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21. Permanent non-militia suits should not be cost-free - in Feedback/Requests [original thread]
I agree with many of the points made. The balancing with isk, aur, plex and materials will be a difficult and time consuming project for CCP. My only addition would be to add my voice to an earlier post in the pages: Step back from the game and s...
- by RedBleach - at 2012.10.01 16:19:00
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22. Idea to balancing skill earning. Any good or just bad? - in Feedback/Requests [original thread]
The basis of the idea sounds like punishing good behavior. No slayer would really like that, even as we all get better I'm sure we would learn to dislike it too. Diminishing returns, last build, meant that you start out the day earning extra sp a...
- by RedBleach - at 2012.10.01 16:03:00
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23. [Feedback] Useless skills ? - in Feedback/Requests [original thread]
Lion, I think what you are addressing is the different game play styles. EVE players are certainly unique as even some of my good gaming buddies couldn't stand the 'free roaming universe' with little story - the idea of do whatever you want was to...
- by RedBleach - at 2012.10.01 15:38:00
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24. Shield Bias (Shields >> Armor) - in Feedback/Requests [original thread]
This may have been mentioned. We have various types of body armor and armor plate for vehicles. Light cloth like material that stops a bullet as well as steel plates so the argument of weight is null - I will say that one is super expensive compar...
- by RedBleach - at 2012.10.01 03:50:00
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25. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
I think your all just jealous that you're not using it. Don't get me wrong I hate the little kittens that kill me with them and I actively seek bloody revenge... that being said why wouldn't someone create a weapon like that? I think most people a...
- by RedBleach - at 2012.10.01 03:44:00
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26. Make Active Skilling a little more....Active - in Feedback/Requests [original thread]
On a general view I like the idea. But I would have to change it a little: gaining extra sp for skills I was actively training, but then we run into problems. Is it a skill group or just a skill? For repping the task is easy. For shields... taki...
- by RedBleach - at 2012.10.01 03:30:00
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27. [REQUEST] Logistics Grenades and Vehicle Locking System - in Feedback/Requests [original thread]
I find the idea valid. A grenade is a one shot quick heal like a flying swarm of short lived nanites. The reppers are eternal. Make them very expensive to replace at a supply point and I think they could be balanced out. I love the idea, good thinkn
- by RedBleach - at 2012.10.01 03:23:00
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28. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
[/quote]One of the biggest complaints I read about the Ambush matches is the random spawns points. If you can set up a base camp with drop uplinks inside then this problem is solved. But you can't set a defend order on a drop uplink, and you don't...
- by RedBleach - at 2012.10.01 03:15:00
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29. [Feedback] Useless skills ? - in Feedback/Requests [original thread]
where?
- by RedBleach - at 2012.10.01 02:59:00
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30. Questions Regarding Player Corporations & FW - in General Discussions [original thread]
The duty to bump and I imagine that from what has been released, as far as we know, the corporations will function exactly like EVE's. Even though that doesn't really work for a Merc style game - taking contracts, ect. Now it looks like we will be...
- by RedBleach - at 2012.09.22 16:36:00
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31. [request] night vision modules - in Feedback/Requests [original thread]
That might go along with us actually knowing the conditions we are going into. Without any advance notice of the environment and conditions we do get screwed sometimes. Perhaps this will change in the future, we will know what we are getting into ...
- by RedBleach - at 2012.09.22 16:24:00
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32. 9/9/12 IRC Postings w/ Special Guest Dust 514 Executive Producer, CCP Jian - in General Discussions [original thread]
I'll search the forums for this, but I'm actually wondering if there will be any inherent stat differences between the male and female characters. That would be alot to calculate and alot of different opinions if there were. Keeping it equal woul...
- by RedBleach - at 2012.09.20 22:24:00
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33. [Feedback] Points For Repairing. - in Feedback/Requests [original thread]
I-SHAYZ-I wrote: So something like every 15 health would be 5 points. That way you can heal a little of someone's health and still get points for it. that would work
- by RedBleach - at 2012.09.17 06:04:00
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34. Logistics Suit progression - in Feedback/Requests [original thread]
I-SHAYZ-I wrote: Today I finally got to the 250k required for a dropsuit upgrade, but what did I pick? The Assault type II wanted so badly to go for logistics but a small amount of speed really isn't that great. wait till the next lvl. Adv...
- by RedBleach - at 2012.09.17 05:59:00
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35. [Request] SP rate indicator - in Feedback/Requests [original thread]
Bumping like a boss. This subject must be addressed. And your suggestion is more thought out.
- by RedBleach - at 2012.09.17 05:55:00
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36. [Request] A Notification/Timer/Progress Meter for Diminishing Returns - in Feedback/Requests [original thread]
Skytt Syysch wrote: I made a thread on this a while back: https://forums.dust514.com/default.aspx?g=posts&m=234225 I didn't find it in my search but I support it. Plus, it needed to be said again until we receive it.
- by RedBleach - at 2012.09.17 05:54:00
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37. Disable skillbook purchase option for learnt skills - in Feedback/Requests [original thread]
Good Call, fell for this once myself. Unless you can resell them later on the market because skillbooks would be finite i would see your suggestion as a good one.
- by RedBleach - at 2012.09.17 05:50:00
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38. revive call radius - in Feedback/Requests [original thread]
good call, I'm sure it will happen.
- by RedBleach - at 2012.09.17 05:43:00
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39. Character Progression/AUR - in Feedback/Requests [original thread]
Buff suits a little, beyond more modules and CPU/PG. Give me some extra shields, or armor, or speed. Not alot, but a little. Even if it is just a token jesture of 20 hp. that is 1/2 a bullet.
- by RedBleach - at 2012.09.17 05:39:00
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40. no sp degrade - in Feedback/Requests [original thread]
Is it degrade or just the ending of the SP bonus to just starting out?
- by RedBleach - at 2012.09.17 05:19:00
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