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21. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Whenever I ask a new player what suit he's running, the answer is "I've been using the medic." CCPs problem with providing more of these suits probably lies in the fact that they'd rather have players buying MLT BPOs instead of having a variety o...
- by Ren Ratner - at 2013.08.17 16:53:00
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22. Respec through Aurum? - in Feedback/Requests [original thread]
Crimson ShieId wrote: While I understand the need to balance certain weapons, vehicles, and dropsuits within the game, it seems like many of these attempts to balance a weapon, suit, or vehicle result in the item in question becoming useless or...
- by Ren Ratner - at 2013.08.17 01:07:00
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23. { request} Can you bring back omega boosters ? - in Feedback/Requests [original thread]
Full support to passive and active omega boosters. Anything that aids new players in getting up to 10 million or so SP at a decent pace is good for the game. Who cares if the vets get SP faster as well. One fitting can only be affected by so much,...
- by Ren Ratner - at 2013.08.16 22:11:00
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24. Isk skill - in Feedback/Requests [original thread]
Another skill that almost demands I dump SP into it because it clearly grants a significant advantage? No thanks. I'm still working on increasing my effectiveness in combat.
- by Ren Ratner - at 2013.08.15 17:17:00
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25. [Request] An Improved Vehicle Quota - in Feedback/Requests [original thread]
Exionous wrote: If you would like to skip my stories and get straight to the point, continue to the part with the hyphens. If you want all the details and want to know the crap I went through and see how closely related it is to your crap, kee...
- by Ren Ratner - at 2013.08.14 20:17:00
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26. "Fixing" Logistics Suits - in Feedback/Requests [original thread]
Why would Logis need anything changed?
- by Ren Ratner - at 2013.08.14 20:10:00
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27. [Requests] Corporate warehouse or transfer of things to members of corporation - in Feedback/Requests [original thread]
True Adamance wrote: I think what you really want is a sense of locality. Your location has meaning, the locations of your assets and markets mean things. Imagine only being able to deploy to systems with 8 jumps of your current clone, with IS...
- by Ren Ratner - at 2013.08.13 02:13:00
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28. Implement a voting system - in Feedback/Requests [original thread]
Or CCP could make the game they want to make.
- by Ren Ratner - at 2013.08.12 23:30:00
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29. the academy needs work - in Feedback/Requests [original thread]
Makes sense. The WP requirement should be greater.
- by Ren Ratner - at 2013.08.12 23:28:00
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30. Bonus ISK for joining a battle part of the way through. - in Feedback/Requests [original thread]
Some incentive to stay would be nice. I don't bother. Leave battle, search again, you waste less time.
- by Ren Ratner - at 2013.08.12 23:24:00
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31. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
It is quite annoying to turn a corner in an LAV, going full speed, only to be shot in the face by a blaster turret. Do they really have to be programmed to aim at the driver?
- by Ren Ratner - at 2013.08.12 23:22:00
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32. there are only 3 weapons???? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: A VR training area has been suggested before, and I think this would be a MUCH better idea. The last thing we need is even more weapons that can be used with no skillpoint allocation. With a training area, players could tr...
- by Ren Ratner - at 2013.08.12 23:10:00
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33. Squad equipment - in Feedback/Requests [original thread]
Excellent idea.
- by Ren Ratner - at 2013.08.12 17:51:00
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34. theres nothing wrong with fg - in Feedback/Requests [original thread]
A FG user on the ground is earning every kill he gets. Rooftop trolling should be countered rather than ignored. If you're getting blasted from rooftops, you need to get some snipers, or your own forge guns, to counter them. I've gotten plenty of ...
- by Ren Ratner - at 2013.08.12 17:30:00
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35. there are only 3 weapons???? - in Feedback/Requests [original thread]
Agreed. By not providing militia versions of every gun, new players are encouraged to skill into what they're comfortable with. I disagree with your opinions on the usefulness of the pistol and the viability of a forge gun in the hands of a newb....
- by Ren Ratner - at 2013.08.12 16:47:00
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36. [Request/Feedback] Grenades contact and Flux. - in Feedback/Requests [original thread]
Not to be rude but you're a douche. Cyrius posted an accurate reply and you responded in the manner of a spoiled child. I don't think you understand what the term "troll" means. Flux is intended to wreck infantry shields, thus the high damage at ...
- by Ren Ratner - at 2013.08.10 04:33:00
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37. mechs - in Feedback/Requests [original thread]
gargantuise aaron wrote: Mobius Wyvern wrote: gargantuise aaron wrote: I'm hoping they have jump boosters up to lie 3nd story of a biildig NO. Then you'd have BFRs, and those single-handedly killed Planetside. It doesn't have to be t...
- by Ren Ratner - at 2013.08.10 03:25:00
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38. [Petition] Reduce price of the Enforcer HAV's. - in Feedback/Requests [original thread]
Is the zoom the ONLY thing they have going for them? I haven't looked into Enforcers since I still have a massive skill gap before even considering skilling into them.
- by Ren Ratner - at 2013.08.09 19:15:00
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39. (Request) Terminal 'Firewall' - in Feedback/Requests [original thread]
It's already too easy to redline opponents, especially now that CCP has had the genius idea of completely eliminating Academy. Objectives are relatively easy to defend with any amount of teamwork. Your idea would decrease the value of hacking skil...
- by Ren Ratner - at 2013.08.09 19:01:00
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40. Can we please lock our vehicles - in Feedback/Requests [original thread]
Post in this thread. Try to keep feedback consolidated. A good thread with 100s of views/likes/responses is more likely to attract attention than lonely posts and you'll find that other players have already voiced your concerns. https://forums.du...
- by Ren Ratner - at 2013.08.09 18:56:00
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