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1461. Leave Strafe Speeds as Is - in General Discussions [original thread]
Skipper Jones wrote: Doc Noah wrote: I'm in a love - hate relationship with the new strafe On one hand, the game feels different, new almost. Playstyle is very fast paced now and changed how people play. More skill is involved (questionable...
- by Rei Shepard - at 2013.07.04 08:43:00
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1462. Aiming is now messed up. - in General Discussions [original thread]
Skipper Jones wrote: Rei Shepard wrote: Skipper Jones wrote: Before 1.2 I had no problems with aiming. Now, after the update, aiming is terrible for the Assault Scrambler Rifle. I have my sensitivity set to 0/0 and there is little to no d...
- by Rei Shepard - at 2013.07.04 07:26:00
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1463. Aiming is now messed up. - in General Discussions [original thread]
Skipper Jones wrote: Before 1.2 I had no problems with aiming. Now, after the update, aiming is terrible for the Assault Scrambler Rifle. I have my sensitivity set to 0/0 and there is little to no difference to what I had it set before. Hip fir...
- by Rei Shepard - at 2013.07.04 07:08:00
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1464. Sticky:Aiming and control system in general - in General Discussions [original thread]
I played a few matches yesterday and while i need to adjust to the new strafing speeds and getting blinded by my own scrambler rifle and having put the new options both to low and my resolution back to 720p. I gotta say there is quite a bit of im...
- by Rei Shepard - at 2013.07.04 07:00:00
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1465. Leave Strafe Speeds as Is - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-) CCP Wolfman ...
- by Rei Shepard - at 2013.07.04 06:47:00
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1466. CCP, thank you, thank you so much! (TAC AR and Scrambler rifle) - in General Discussions [original thread]
Cat Merc wrote: You removed this stupid green glow from the TAC AR and the yellow glow from the scrambler rifle! Now I can finally see what the hell I'm shooting at, instead of seeing a red dot and shooting hoping it hits. :) I dunno, i blin...
- by Rei Shepard - at 2013.07.04 06:27:00
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1467. Sticky:Aiming and control system in general - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4 wrote: Weird aim assist behavior / acceleration / strange nonlinearity is still here. I tried to aim ahead of enemy but the cursor seems to gravitate away from target. Also I tried to orbit a teammate standing still, can...
- by Rei Shepard - at 2013.07.03 09:05:00
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1468. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
I fiddled around with the plates last night and even while using the Amarr Assault Proto, i can barely fit 2 of them in my already limited 3/3 slot layout while having 92 Powergrid and 437 cpu and i am 15m SP purely into Infantry. I also see no u...
- by Rei Shepard - at 2013.07.03 08:37:00
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1469. Texture and effect settings? - in General Discussions [original thread]
Karl Koekwaus wrote: You can also just install a laptop SSD, works wonders. But even with a 7200RPM laptop HDD, i've got nothing to complaini about :) I followed some of those SSD installs + tests and they netted no increase in performance o...
- by Rei Shepard - at 2013.07.03 07:12:00
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1470. Texture and effect settings? - in General Discussions [original thread]
J3f3r20n Gh057 wrote: Better this than 480p on a ps3 game...I'm not sooooo hardcore to play a game on 480p in a full hd console. I don't remember playing this game in 720p anymore, thats how long ive put up with 1995 Dust graphics to at leas...
- by Rei Shepard - at 2013.07.03 06:42:00
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1471. omega booster! - in General Discussions [original thread]
reydient wrote: I have a thread in the request section of the forms: its concerns omega boosters both passive and " yet to be released " active . I would like to anyone who is in favor of having CCP bring back omega boosters, to sign the foru...
- by Rei Shepard - at 2013.07.01 12:32:00
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1472. Sticky:Aiming and control system in general - in General Discussions [original thread]
bolsh lee wrote: No response in this thread is sad, but what is even more disappointing is no aiming fix coming with 1.2 and a maybe on 1.3..... Obviously aiming in an FPS isn't priority to CCP so why even have this thread as a sticky... ...
- by Rei Shepard - at 2013.06.25 06:12:00
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1473. Is it time to reduce gamemodes from 4 to 2? - in General Discussions [original thread]
KingBabar wrote: We basically just have 2 gamemodes anyway, its "kill all the reddots" and "keep those letters blue".... Could we perhaps integrate Ambush OMS into Ambush, and Domination into Skirmish? This might reduce the player spread and ...
- by Rei Shepard - at 2013.06.24 12:34:00
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1474. Sticky:Aiming and control system in general - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: This post is meant for CCP devs. Please forward to relevant parties. I was digging around the internets about mouse lags in Unreal Engine 3, and it seems that Dust 514 doesn't suffer from this problem alone. Her...
- by Rei Shepard - at 2013.06.24 06:36:00
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1475. Strategic whining? - in General Discussions [original thread]
Fredrikson Revel wrote: Syther Shadows wrote: do you really want to get your fav class buffed (then ccp would have to nerf the class...) .... Trust me you don't want ccp to nerf anything remotely close to your class because it will bec...
- by Rei Shepard - at 2013.06.21 04:42:00
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1476. Sticky:Aiming and control system in general - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: Rei Shepard wrote: 5aEKUXeRJGJ27kCDnDVYak4q wrote: I'm so gonna try this What does that actually do ? PC to PS3 input, adjustable like Eagle Eye, according to some users (from their forums) it is smo...
- by Rei Shepard - at 2013.06.20 13:08:00
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1477. Sticky:Aiming and control system in general - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak4q wrote: I'm so gonna try this What does that actually do ?
- by Rei Shepard - at 2013.06.20 09:25:00
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1478. Why do you wear proto suits in instant battles? - in General Discussions [original thread]
XeroTheBigBoss wrote: Rei Shepard wrote: DJ JazzyJeff311 wrote: I always joke and laugh at the people who wear proto suits in instant battles. I had assumed for the longest time that it was because they had low self esteem or they couldn'...
- by Rei Shepard - at 2013.06.20 08:04:00
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1479. Why do you wear proto suits in instant battles? - in General Discussions [original thread]
DJ JazzyJeff311 wrote: I always joke and laugh at the people who wear proto suits in instant battles. I had assumed for the longest time that it was because they had low self esteem or they couldn't get over a 1.0 K/D without them. But it seems...
- by Rei Shepard - at 2013.06.20 07:34:00
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1480. Scrambler Rifle - OVERPOWERED - in General Discussions [original thread]
Aesiron Kor-Azor wrote: KAGEHOSHI Horned Wolf wrote: In the 2 seconds it takes to charge, the assault rifle can deal 850 damage. 34 damage x 750 RPM / 60 = 425 per second x 2 = 850 for 2 seconds Your argument is bad, it is still outclassed...
- by Rei Shepard - at 2013.06.20 06:51:00
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