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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hunter Fencen
ROGUE SPADES EoN.
8
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Posted - 2013.07.03 22:57:00 -
[31] - Quote
I'm just gonna diregard any caldari opinions on this as this favours them hugely so they're gonna want to keep it
It was fine you weren't complaining before so why defend it now? Back to 1.1 strafing |
Alldin Kan
Imperfects Negative-Feedback
325
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Posted - 2013.07.03 22:58:00 -
[32] - Quote
DUST Fiend wrote:Alldin Kan wrote:Before 1.2, the additional plates hit strafing hard.
While I used the Minmatar Logi back then when the proto had 5.3 movement speed, I made a fit with 500 armor and even though I still had much higher MS than the Heavy (stats on fitting screen), strafing was far slower than the heavy's base strafing speed. Now in 1.2 I tested a fit with 516 armor and 4.51 MS (base is 5.0 MS) and I got to still move faster than the heavy. In relation to Shields vs Armor though, do you think that the new strafing speed favors armor as equally as it favors shields? Do you use only basic plates on your test fit, or did you use the new plates to get better speed (since apparently they screw with the stacking penalties) Also, do you feel that being able to quickly hop side to side is fine as is? If so, why do you feel that it's preferable to having say a slight restriction to rapid back and forth strafe through a slight stamina cost to change directions, or a slight acceleration / deceleration when changing directions.
Yes. |
Telcontar Dunedain
Internal Error.
496
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Posted - 2013.07.03 23:12:00 -
[33] - Quote
Hunter Fencen wrote:I'm just gonna diregard any caldari opinions on this as this favours them hugely so they're gonna want to keep it
It was fine you weren't complaining before so why defend it now? Back to 1.1 strafing
Actually people have been pissed about this for 8-9 months when they nerfed movement speeds.
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xjumpman23
Royal Uhlans Amarr Empire
382
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Posted - 2013.07.03 23:16:00 -
[34] - Quote
Telcontar Dunedain wrote:Hunter Fencen wrote:I'm just gonna diregard any caldari opinions on this as this favours them hugely so they're gonna want to keep it
It was fine you weren't complaining before so why defend it now? Back to 1.1 strafing Actually people have been pissed about this for 8-9 months when they nerfed movement speeds.
This was the principle concern AUG-NOV |
Colonel Killar
DUST CORE DARKSTAR ARMY
97
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Posted - 2013.07.04 00:53:00 -
[35] - Quote
Icy TIG3R wrote:So many terribad opinions.
This strafing speed is the first step to making the game feel fluid and fun just like it used to be Replication and prior, before Open Beta came around and garbo players started complaining that they sucked.
First step to balancing as well. I was from open beta and it seemed good then. But Uprising hits and everything feels slow and now 1.2 come and puts a little bit more speed and smoothness into the game. just a fix to armor and vehicles and then |
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CCP Wolfman
C C P C C P Alliance
507
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Posted - 2013.07.04 01:26:00 -
[36] - Quote
Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman |
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LT SHANKS
Amarr Templars Amarr Empire
73
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Posted - 2013.07.04 01:29:00 -
[37] - Quote
Strafe speed is fine and does seem more fluid. However, my Heavy's turn speed often cannot keep up with strafers in a CQC scenario.
I am not saying to needlessly buff the HMG or anything of the like. I'd just like an increase in turn speed; that is all. |
loumanchew
Ametat Security Amarr Empire
43
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Posted - 2013.07.04 01:29:00 -
[38] - Quote
But...but.. but there's something wrong with my shotty! |
Anuliadon Gortusk
Hellstorm Inc League of Infamy
32
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Posted - 2013.07.04 01:44:00 -
[39] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman If you play your own game you know there was a drastic change...but i like it so |
Colonel Killar
DUST CORE DARKSTAR ARMY
98
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Posted - 2013.07.04 01:44:00 -
[40] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman WOW! also speaking of all caps will the Chat channels get fixed? from being all caps? |
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Himiko Kuronaga
SyNergy Gaming EoN.
731
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Posted - 2013.07.04 01:47:00 -
[41] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
I've heard that before.
