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281. Came back for Uprising - in General Discussions [original thread]
KalOfTheRathi wrote: Was it so important to post the subject line only? Glad you came back, see you in battle. I didn't read this post because I read the other one. I accidentally a post? Forum gave me an error so I posted again.
- by RedRebelCork - at 2013.05.07 13:58:00
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282. Came back for Uprising - in General Discussions [original thread]
Hadn't played in several months. Some feedback after playing a couple hours of the new patch: Good: 1. New UI is nice, the character selection screen alone was very encouraging. Looks very polished. 2. The skill tree screen is MUCH better than pr...
- by RedRebelCork - at 2013.05.07 12:06:00
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283. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
knght mare wrote: in eve all you start off with is a small ship the worst gun and mining laser you then have to earn new skills so you can buy new ships and weapons you get some ships from the training missions after that you're on your own. in...
- by RedRebelCork - at 2012.12.03 09:23:00
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284. 16 vs 16 begins to be annoying... - in General Discussions [original thread]
KingBabar wrote: The game is named Dust 514. Ever wondered what the 514 is? Could it be 256 vs 256 mercs + 1 vs 1 Evetard in orbit? In wich case we would have MAG numbers times two + two. My first thought when i heard about the game als...
- by RedRebelCork - at 2012.12.01 17:29:00
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285. 16 vs 16 begins to be annoying... - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: How is the game Gǣmassively multiplayerGǥ? DUST 514 takes place in the massive, persistent EVE Universe, which has been thriving for nearly ten years, contains hundreds of thousands of EVE Online players, and spans th...
- by RedRebelCork - at 2012.12.01 10:51:00
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286. Opinions here - in General Discussions [original thread]
My opinion: it is too slow. Infantry combat needs a slight speed boost, sometimes i feel as though we're fighting underwater. I know we're wearing armoured suits that weigh us down but surely there must be servoes and hydraulics to not only augmen...
- by RedRebelCork - at 2012.12.01 10:37:00
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287. Time Zones - in General Discussions [original thread]
skinn trayde wrote: RedRebelCork wrote: You can also google: 'UTC Time' and google tells you exactly what time it is right now in UTC time. This is true, however I just wanted to create a simple resource for advance planning :-) Rightl...
- by RedRebelCork - at 2012.11.30 10:25:00
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288. Time Zones - in General Discussions [original thread]
You can also google: 'UTC Time' and google tells you exactly what time it is right now in UTC time.
- by RedRebelCork - at 2012.11.30 09:10:00
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289. No incentive to use the repair tool to heal team mates. - in General Discussions [original thread]
KingBabar wrote: Its been taken off now due to some kids exploiting it and crashing their vehicles and fixing them again. These guys got lots and lots of skillpoints, usually behind the redline. CCP will implement the points again once they've...
- by RedRebelCork - at 2012.11.29 16:36:00
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290. Dust Beta Event: Friendly Fire On - in General Discussions [original thread]
Daddrobit wrote: RedRebelCork wrote: Tony Calif wrote: MAG friendly fire was 50% not full friendly fire. Also Meode, Ice has a point. While you have a bigger gun, 2 breach forge in the back is game over for any tank. I like the warriors ...
- by RedRebelCork - at 2012.11.29 16:09:00
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291. Dust Beta Event: Friendly Fire On - in General Discussions [original thread]
Tony Calif wrote: MAG friendly fire was 50% not full friendly fire. Also Meode, Ice has a point. While you have a bigger gun, 2 breach forge in the back is game over for any tank. I like the warriors game of "bobble-tank" though. Much better t...
- by RedRebelCork - at 2012.11.29 12:11:00
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292. Mislead or not ready? - in General Discussions [original thread]
Bojo The Mighty wrote: KAGEHOSHI Horned Wolf wrote: What is it about the gameplay of this trailer that you want in Dust? People are always saying the trailers look cooler, but won't say any specifics about what's in the trailer that they wan...
- by RedRebelCork - at 2012.11.29 10:07:00
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293. Tank battles now and before - in General Discussions [original thread]
To be fair, historically speaking that's an accurate depiction of armoured warfare between AFVs of comparable performance. Most MBTs will affectively destroy/neutralise eachother on the first shot. Whoever lands the first blow is likely to come ou...
- by RedRebelCork - at 2012.11.29 09:57:00
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294. dust514 = mmofps? - in General Discussions [original thread]
To answer this question we need to define an MMOFPS. We all know what constitutes an FPS, but what puts the MMO into an MMOFPS? If it's player count then this 'MMOFPS' has less players per battle than many traditional FPS games. So that can't b...
- by RedRebelCork - at 2012.11.29 09:37:00
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295. first meeting of the minds - in General Discussions [original thread]
Sounds like you're forming a political party... But if that's what it takes to get people united then sure why not. Have to agree with a couple of other posters, spell check man. I might be a good idea to start polling players for their top issue...
- by RedRebelCork - at 2012.11.29 09:11:00
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296. X ing through loading screens - in General Discussions [original thread]
Don't forget having to agree to the same NDA every damn time. At least with Apple they only make you agree once and get on with stealing your soul (or whatever).
- by RedRebelCork - at 2012.11.22 21:10:00
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297. From zero to hero - any calculations on how long? - in General Discussions [original thread]
Mavado V Noriega wrote: yes he will always be a year behind because no matter how much he plays he can only earn the max weekly cap atm that being said u do start off with enough SPs to properly spec into something decent to **** in pubs for a ...
- by RedRebelCork - at 2012.11.07 22:09:00
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298. From zero to hero - any calculations on how long? - in General Discussions [original thread]
Sev Alcatraz wrote: it all depends on how you play the game, if you think about what you're doing you can succeed if you run head first into the **** storm your bound to slip and die over and over again. That's something I had considered. ...
- by RedRebelCork - at 2012.11.07 22:06:00
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299. From zero to hero - any calculations on how long? - in General Discussions [original thread]
So tried out the latest patch for the first time yesterday, some nice features and looks like things are trundling along at a steady but slow pace. Got to talking with some other players on the voice comms about skills and points that's lead me to...
- by RedRebelCork - at 2012.11.07 21:52:00
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300. Tweak Forge guns - in General Discussions [original thread]
Vitriol18 wrote: RedRebelCork wrote: I've not used the forge gun yet so maybe I'm mistaken in my assumptions but... Is there a charge-up time for the shots the forge gun makes? If not perhaps this would make it less effective as an anti-inf...
- by RedRebelCork - at 2012.08.27 11:15:00
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