primarily described by the sum of their class and their gear. To those players, while not necessarily permanent, their characters' gear is just as, if not more important a representation of their ingame character than anything else. WIthin such a system "I" am no longer Malkai Inos, a merc that specializes in logistics and usually uses a Cal logi suit to support the team but also has a cheap Assault fit. Within such a system "I" am a Logi, named Malkai Inos and if I, as a player, switch to an assault suit then "I" suddenly become an Assault named Malkai Inos.
I can totally understand why CCP Z thinks this model will attract more players that are unfamiliar with New Eden and allow them to easier identify with who they represent ingame, their "I". And he is probably right if this is his target audience.
But to me. It greatly compromises my ingame identity by reducing my character to a class; that is defined by a suit; that is defined by a value in the skill tree. My character is no longer a distinct entity but a role.
And lastly: I'm constantly asking myself: Who pays for and builds this complex high tech exoskeleton just to hand to me so I can be a logi? Why is everything on my suit forever gone once I die but the contraption holding all these items is permanent and inexhaustible?
That was way longer than I expected so here comes the rest as condensed as possible:
Soft-locking progression: Basically your OP. I agree that new players need more guidance in the skilltree and like the certificate idea. But every bought skill should be a choice, rather than a designation. The final decision must be with the user and he must not be impeded by making certain decisions harder to make just because they don't fit in with some pre-defined "role"
Respecs: As explained in the suit part above my skill set up is is one of the two core foundations of who my character is. The ability to change my skills after the fact is equal to changing my in-game "I" on a whim. Only a persistent tree enables a persistent identity of a character as I see it.
A progression system that that is designed with a re-specialisation feature in mind is thus incompatible with New Eden especially when compared to the EVE tree which, while punishing if used without required knowledge or guidance, is a paramount example of a persistent skill tree that remains fair. I can elaborate on further reasons on why a persistent progression is needed in New Eden which include balance, economy and overall gemplay if asked, but i'll restrain myself to the "consistent with New Eden" part.
That's it for now.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
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Posted - 2014.06.24 00:25:00 -
[43] - Quote
Maken Tosch wrote:Iron Wolf Saber wrote:True Adamance wrote:
Lets be honest IWS I was going down the CCP set certificates paths until a more veteran player suggested I scrap all that they told me to think I thought I knew.......
Veteran Players are not New Players. They don't suffer from hopelessness of being absolutely confused by a game that has proven to be a bigger enemy than the actual enemies. This is true. But even veteran players had to start somewhere. We were completely confused over 2 years ago when we started in closed beta. But the system was different back then and things evolved over time as we adapted to those changes. New players on the other hand don't have the luxury of such experience. They don't understand how everything got to where it is and why this or that is happening. This is what NPE is for and the certificate system (or ISIS as an alternative) is an important first step in helping those New Players to at least survive the first week of gameplay while they learn to get a handle of things. Some players can catch on without any help but not all players are like that. Some players just need a sign to point them in the general direction to get started and the rest they can handle by themselves.
Really? I found it to be quite easy tbh (seeing as though I played EVE before, I had an idea of how it already worked so.....).
