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81. How many MAG vets are still here? - in General Discussions [original thread]
Still here. The new commander mode and 64 player console maps for BF4 are the closest I've seen to anyone bettering it in term of tactical battles.
- by RedRebelCork - at 2013.07.30 08:10:00
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82. What makes battles cool? - in General Discussions [original thread]
Fair teams, both running equivalent gear.
- by RedRebelCork - at 2013.07.29 20:54:00
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83. Shenanigans - in General Discussions [original thread]
Blaster HAVs! Shennanigans!
- by RedRebelCork - at 2013.07.29 13:45:00
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84. What have you done with your SP? - in General Discussions [original thread]
Proto AR, proto Cal-Logi, proto shields, proto Swarm Launcher, lvl4 on nanos and drops, getting most core to lvl3 or 4 at the moment and saving some reserve for when 1.4 comes out. Only thing I really regret is specing Plasma Cannon level 1. Wha...
- by RedRebelCork - at 2013.07.29 13:40:00
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85. So, the active scanner... - in General Discussions [original thread]
steadyhand amarr wrote: This is going to be an odd and unpopular request but I feel it's worth throwing out their. Can we just remove the health bars all together. As I have found it makes for much more tense gameplay and encourages players to ...
- by RedRebelCork - at 2013.07.29 12:48:00
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86. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
Iron Wolf Saber wrote: Well a few things I don't want to see make it into the game. 1. Quick Scoping 2. Reload cancelling for a massive advantage. However the reload while running is not entirely as bad as the two above, however I would rath...
- by RedRebelCork - at 2013.07.29 09:31:00
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87. Why dust isnt a good game - in General Discussions [original thread]
Calroon DeVil wrote: As long as Dust 514 remains on PS3 you wont see any large maps, higher details or anything in terms of graphical improvements (I'm talking 2013 standard here, not 5 year old tech) due to it's massive hardware limitations. S...
- by RedRebelCork - at 2013.07.29 09:14:00
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88. So, the active scanner... - in General Discussions [original thread]
broonfondle majikthies wrote: Is an incentive of WP really necessary? Isn't it good enough just knowing how many enemies are ahead, what direction they are facing and where they are going so you can get the drop on them not incentive enough? ...
- by RedRebelCork - at 2013.07.29 09:11:00
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89. Aur Gear and being falsly advertized ,... - in General Discussions [original thread]
My gut reaction is you stocked up on an OP item you believed would be removed from the market in the future. Now, there's nothing wrong with that, you probably knew if you didn't someone else would be using the same trick to stomp you in the futur...
- by RedRebelCork - at 2013.07.29 08:50:00
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90. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
CCP Wolfman wrote: This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) ...
- by RedRebelCork - at 2013.07.29 08:40:00
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91. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: RKKR wrote: Wait...a downgrade to TacNet is supposed to make this game more tactical? So I won't be able to see where my allies (not in my squad) are doing in the distance/on the mini-map? I guess I have to see how that...
- by RedRebelCork - at 2013.07.29 08:36:00
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92. So, the active scanner... - in General Discussions [original thread]
Actually looks pretty good in this video: http://www.youtube.com/watch?v=IyGxjCMXago&feature=youtu.be&a Anyone as an individual, or corp, making good use of it?
- by RedRebelCork - at 2013.07.28 22:26:00
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93. logging in? - in General Discussions [original thread]
Scheduled down time mayhaps?
- by RedRebelCork - at 2013.07.26 10:50:00
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94. CPM: "If 1.4 doesn't go over well, CCP is in a tough spot" - CPM AMA - in General Discussions [original thread]
That's largely out of our hands Jathniel. We can't make the game live up to the trailers that were shown over the years. CCP need to do that part. What we can do is steer them in the right direction when they take a wrong turn: cal logis, flayloc...
- by RedRebelCork - at 2013.07.26 10:19:00
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95. Combat Rifle - in General Discussions [original thread]
Spademan wrote: I'ma throw a guess out and say 1.4 That's what I'm hoping too. Seeing as they've had them in some for of testing since before E3 I reckon that's plenty of time to get one if not both guns ready to roll.
- by RedRebelCork - at 2013.07.26 10:06:00
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96. 8 Years into a 10 year plan and no future in sight. - in General Discussions [original thread]
The Executive Producer job posting for Dust in OP is gone. Position filled already
- by RedRebelCork - at 2013.07.26 09:58:00
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97. Combat Rifle - in General Discussions [original thread]
Draxus Prime wrote: RedRebelCork wrote: I don't see how the two are related. Also in that same video is the (I believe) Gallente RDV 30 seconds in: http://www.youtube.com/watch?feature=player_detailpage&v=n_LlH2c5dyA&t=30 both ...
- by RedRebelCork - at 2013.07.26 09:53:00
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98. Gear determined contracts - in General Discussions [original thread]
Hows about in some FW battle types the suits are provided by the faction you are fighting for pre-fitted like the new Amarr pre-built dropsuits they released this week. That way the gear in FW would always be on a par and it would add some depth ...
- by RedRebelCork - at 2013.07.26 07:51:00
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99. Combat Rifle - in General Discussions [original thread]
I don't see how the two are related. Also in that same video is the (I believe) Gallente RDV 30 seconds in: http://www.youtube.com/watch?feature=player_detailpage&v=n_LlH2c5dyA&t=30
- by RedRebelCork - at 2013.07.26 07:47:00
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100. Riddle Time! (First one to answer correctly gets 1 million) - in General Discussions [original thread]
Robocop Junior wrote: dust? I'm pretty sure this is it.
- by RedRebelCork - at 2013.07.26 07:18:00
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