How bout you performance me up some better aiming while you're at it? |
Cat Merc
Oculus Felis
1652
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Posted - 2013.07.04 03:03:00 -
[42] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
Two things: One, in third person mode, moving in all directions results in the same speed. Before 1.2, moving backwards made you move at snail's speed, and sideways at a lower speed.
Two, the reticule size doesn't change between forward and sideways. If strafing was at the same speed as before, then the reticule would change in size. But it doesn't, it stays constant from forward movement to sideways movement. I remember for a fact it changed before. If you don't believe me find Dust 514 footage, JonnyPew would be a good source I think.
Do you guys really QA or do you just open Dust 514, load up a game, and if it doesn't crash you say "Good enough"? |
Green Living
0uter.Heaven
483
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Posted - 2013.07.04 03:07:00 -
[43] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:Green Living wrote:Fused Locus Grenade, get good. I don't want to live on this planet anymore Yeah, my eyeballs bled a little.
Glad someone was amused. |
Cat Merc
Oculus Felis
1652
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Posted - 2013.07.04 03:09:00 -
[44] - Quote
Alldin Kan wrote:Cat Merc wrote:Strafe speed only further buffed shield tankers, who were already better in every way than armor tankers. This was just the straw that broke the camel's back. Armor tankers got buffed by new strafe, if anything it's the shield energizer that's making shields superior to armor in terms of survivalbility. Lets see. Before 1.2, strafe speed was the same, no matter how many plates you put on.
Now it depends on your walking speed. So armor tankers are now slower instead of being the same.
I just destroyed your argument :) |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
25
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Posted - 2013.07.04 03:10:00 -
[45] - Quote
What you guys are seeing is actually kbm support . |
DUST Fiend
OSG Planetary Operations Covert Intervention
4387
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Posted - 2013.07.04 03:11:00 -
[46] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman Oh snap, I got owned.
I'll make sure to record and watch to be sure :p Feels like lots more hopping back and forth is going on. Guess it's back to messing with sensitivity |
Cat Merc
Oculus Felis
1652
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Posted - 2013.07.04 03:16:00 -
[47] - Quote
Nope. I just timed strafing and moving forward. Both got me to the same place from the same place, in exactly the same time. This was not true before Uprising 1.2. |
Michael Arck
sephiroth clones General Tso's Alliance
72
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Posted - 2013.07.04 03:18:00 -
[48] - Quote
Yep finally had a chance to play today (man they have fast internet but the customer service is another story), and it felt good. Real smooth... |
The Cobra Commander
Bojo's School of the Trades
51
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Posted - 2013.07.04 03:19:00 -
[49] - Quote
Cat Merc wrote:Nope. I just timed strafing and moving forward. Both got me to the same place from the same place, in exactly the same time. This was not true before Uprising 1.2.
No no your timer is wrong...remember it's better performance. |
Cat Merc
Oculus Felis
1654
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Posted - 2013.07.04 03:20:00 -
[50] - Quote
The Cobra Commander wrote:Cat Merc wrote:Nope. I just timed strafing and moving forward. Both got me to the same place from the same place, in exactly the same time. This was not true before Uprising 1.2. No no your timer is wrong...remember it's better performance. Maybe Dust's better performance made my timer run at a higher frame rate O_O |
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DUST Fiend
OSG Planetary Operations Covert Intervention
4387
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Posted - 2013.07.04 03:26:00 -
[51] - Quote
Cat Merc wrote:The Cobra Commander wrote:Cat Merc wrote:Nope. I just timed strafing and moving forward. Both got me to the same place from the same place, in exactly the same time. This was not true before Uprising 1.2. No no your timer is wrong...remember it's better performance. Maybe Dust's better performance made my timer run at a higher frame rate O_O Yea I have full normal movement forward back left and right, no slow down. This is true both first person and third person. |
Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2013.07.04 03:27:00 -
[52] - Quote
Aisha Ctarl wrote:I'm an Amarr Assault. Prior to 1.2 consistently got scores of 32/4, 21/0, 17/2, etc. Post 1.2 - 6/6, 9/12, 1/11 - yeah CCP screwed the game over with the new strafe speeds.
