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21. scanner sweeps? - in General Discussions [original thread]
Kray Dytt wrote: Great idea this! Possibly a mobile deployable scanner (equipment) could also be an option...? Dropped like a nanohive or uplink, it actively scans the area it is in and transmits the info to all friendly mercs (untill destroye...
- by Red Dot 24601-HA - at 2013.03.01 00:43:00
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22. scanner sweeps? - in General Discussions [original thread]
I like the original scan idea but think the scan should only last 20 to 30 seconds at most. it Should have a huge area of effect but not reveal the whole map. The ECM could counter the scan, disable the overhead map so orbitals cant be called in...
- by Red Dot 24601-HA - at 2013.02.27 23:38:00
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23. Praying to a false orbital god and why I hate corporations - in General Discussions [original thread]
This may seem like a shameless recruitment pitch, but Check my corp out. We are not political at all. We just want to have fun while playing and playing with randoms can be frustrating. I hate redlining the enemy. It isn't any fun and if my team d...
- by Red Dot 24601-HA - at 2013.02.21 21:39:00
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24. Spam Mail?!? - in General Discussions [original thread]
General John Ripper wrote: looks like people are starting to run out of combat related things to QQ about. Nerf the mail system!!!!
- by Red Dot 24601-HA - at 2013.02.20 21:18:00
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25. Spam Mail?!? - in General Discussions [original thread]
So a couple of my corp mates and myself recieved a junk mail last night. Apparently planetary response organization thinks its cool to spam random people and then threaten them to join their alliance. Can I be put on the no call list please? Or ca...
- by Red Dot 24601-HA - at 2013.02.20 18:02:00
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26. If you are going to add spin up time to HMG, mass drivers normally has a rotatio... - in General Discussions [original thread]
Not sure the range on the HMG is a problem. I think its the fire rate. if I throw 2.5 times as many bullets in your direction than you do with an AR chances are I am going to hit you a couple times...The mass driver can shoot what 4-6 grenades in ...
- by Red Dot 24601-HA - at 2013.02.17 17:18:00
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27. AR's sound - in General Discussions [original thread]
Yes sir they had changed the sounds fro everything and it all sounded great. However there were some issues with game stability afterward so they reinstalled the old version until they find the problem then the new one will come back. The AR sound...
- by Red Dot 24601-HA - at 2013.02.17 17:10:00
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28. The meanning behind some of our names. - in General Discussions [original thread]
Red Dot is what the enemy looked like in mag and were often referred to as... red dots. 24601 is from Les Miserables and is the prisoner number for the main character. I thought it made it seem like this was red dot clone number 24601...HA is kind...
- by Red Dot 24601-HA - at 2013.02.16 17:37:00
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29. Serious imbalance with ISK and OBs - in General Discussions [original thread]
The OBs are here to stay. CCP will leave the warbarge strikes for players that don't have eve side support. Eve compliments the game just as dust compliments eve but both can be played with out the other. I think when the squads go to 6 man squads...
- by Red Dot 24601-HA - at 2013.02.13 23:00:00
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30. Nerf the Gallente Heavy!!! - in General Discussions [original thread]
CCP fix the friggn' spawn points in planetary conquest! I keep spawning on the opposite side of the planet! With no red dots anywhere nearby! Half the time I end up falling off of a cliff or drowning in a lake on my way to the front line.... end ...
- by Red Dot 24601-HA - at 2013.02.06 23:10:00
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31. Nerf the Gallente Heavy!!! - in General Discussions [original thread]
I don't get it...I just downloaded this game and I was expecting something a little different. All of the suits are the exact same thing except the heavy. But whats the point in using it when you cant even move because its so slow and the HMG just...
- by Red Dot 24601-HA - at 2013.02.06 04:57:00
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32. stats should have been wiped for open beta? - in General Discussions [original thread]
Furley, Those of us in the closed beta were rewarded by CCP with a 12 day headstart. It really isn't that big of a deal. Dust is deep and bad sp management can make your progress a little slower than it has to be. Take the time to really think ab...
- by Red Dot 24601-HA - at 2013.01.30 21:45:00
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33. a heavies tirade against nerfing, and reason why - in General Discussions [original thread]
I think the heavies fill their role really well. I use scout, assualt, and heavy suits. I use what is needed at the moment. The heavy is great for holding a position and defending with a squad helping with repairs, ammo, spotting, and backup. The ...
- by Red Dot 24601-HA - at 2013.01.28 18:40:00
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34. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
Just want to say that it is AIM ASSIST not auto aim. Auto aim is what metal gear online had. The aim assist in this game is weak. and no MAG did not have aim assist! Stop blaming your failure on others...
- by Red Dot 24601-HA - at 2013.01.27 18:17:00
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35. iReport! Corp leaders and officers: How do you set your recruitment standards? - in General Discussions [original thread]
All corps have their own requirements. As for S.e.V.e.N. We will accept anybody that is respectful to fellow corp members and their opponents. We play to have a good time and are willing let anybody join in on the fun. However if you don't mesh wi...
- by Red Dot 24601-HA - at 2013.01.25 22:36:00
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36. Introductions 2.0 - in General Discussions [original thread]
Hey, I am Red Dot. i got my first taste of video games with the Atari 2600 and my first shooter was called Outlaw I think....There were 2 cowboys on either side of a cactus and the first one to shoot through and hit the other one wins. I have bee...
- by Red Dot 24601-HA - at 2013.01.23 22:19:00
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37. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
What f we follow Eve's example and go with a time based skill progression? the cap no longer matters. Or have skills set to be learned in the queue and then turn down the rewards a lot so that the little sp you gain in battle gets put towards the ...
- by Red Dot 24601-HA - at 2013.01.22 23:31:00
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38. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
I really had no problem with the SP cap. I hardly ever hit it honestly as I usually only get to play 1 to 2 hours at a time and often times not ever day. I can understand why some people that have nothing else to do would hate the cap because it m...
- by Red Dot 24601-HA - at 2013.01.22 19:39:00
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39. CCP can we please get official confirmation of whether open beta will be a new b... - in General Discussions [original thread]
The press release for the open beta said that there were some big things gonna be happening in the next couple weeks and months. I think they have to do something different though because in my opinion Ambush Sucketh at the moment and I can't see ...
- by Red Dot 24601-HA - at 2013.01.16 01:46:00
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40. New Blog: Use ISK as a Motivator - in General Discussions [original thread]
The payout should definitely favor the winner. SP should be earned in every battle whether you win or lose even corp battles. ISK should be higher for the winner but not completely eliminated for the loser in pub matches. We are Dust mercs that fi...
- by Red Dot 24601-HA - at 2013.01.11 16:48:00
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