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201. [Request] increase walking speed when equip knife - in Feedback/Requests [original thread]
I'm not supporting on reduce backpedallng speed because it could have a much wider impact across the game as Logibro point out early here I would prefer only increase walking speed when equip knife to affect only this weapon. FYI: Improve it...
- by RedPencil - at 2014.07.11 02:51:00
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202. [Request] increase walking speed when equip knife - in Feedback/Requests [original thread]
Side Note: after stunt lock was removed, second stab on running enemy miss more ofter.
- by RedPencil - at 2014.07.10 19:21:00
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203. [Request] increase walking speed when equip knife - in Feedback/Requests [original thread]
Rizlax Yazzax wrote: Why are you trying to knife from the front? When I sneak behind and you suddenly turn back.
- by RedPencil - at 2014.07.10 19:07:00
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204. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Can you increase walking speed when equip knife?
- by RedPencil - at 2014.07.10 18:19:00
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205. [Request] increase walking speed when equip knife - in Feedback/Requests [original thread]
As Hotfix Charlie is visiting knife * Charge sprint: it could be OP * backpedallng slower: Probably give Shotguner advantage So can you increase walking speed when equip knife? This will help knifer a lot. Right now, I can not stab Min Ass bac...
- by RedPencil - at 2014.07.10 17:58:00
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206. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Yes, cal get range. I think backpedallng slower does not have widespread support internally. I also don't understand why you need it, min scout base speed is already higher than all others, so who is it you can't catch while...
- by RedPencil - at 2014.07.10 08:26:00
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207. Hotfix Charlie - Update - in Feedback/Requests [original thread]
* Reactive Plates to 1-2-3% ? HP increase or speed penalty ? BTW: Reactive Plates already out perform by Ferroscale + Repair combo. Want to see more detail on Assault and Scout.
- by RedPencil - at 2014.07.09 18:55:00
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208. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Alright everybody, made a major mistake. I meant to say move Reactives to High slots. I don't think so. It could fix dual tank but it also gonna break other stuff. Shield tank could swap to armor tank and armor tank will ev...
- by RedPencil - at 2014.06.21 22:08:00
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209. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Seymour KrelbornX wrote: whats with you morons thinking people don't read your posts because people disagree with you? Because it's pretty stupid to stack reactive platess, that's pretty moronic in and of itself. I disagre...
- by RedPencil - at 2014.06.21 18:47:00
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210. [Suggestion] Mass Driver Ammo Capacity - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Chuck Nurris DCLXVI wrote: Boot Booter wrote: Make it add +2 per level instead of +1. There's really no reason to get this skill with only +1 per level. You dont even get a full clip at lvl 5!! Sorry. The peop...
- by RedPencil - at 2014.06.21 18:40:00
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211. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
Sgt Kirk wrote: MINA Longstrike wrote: Sgt Kirk wrote: Seymour KrelbornX wrote: I think reactives are in a good place.... you get a slight decrease to movement with a small amount of rep and the trade is a bit of armor hp. stacking th...
- by RedPencil - at 2014.06.21 18:29:00
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212. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
General12912 wrote: 100% agreed. along with one additional tweak: take the movement penalty away too. reactives should be for shield/high hp recovery tankers. both them depend on movement speed to compensate for their low/weak hp. and again, y...
- by RedPencil - at 2014.06.21 18:26:00
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213. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
kinda agree, I would wanna see it has 1/2/3 repair rate but also decrease to movement to 1.5% to balance it. Right now, for the assault point of view, it not really worth to fit. The Ferroscale Plates pair with armor repair is a better combination...
- by RedPencil - at 2014.06.21 18:18:00
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214. Ok where's this info coming from - in General Discussions [original thread]
https://docs.google.com/spreadsheets/d/1dRIiqkQK4S1_NmisVxjvaBgrEtMcX-D8qz0cR4d_fV4/edit#gid=623974805
- by RedPencil - at 2014.06.12 04:43:00
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215. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, Changes - PG for Scrambler Rifle only reduced at STD level, due to Amarr slot increase and overall balance Why only STD at least add ADV in. it also tight fit for ADV
- by RedPencil - at 2014.06.12 04:15:00
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216. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Adipem Nothi wrote: XxGhazbaranxX wrote: effectiveness per tier is all. People using regular remotes to full effectiveness cause almost no incentive to use proto and adv. I know people and lots of them that only put 1 point into them and t...
- by RedPencil - at 2014.06.12 03:06:00
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217. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
CCP Rattati wrote: Modified Proposal Changing the damage profile, Increasing proto damage, pulling PG changes, reducing activation length a little less. These should encourage high end AV tankhunters to keep using RE's and reduce the frisbees...
- by RedPencil - at 2014.06.12 01:27:00
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218. Heavys And HMG - in Feedback/Requests [original thread]
FEAST FOR crows wrote: Lightning35 Delta514 wrote: Want to destroy heavies in std-proto? Grab a caldari scout with adv shot gun, triple damage mods and reactive plates and you can kill any heavy usually with 2 shots. 3 for protos As a heav...
- by RedPencil - at 2014.06.11 22:51:00
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219. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: By 'augment' you mean you don't have any CPU problems? "who said i want to run all proto gear?" By fitting all proto modules and the complaining you have to fit non-proto sidearm/grenades you are very much implying you...
- by RedPencil - at 2014.06.11 22:39:00
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220. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: And a good heavy don't get killed buy RE, he waste any scout well before that. Idiots it's al the time like that. But hey it's okey if you want to take away any slim awareness from heavyset and just be a charging hord...
- by RedPencil - at 2014.06.11 21:17:00
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