Anyways, We've really been saying the same things over and over, but it's good to do that, so Z will remember (if he's hopefully reading these, which I'm just going to assume he is), and realize that we're serious. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2014.06.24 00:29:00 -
[44] - Quote
Malkai Inos wrote:Iron Wolf Saber wrote:-Your first point lacks examples please iterate MUCH deeper than this. This is something that I can relate to so I'll take shot at it. "BPO" suits. Through my time in EVE and interacting with its itemization, I've come to understand my character - the "I" - as something that is fundamentally distinct from whatever items "I" happen to use when interacting with this universe. The "I" is a combination of my ingame persona/behavior and my choices regarding his skills that define what he can and can't do or use. Any frame, vehicle or ship is just another piece of gear that "I" may or may not use at any given time. It is merely a result of my characters immediate decisions and in no way constitutes a permanent or temporary representation of my character, the "I". It's just a thing, a tool. Not just from the point of me, the player interacting with the game, but also for my character interacting with the universe inside of the game. What I know about CCP Zs system so far seems to dilute this distinction to attract players that are used to having characters that are primarily described by the sum of their class and their gear. To those players, while not necessarily permanent, their characters' gear is just as, if not more important a representation of their ingame character than anything else. WIthin such a system "I" am no longer Malkai Inos, a merc that specializes in logistics and usually uses a Cal logi suit to support the team but also has a cheap Assault fit. Within such a system "I" am a Logi, named Malkai Inos and if I, as a player, switch to an assault suit then "I" suddenly become an Assault named Malkai Inos. I can totally understand why CCP Z thinks this model will attract more players that are unfamiliar with New Eden and allow them to easier identify with who they represent ingame, their "I". And he is probably right if this is his target audience. But to me. It greatly compromises my ingame identity by reducing my character to a class; that is defined by a suit; that is defined by a value in the skill tree. My character is no longer a distinct entity but a role. And lastly: I'm constantly asking myself: Who pays for and builds this complex high tech exoskeleton just to hand to me so I can be a logi? Why is everything on my suit forever gone once I die but the contraption holding all these items is permanent and inexhaustible? That was way longer than I expected so here comes the rest as condensed as possible: Soft-locking progression: Basically your OP. I agree that new players need more guidance in the skilltree and like the certificate idea. But every bought skill should be a choice, rather than a designation. The final decision must be with the user and he must not be impeded by making certain decisions harder to make just because they don't fit in with some pre-defined "role" Respecs: As explained in the suit part above my skill set up is is one of the two core foundations of who my character is. The ability to change my skills after the fact is equal to changing my in-game "I" on a whim. Only a persistent tree enables a persistent identity of a character as I see it. A progression system that that is designed with a re-specialisation feature in mind is thus incompatible with New Eden especially when compared to the EVE tree which, while punishing if used without required knowledge or guidance, is a paramount example of a persistent skill tree that remains fair. I can elaborate on further reasons on why a persistent progression is needed in New Eden which include balance, economy and overall gemplay if asked, but i'll restrain myself to the "consistent with New Eden" part. That's it for now.
Oh god this |
Natu Nobilis
DUST BRASIL S.A Dark Taboo
549
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Posted - 2014.06.24 00:49:00 -
[45] - Quote
This is an AWESOME NPE.
Theory, practice, rewards, and social bonding.
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
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Posted - 2014.06.24 00:56:00 -
[46] - Quote
Natu Nobilis wrote:This is an AWESOME NPE. Theory, practice, rewards, and social bonding.
That's some old ****, and I still love it. Was talking to IWS while he was making it, and I realized that I made a although unpolished version, basically the same thing (he got the Vince thing from me :D). That is a Good ******* tutorial, and IWS did a good job making it, |
Natu Nobilis
DUST BRASIL S.A Dark Taboo
549
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Posted - 2014.06.24 01:07:00 -
[47] - Quote
Roger Cordill wrote: That's some old ****, and I still love it. Was talking to IWS while he was making it, and I realized that I made a although unpolished version, basically the same thing (he got the Vince thing from me :D). That is a Good ******* tutorial, and IWS did a good job making it,
I loved the drawings! Was this meant for Dust ? WHYYYYYY didn-¦t they implement it?
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Malkai Inos
Any Given Day
1439
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Posted - 2014.06.24 01:21:00 -
[48] - Quote
IWS,
While we're on the subject of general NPE, you should probably bring up this thread from a year ago when talking NPE with CCP. Despite its age it contains quite a few relevant ideas that might be applicable to Legion.
I will specifically highlight my own favourite idea.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
368
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Posted - 2014.06.24 02:13:00 -
[49] - Quote
Natu Nobilis wrote:Roger Cordill wrote: That's some old ****, and I still love it. Was talking to IWS while he was making it, and I realized that I made a although unpolished version, basically the same thing (he got the Vince thing from me :D). That is a Good ******* tutorial, and IWS did a good job making it,
I loved the drawings! Was this meant for Dust ? WHYYYYYY didn-¦t they implement it?
Blame the PS3 and CCP's inability to do jack **** on it (because PS3 is PS3). |
Killar-12
The Exemplars Top Men.
2883
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Posted - 2014.06.24 16:51:00 -
[50] - Quote
IWS is right, damn I've only said this twice...
Number 1 Consumer of Warp Core Stabilizers in EVE Online
Orbital Pilot (FW and PC) if you're interested just mail me
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