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101. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Sees-Too-Much wrote: It just occurred to me that making milita gear cost money means we'll see a huge reduction in LAV spam. I'm on board now! you kidding? Lav's are free kills - keep them coming!
- by RedBleach - at 2012.09.09 20:43:00
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102. Camera sensitivity - in General Discussions [original thread]
RedBleach wrote: Really? I'll give it a shot. first at max sensitivity then at zero, we'll see. True. The lower the sensitivity the faster I can turn.
- by RedBleach - at 2012.09.09 05:50:00
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103. Why does no 1 spec into Logistic LAV's? - in General Discussions [original thread]
I would propose that more people don't spec into it because of the lack of items needing repaired. Lack of Installations, or replacements. Most of the tanks I meet have yet to be stopped by randoms... that is the reason, randoms. Under a united t...
- by RedBleach - at 2012.09.09 05:25:00
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104. Trouble reviving team mates - in Technical Support/Bugs [original thread]
amarrian victorian wrote: oh gawd I hope its not broken like mag/BF3 medics. Broken how, apparently I never knew they were. There at the beginning of MAG up until 3 months ago. Thought it was great to be a medic... Nevermind, don't respond....
- by RedBleach - at 2012.09.09 05:14:00
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105. Mercs helping Mercs: A beginner walkthrough for new players. - in Rookie Training Grounds [original thread]
bumpity
- by RedBleach - at 2012.09.09 05:12:00
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106. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Rhadiem wrote: Take a dropship, and give it a pilot controlled swarm launcher pods, and use the "cockpit" view to lock on. They become the counter to tanks.. without being OP against infantry. Very little coding, little graphics changes, and ...
- by RedBleach - at 2012.09.09 04:22:00
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107. New build will have another character reset ? - in General Discussions [original thread]
Iron Wolf Saber wrote: Trust me, this stuff is not easy to fix. If it was it been fixed by now. Were probably looking a couple hundred man hours into the issues. Agreed
- by RedBleach - at 2012.09.08 09:57:00
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108. New build will have another character reset ? - in General Discussions [original thread]
CCP Nothin wrote: Just to clarify, "release" in my vocabulary refers to the next patch, not launch. This is to say that the next wipe should be the last one if everything goes according to plans. If I happen to make some horrible economic tun...
- by RedBleach - at 2012.09.08 09:50:00
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109. Who is french here ? ^^ - in General Discussions [original thread]
American, lived in France for a while, traveled Italy, Switzerland, Germany - and would love to speak french again... 10yrs and still practicing.
- by RedBleach - at 2012.09.08 00:04:00
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110. the REAL reason tanks are op - in General Discussions [original thread]
miahus wrote: the real reason all vehicles are OP is that they never run out of ammo. That would be an interesting nanohive/installation to set up.
- by RedBleach - at 2012.09.07 22:35:00
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111. Challenge to Tank Whiners - in General Discussions [original thread]
Paran Tadec wrote: If tanks are so OP why isnt EVERY SINGLE PERSON using them? It gets very, very boring, monotonous, tiring, etc. Winning is great (we all love it) but after blowing away so many defensless infantry, over and over it's no lo...
- by RedBleach - at 2012.09.07 21:59:00
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112. Camera sensitivity - in General Discussions [original thread]
Really? I'll give it a shot. first at max sensitivity then at zero, we'll see.
- by RedBleach - at 2012.09.07 21:14:00
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113. AV Grenades....Stupid Teammates - in General Discussions [original thread]
I feel the same about my Dropships, I imagine that with more skills in my upgrades to armor and shields I'll be even better with my fitings. Swarmers own my butt every time. I can get out of the area of a Forger (to slow to aim) but the swarmers s...
- by RedBleach - at 2012.08.29 05:22:00
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114. [Bug] Sniper Hud (zoom) remaining after death - in Technical Support/Bugs [original thread]
I did a search and didn't find a bug like this, so if this is a repost then you have my apologies. Using the standard Scout Suit - starter build I was zoomed in to the sniper rifle HUD and hit by a rail gun = instant death. Choosing another scout...
- by RedBleach - at 2012.08.28 17:42:00
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115. A problem with my Repair Tool - in Technical Support/Bugs [original thread]
I dont know about the nanite injector - maybe have it in hand when u die the pull R1? but u can heal yourself just by having your repair tool out, aim at nothing, then fire - whala it's done. You can also detonate Remote Explosives before u die if...
- by RedBleach - at 2012.08.01 23:10:00
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116. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
I like the idea of randomizing the spawns or having it be somewhat shielded or barricaded. Many ideas have been offered but I have yet to hear the 'perfect' one. You know the one where you read it and you are like, "obviously!" There was one idea...
- by RedBleach - at 2012.08.01 19:19:00
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117. New Melee weapon - in Feedback/Requests [original thread]
If not a sledgehammer: Perhaps a concussive blast - lethal or not - that would simply toss your target a few meters away. Then Upgrade it to throw them farther. If the target is tossed into a structure or object they take impact damage. In my ...
- by RedBleach - at 2012.08.01 18:42:00
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118. logistic sp? - in General Discussions [original thread]
Devil Biff wrote: With diminishing returns, its hard to judge acurately the differences. I do beleive logis are neglected though. I run assault only. My top game was around 300k sp. but I can get the same kills two hrs later and have only 40-50...
- by RedBleach - at 2012.08.01 06:55:00
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119. Dropship Feedback - in Feedback/Requests [original thread]
I have not read the Garret Threads yet so this might be in there, but this just came to me. Non-gunners should be able to repair while in the ship... and be able to fire all weapons Several forge cannons from a harrier WOHOO
- by RedBleach - at 2012.08.01 06:13:00
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