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81. the Heavy suit is about useless this build - in General Discussions [original thread]
The heavies should scare the crap out of me when I come around a corner, and they did, but not anymore. They are a nuisance, not scary, just takes a clip and a half to kill them. If I can reload they die. I should be crapping my pants when I get...
- by RedBleach - at 2012.09.12 09:10:00
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82. Why Tanks Are Over-Powered (now with the numbers!) - in General Discussions [original thread]
Roy Ventus wrote: I say just make them slower in both speed and weapon turning. That OR bring out some specific AV grenades that don't do damage but rather cut down the speed or cut out barriers. Seriously. Just make these grenades fairly expen...
- by RedBleach - at 2012.09.12 08:26:00
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83. Why Tanks Are Over-Powered (now with the numbers!) - in General Discussions [original thread]
Noc Tempre wrote: Why do people want to change the dynamics so a tank is destroyed faster but still destroys everything very quickly while it is alive? Wouldn't it be more interesting for the tanker and the infantry if the battles lasted longer...
- by RedBleach - at 2012.09.12 08:19:00
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84. Good logi set? Corporations? - in General Discussions [original thread]
Look up logistic tutorial. It is there, with some commentary and experience from others
- by RedBleach - at 2012.09.12 07:54:00
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85. Ability to pick up downed or killed enemies weapons? - in General Discussions [original thread]
Brahma El Indio wrote: kas croixe wrote: Brahma El Indio wrote: Every drop suit could have a basic nanohive feature that allows players to pick up from dead players and transform what they picked up into something they could use...eg what...
- by RedBleach - at 2012.09.12 07:39:00
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86. Running as a Logi, Logistics Build Tutorial, from your LogiBro 23 - in General Discussions [original thread]
Sha Kharn Clone wrote: I like RedBleach ..just saying Ha! thanx
- by RedBleach - at 2012.09.12 07:17:00
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87. Running as a Logi, Logistics Build Tutorial, from your LogiBro 23 - in General Discussions [original thread]
I need the complex dmg increase. I'm really to slow to run away, my stealth is non existant, so when I hit someone I need it to count. In this case i need more offense than defense.
- by RedBleach - at 2012.09.12 07:13:00
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88. The 'more to come' from the LOGI OPPORTUNITY, Logistics Brokering 23 - in General Discussions [original thread]
OK HERE IS THE MORE TO COME Looking at the system in which EVE functions a person can only work for ONE corp. at a time and a corp can belong to one alliance at a time. The Problems (for every idea like this) As far as I can tell there are no ...
- by RedBleach - at 2012.09.12 07:10:00
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89. Calling All Logistics, a Logi Opportunity - in General Discussions [original thread]
OK HERE IS THE MORE TO COME Looking at the system in which EVE functions a person can only work for ONE corp. at a time and a corp can belong to one alliance at a time. The Problems (for every idea like this) As far as I can tell there are no ...
- by RedBleach - at 2012.09.12 07:09:00
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90. Calling All Logistics, a Logi Opportunity - in General Discussions [original thread]
Logi Bro wrote: A channel that is named after me? Sweet. It was a good name the 23 is for the server time of 23/7
- by RedBleach - at 2012.09.12 06:45:00
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91. Running as a Logi, Logistics Build Tutorial, from your LogiBro 23 - in General Discussions [original thread]
dent 308 wrote: I would recommend replacing the damage mod with another complex extender. You will want enough tank to buffer a round from a sniper. 2 complex extenders can handle most snipers. I'll give it a shot. Thanx
- by RedBleach - at 2012.09.11 03:14:00
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92. Running as a Logi, Logistics Build Tutorial, from your LogiBro 23 - in General Discussions [original thread]
dent 308 wrote: I tried the type I fit posted above, with an assault smg. Dropping an extender for a complex damage mod and then plate and rep in the lows. A little slower than I am used to but the fit has considerable staying power. Also put o...
- by RedBleach - at 2012.09.11 03:12:00
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93. Running as a Logi, Logistics Build Tutorial, from your LogiBro 23 - in General Discussions [original thread]
Also, Experiment. I also love to run dropships right now. If it crashes then bail in a unique space for a drop uplink (sniper love it, yes even snipers need love)
- by RedBleach - at 2012.09.10 21:22:00
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94. Running as a Logi, Logistics Build Tutorial, from your LogiBro 23 - in General Discussions [original thread]
To run as a logi: JUST FOR THIS BUILD Your Responsibilities: Five R's - Rally - Rezz - Resupply - Repair - Reinforce Your first build is 2 perishable lvl. 1 Logi - Drop Suits with the three equipment slots - EQUIPMENT on 1: Nanite Injecto...
- by RedBleach - at 2012.09.10 21:17:00
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95. Calling All Logistics, a Logi Opportunity - in General Discussions [original thread]
Cross Atu wrote: I'm pretty new to Dust (IGN "support" never fixed the issues with my code so I had to way for CCP to let all EVE players in before I started playing) but Logi is one of the two roles I've been liking. Having said that (and ha...
- by RedBleach - at 2012.09.10 19:17:00
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96. Calling All Logistics, a Logi Opportunity - in General Discussions [original thread]
Telemachus AREMNi wrote: I like the idea, it reminds me of the hauling corp's in EVE, plus I'm sure it'll be nice for Corps to have dedicated Logi teams they can hire. That being said, what are the requirements to join? and the way you wrote it...
- by RedBleach - at 2012.09.10 08:19:00
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97. Calling All Logistics, a Logi Opportunity - in General Discussions [original thread]
It is a Blessing and a Curse to be a Logi. The Logistics character is skill intensive and any team that has one is fortunate. We keep the team alive: we rep, rez, resupply, and backup infantry, installations, and vehicles - though our teams m...
- by RedBleach - at 2012.09.10 07:01:00
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98. Am I the only one who plays logistics? - in General Discussions [original thread]
LogiBro forever! Battle Support is critical. One of the best things a Logi/Med can do is level up your nanite injectors to fully rez your team mates and get your NanoHives to rep armour... but only if your in a team with comms - don't use it fo...
- by RedBleach - at 2012.09.09 21:51:00
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99. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Sees-Too-Much wrote: Whispercrow wrote: How about we just leave the starter fits as infinite. Then we sell the Militia stuff as BPC's, on the order of maybe 500-1000 isk per item. Then they RE-INTRODUCE the Militia BPO's, but have them ...
- by RedBleach - at 2012.09.09 21:01:00
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100. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Whispercrow wrote: How about we just leave the starter fits as infinite. Then we sell the Militia stuff as BPC's, on the order of maybe 500-1000 isk per item. Then they RE-INTRODUCE the Militia BPO's, but have them cost, say, 100x what the...
- by RedBleach - at 2012.09.09 20:59:00
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