#deathtothestrafe Sweet tears from scrambler rifle users,more tears please i want more! |
IRON PATRIOT 1
Kinsho Swords Caldari State
9
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Posted - 2013.07.04 03:36:00 -
[53] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
I was going to say if you used the shotgun b4 1.2 you would notice straffing is the same. The only problem I have with straffing is I have to pull out my sidearm to finish someone off which I cant do cause I'm a logi . |
bolsh lee
Ahrendee Mercenaries Omega Commission
223
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Posted - 2013.07.04 03:39:00 -
[54] - Quote
Quit crying straffing/speed in general is fine....
FFS Post Uprising movment is too sluggish so no one is able to aim people QQ.. Now Dust is actually heading in a positive direction and now its to fast you cant aim ? So you continue to ***** ?
We all knew performance was hurting us all pre 1.2, the majority have praised this patch and love the feel, be it the speed or performance increase..
Those QQing, you are a minority (per the last 17hrs)
Where is Snake when you need him... "Adapt or Die" |
Alldin Kan
Imperfects Negative-Feedback
326
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Posted - 2013.07.04 03:40:00 -
[55] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
Proof that CCP doesn't know how to play their game well enough to know what's changed. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1771
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Posted - 2013.07.04 04:05:00 -
[56] - Quote
Alldin Kan wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman Proof that CCP doesn't know how to play their game well enough to know what's changed.
For the first time ever I agree with an IMP.
How are we supposed to trust Devs to fix this game if they don't even know whata different between builds? I recant my earlier statement, CCP is lieing to us.
Now I want a respec since the flavor of the month is here to stay. |
crazy space 1
Unkn0wn Killers
1415
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Posted - 2013.07.04 04:15:00 -
[57] - Quote
Aeon Amadi wrote:Alldin Kan wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman Proof that CCP doesn't know how to play their game well enough to know what's changed. For the first time ever I agree with an IMP. How are we supposed to trust Devs to fix this game if they don't even know whata different between builds? I recant my earlier statement, CCP is lieing to us. Now I want a respec since the flavor of the month is here to stay. welcome to the club! It's completely crazy they way they are treating this game isn't it? |
Cat Merc
Oculus Felis
1660
|
Posted - 2013.07.04 04:18:00 -
[58] - Quote
crazy space 1 wrote:Aeon Amadi wrote:Alldin Kan wrote:CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman Proof that CCP doesn't know how to play their game well enough to know what's changed. For the first time ever I agree with an IMP. How are we supposed to trust Devs to fix this game if they don't even know whata different between builds? I recant my earlier statement, CCP is lieing to us. Now I want a respec since the flavor of the month is here to stay. welcome to the club! It's completely crazy they way they are treating this game isn't it? Indeed. |
Rei Shepard
Spectre II
354
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Posted - 2013.07.04 06:47:00 -
[59] - Quote
CCP Wolfman wrote:Hi guys,
There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-)
CCP Wolfman
I dunno man, ive not played in a month or so and comming back in an amarr Assault suit with 401 ish Armor i can strafe faster then i can run forward, it feels like i am on ICE! Played a couple of games and i am pretty impossible to hit until they start chucking Fused Nades at me out of frustration, then it was exit que for me really fast :/
I like strafing on Ice :)
You Definatly fixed allot of aiming issues due to low performance and this strafing speed as KBM user benefits my playstyle tremendously, i folded a 6 man squad singlehandly in cqc gunfight using some figure scating inbetween them like a pro combined with 4 Headshots..before this fix placing a headshot aimed in cqc was like moving trough mud, combined with fast drying cement while being shackled to the floor with chains to hold down a planet thats being sucked into a black hole.
Now, its AIM and BAM..headshot, though i still am gonna need a couple of days to get used to this completely.
Time for me to come out of the MCC retirement Home Camp.
PS: did i mention i like strafing on Ice? |
D legendary hero
Strong-Arm
270
|
Posted - 2013.07.04 07:28:00 -
[60] - Quote
Icy TIG3R wrote:Only the scrubs with no gun game at all are complaining. Please tell them to **** off.
Yeah, it hurts when your SP can't carry you. But in the end it all comes down to getting good.
So, GG.
i wish this was true, but even trying to aim using the HMG people are too fast and the game mechanics through off the aim
https://forums.dust514.com/default.aspx?g=posts&t=90028&find=unread |
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