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361. [Request] Please make burst ARs 3-shot bursts - in Feedback/Requests [original thread]
I can support this.
- by RedBleach LeSanglant - at 2012.10.23 04:19:00
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362. [Reguest] Make squad commander more obvious on map - in Feedback/Requests [original thread]
Good call.
- by RedBleach LeSanglant - at 2012.10.22 04:24:00
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363. [Request] Cancelling in game menus when being shot at. - in Feedback/Requests [original thread]
I can get behind this. If all the menus are on your left arm display a few shot registers would certainly get your attention.
- by RedBleach LeSanglant - at 2012.10.22 04:21:00
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364. [Request] Medic of death - in Feedback/Requests [original thread]
Stile451 wrote: I've been thinking on something to allow the healing tools harm the enemy. Maybe the nanite injector hurts the enemy for the amount of healing it does on revival(ie militia nanite injector gives 20% armor back so it would hurt t...
- by RedBleach LeSanglant - at 2012.10.22 04:18:00
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365. [Request] Medic of death - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: It makes sense tactically, and I must commend your imagination for thinking of something like this... but I don't like this. In MAG there was a leadership ability for the team leader of 256 player games that allowed...
- by RedBleach LeSanglant - at 2012.10.22 04:16:00
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366. A special tester weapon for us when the real game comes out - in Feedback/Requests [original thread]
From what I remember about other dev posts, their may be gifts (like the skinweave) or other BPO items - if those are not available in the release, but mostly i remember a comment about CCP wolf sending Kittens with knives to assassinate us all or...
- by RedBleach LeSanglant - at 2012.10.22 04:12:00
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367. [Feedback] My feel for the weapons in this game. - in Feedback/Requests [original thread]
AR > SMG at the moment - post and proof on it are already out. The SMG has lost it's power this build as the AR does more DPS at the same range. However, if your main weapon is not an AR the SMG is a nice backup. The feedback and thus loss of...
- by RedBleach LeSanglant - at 2012.10.22 04:09:00
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368. why would you remove the swarm launcher dumb fire? - in Feedback/Requests [original thread]
search "dumb fire" under dev posts, they have already commented on it. Some Swarmers have the dumbfire option as a feature of the weapon - promotes people speccing into the skill in order to get the versions that can fire whenever you pull the tr...
- by RedBleach LeSanglant - at 2012.10.22 04:02:00
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369. [REQUESTING DEV feedback] active scanner-infantry equipment - in Feedback/Requests [original thread]
Ahmen, need more use and more information, hopefully we will see a redone/useful version in the next build.
- by RedBleach LeSanglant - at 2012.10.22 03:58:00
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370. Repair gun should be a sidearm - in Feedback/Requests [original thread]
HAHa thats the spirit :) Thinking about size of every weapon and item, the side arms are relatively small. The repair gun is an awkward piece of equipment. But if everything is in a black-hole backpack or stuck on with magnets then what does it m...
- by RedBleach LeSanglant - at 2012.10.22 03:55:00
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371. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Anybody ever try using a prototype active scanner? I hope what the description says about giving you a massive tactical advantage is true. Well... I have yet to see the value in the adjective 'massive'. Tactically i...
- by RedBleach LeSanglant - at 2012.10.22 03:46:00
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372. [REQUEST] Scan Assists - in Feedback/Requests [original thread]
yep, only active scans.
- by RedBleach LeSanglant - at 2012.10.22 03:42:00
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373. [REQUEST] Dual SMG's - in Feedback/Requests [original thread]
^ And believe it or not DUCK TAPE could make it all possible. But perhaps that technology was lost when the wormhole closed.... I figured the Minmatar would bring it back and bind everything together - dual SMG's, AR's, Reppers, Forgeguns, Drops...
- by RedBleach LeSanglant - at 2012.10.17 17:12:00
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374. [Request] anti lock on friendly hacking enemy things - in Feedback/Requests [original thread]
yep, Craving ISK and Craving WP. Besides, it is always the free and crappy LAV's. If it was a dropship or tank i would feel differently - but there is hardly a tactical benefit to taking an LAV most of the time. So blow it.
- by RedBleach LeSanglant - at 2012.10.17 17:09:00
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375. Requests: Camped CRU - in Feedback/Requests [original thread]
Just have a team on comms or let them learn. And who knows, maybe some squad will take it back - we've done it. Doesn't stop the randoms from thinking it is the best thing in the world on ambush though... silly blue dots
- by RedBleach LeSanglant - at 2012.10.17 17:07:00
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376. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
The bounce did create a little more immersion, but i was just under the impression that my helmet was loose. The last patch just tightened it up so it fits now
- by RedBleach LeSanglant - at 2012.10.17 17:05:00
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377. [Request] Mass Driver long range "mortar" support functions - in Feedback/Requests [original thread]
Yes, this would cause an imbalance. Who plays with the mass drivers? Do we want them frontline or behind the line of fire? Snipers already get some haten' just because they are not up front helping everyone else, I would hate to see another play...
- by RedBleach LeSanglant - at 2012.10.17 17:03:00
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378. [REQUEST] Bleed-out Timer - in Feedback/Requests [original thread]
CCP is still working on it, look for it next update (the weekly update thread). But I do agree that it is needed, and that blue dots should understand why they can see the injector symbols sometimes and why they cant at other times.
- by RedBleach LeSanglant - at 2012.10.17 16:59:00
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379. [REQUEST[ Logistic's LAV Idea's - in Feedback/Requests [original thread]
I support a more logistics focused LAV but I believe what you are describing would be an MAV or HAV to deal with all the additions you would like to make. Don't get me wrong, I like your ideas, but i could only see 1 idea/option per LAV. Where an...
- by RedBleach LeSanglant - at 2012.10.17 16:56:00
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380. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
(Rolled a 17, Is the DC check 15 and what skill do I add (reflex save? or fortitude?)) Cross, I appreciate your well thought out reasoning and explanations. An LP system would be interesting, but let us see what the most recent update will brin...
- by RedBleach LeSanglant - at 2012.10.17 16:53:00
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