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721. how many broke tank drivers out there? - in General Discussions [original thread]
Grit Breather wrote: Only the Russiens have ever fielded a combat dropship (the Hind). No other nation has even considered it a useful direction. I think you misunderstand me, or are unaware of a whole class of military vehicle. Here's the...
- by Rhadiem - at 2012.07.22 23:43:00
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722. Tanks are underpowered - in General Discussions [original thread]
I'm an Eryx and Sagaris pilot, and do Proto SL stuff as infantry, and think when the R1 button glitchiness of the lock-on stuff with Swarm Launchers are working right, and I can get a lock and launch every single time I aim and the target is in ra...
- by Rhadiem - at 2012.07.22 23:37:00
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723. -Sigh- Crushed by Drop-ship at Spawn.. - in General Discussions [original thread]
Fivetimes Infinity wrote: Belzeebub Santana wrote: All this QQing all over AGAIN... They are FREE vehicles and they are PAPER THIN! Get an AV load out and "quit ur b!tchin'"! The complaints are perfectly valid. It's incredibly easy to ...
- by Rhadiem - at 2012.07.22 23:17:00
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724. -Sigh- Crushed by Drop-ship at Spawn.. - in General Discussions [original thread]
I agree that dropships killing teammates at spawn should be fixed, and it should with the fixes to spawning, I hope. But complaining about getting run over or squished by vehicles is like complaining about getting knifed or shot by a scout when y...
- by Rhadiem - at 2012.07.22 23:10:00
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725. Dust is not a one hitter quitter - in General Discussions [original thread]
+1 And if I may add.. endlessly ranting in team voice chat about things everyone knows are broken is NOT what team speak is for. We can't fix these problems, and we'd probably agree with you if you were cool about it. But, if people ask you to sh...
- by Rhadiem - at 2012.07.22 20:46:00
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726. how many broke tank drivers out there? - in General Discussions [original thread]
I can field 250k Sagaris and have over 5 million isk in the bank.. but that's because I love AV killing more than tank driving. (I leveled the Eryx first, and am hoping for a combat hover-ship soon) I also hate using the large turrets I'm train...
- by Rhadiem - at 2012.07.22 13:00:00
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727. All this endless Militia gear.. - in Feedback/Requests [original thread]
Interesting, is this theory or real CCP wording?
- by Rhadiem - at 2012.07.22 12:52:00
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728. All this endless Militia gear.. - in Feedback/Requests [original thread]
I'm starting to wish that people just started out without all this free gear. If you want to drive a tank.. train it. A dropship? train it. Swarm Launcher? train it! I'm ok with dropsuits and support modules, but endless bits of everything just ...
- by Rhadiem - at 2012.07.22 12:48:00
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729. War points - in Feedback/Requests [original thread]
Matthias Blackclover wrote: If you go into the Neocom and go into the social/chat tab there is a leaderboard section that will show your War Points. In the last build it did show your War Points in your character sheet but not this time for so...
- by Rhadiem - at 2012.07.22 12:41:00
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730. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
player mute is sorely needed. I had to leave the game due to a teammate nerd-raging about "beta feedback" on known broken issues tonight. He was so loud and domineering there was no shutting the guy up.
- by Rhadiem - at 2012.07.22 12:23:00
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731. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
Definitely needs to happen. It won't upset the different dropsuit types because it's available for all 3. If you want to dump SP into making your fat man jog a little faster, then go for it. My scout can too. 1-2% per level, 5-10% total would be...
- by Rhadiem - at 2012.07.22 12:15:00
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732. [Suggestion] Add total ISK cost to Fitting menu - in Feedback/Requests [original thread]
This is a good idea, then I can stop figuring it out and labeling all my vehicle fits with cost.. If you can restock from the menu, you should be able to see what they cost individually based off the prices charged from the restock option.
- by Rhadiem - at 2012.07.22 12:06:00
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733. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
Sessyllu Melcadra wrote: I heavily use the dropship as well. In comparison to poins, the pilot only gets 25 while the gunner gets 50. That gunner whouldnt be able to get as many kills without me moving the ship around with (great, but sometimes...
- by Rhadiem - at 2012.07.22 11:58:00
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734. War points - in Feedback/Requests [original thread]
Are war points showing up correctly in Character profile? I currently have zero. I've capped, killed, shot, exploded, squished and just about every other sort of activity that can be done in Dust, but apparently I don't have any. Is this a bug, o...
- by Rhadiem - at 2012.07.22 11:55:00
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735. [Feedback] Large Missile Turrets - in Feedback/Requests [original thread]
Feedback - Large Missile Turrets are a bad implementation. I'd much prefer them behaving like small turrets, but with higher damage or consistent high rate of fire. The 3 round burst seems weaker than the small turrets, or at least less effective.
- by Rhadiem - at 2012.07.22 11:48:00
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736. Vehicle Ownership Controls - in Feedback/Requests [original thread]
Mr Vito wrote: If you don't have the skill, you can't use it. I fully support this.
- by Rhadiem - at 2012.07.22 11:44:00
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737. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
gangsta nachos wrote: OMG I figured you EVE guys would understand the part about you the driver making the DECISION to hop out that is one of the favorite words on the forum. If the driver decides to hop out and someone decides to hop in his ta...
- by Rhadiem - at 2012.07.22 11:41:00
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738. Game type request: The Hunted (TF style) - in Feedback/Requests [original thread]
Debo Galaxy wrote: They wouldn't even have to be unarmed. Playing the unarmed "hunted", it gives you a whole other feel to things when you're unarmed and super fragile. It's not quite the same game if they can be a heavy, armed with forge ca...
- by Rhadiem - at 2012.07.22 11:25:00
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739. [Request] Detection range hotfix for vehicles - in Feedback/Requests [original thread]
Indeed, it would be nice to see a dropship you've been firing at with a Swarm Launcher, even if it's out of locking range, so you can track with it on it's return. Or see them missle sniping on top of towers, etc.
- by Rhadiem - at 2012.07.22 11:19:00
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740. [suggestion] Vehicle seats Force Switch - in Feedback/Requests [original thread]
I like this, and have a minor addition to it. For the lockout period, this should happen for new drops, as well as when you exit to jump out for something.. there should be a pilot-seat lockout for ~10 seconds each time. This way you can jump ou...
- by Rhadiem - at 2012.07.22 11:13:00
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