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1141. How are you affected by 1.7 - in General Discussions [original thread]
I'm not getting a straight answer from the OP so I must assume that he has no idea what the actual penalty is for extenders. The penalty for depleted shield recharge delay is only 3% per extender which I would have a hard time as classifying as th...
- by Reav Hannari - at 2013.12.09 04:06:00
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1142. How are you affected by 1.7 - in General Discussions [original thread]
JARREL THOMAS wrote: Reav Hannari wrote: JARREL THOMAS wrote: I'm affected by the shield extender nerd hard life for Caldari and matari assaults . Have you done the math to see how much that actually affects you? you did see the Calda...
- by Reav Hannari - at 2013.12.09 02:40:00
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1143. How are you affected by 1.7 - in General Discussions [original thread]
JARREL THOMAS wrote: I'm affected by the shield extender nerd hard life for Caldari and matari assaults . Have you done the math to see how much that actually affects you?
- by Reav Hannari - at 2013.12.09 01:53:00
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1144. Still no Dev answer on the skill respec? - in General Discussions [original thread]
Freshticles wrote: Now it seems peculiar to not talk about such a subject, even though the CPM have asked you about this. If its not in the works already it won't be because 1.7 is too close, but it would be nice to know where we stand. Also, ...
- by Reav Hannari - at 2013.12.08 16:32:00
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1145. Protophobia - in General Discussions [original thread]
It may be troll bait but there is a sad element of truth to it.
- by Reav Hannari - at 2013.12.08 16:11:00
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1146. New(ish) Player Frustrations - in General Discussions [original thread]
There is good advice in this thread so I'm putting it back on the front page. Over time you can begin to use tactics that violate this advice. Scout assassins run solo out of necessity. You can add secondary roles such as anti vehicle and sniping ...
- by Reav Hannari - at 2013.12.08 16:06:00
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1147. 100 days logged in - in General Discussions [original thread]
I want a cookie.
- by Reav Hannari - at 2013.12.08 05:35:00
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1148. New(ish) Player Frustrations - in General Discussions [original thread]
Squad up with your D-UNI buddies is the best place to start. There is strength in numbers. Be on comms and work together.
- by Reav Hannari - at 2013.12.08 01:00:00
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1149. Race change - in General Discussions [original thread]
hackerzilla wrote: I really do wanna be a seibestor Minnie though... Only if... That's because we are the smartest and best looking people in all of New Eden. I'll tell you what. You wear our dropsuits and I won't tell anyone where you wer...
- by Reav Hannari - at 2013.12.08 00:18:00
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1150. Race change - in General Discussions [original thread]
Fight for who you want to and complain to your momma for being born the way you are. CCP hasn't given us race changes in over 10 years and I can't see them changing now.
- by Reav Hannari - at 2013.12.08 00:15:00
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1151. No more tank recall in 1.7 .. - in General Discussions [original thread]
Here's the story as I see it playing out: Republic Command orders mercenaries to fight off yet another Amarr attack. As Lieutenant Hannari drops onto the battlefield he spots a known tanker calling in his ride. Moments later the RDV decloaks and ...
- by Reav Hannari - at 2013.12.08 00:10:00
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1152. Active Scanners Make a Mockery of Scouts - in General Discussions [original thread]
Active scanners have their place. They need a balancing pass but aren't horrible. Saying scouts should be immune to active scanners is like saying heavies should be immune to light weapons. You counter them but can't completely defeat them.
- by Reav Hannari - at 2013.12.07 14:12:00
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1153. Tell me the different better a good player and a FOTMer - in General Discussions [original thread]
The FOTM player cries for a respec as soon as the CCP balances out the dominance of the FOTM.
- by Reav Hannari - at 2013.12.07 02:56:00
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1154. Skill multiplier - in General Discussions [original thread]
There is some weirdness in there too. Something about when the skill point tables were originally keyed in for EVE and was never tidied up.
- by Reav Hannari - at 2013.12.07 02:24:00
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1155. Skill multiplier - in General Discussions [original thread]
Number of skill points compared to a rank 1 skill.
- by Reav Hannari - at 2013.12.07 02:22:00
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1156. Do Auto-chosen Corporations Matter? - in General Discussions [original thread]
No
- by Reav Hannari - at 2013.12.07 01:55:00
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1157. Reminder to the Community - in General Discussions [original thread]
ReGnYuM wrote: Ghosts Chance wrote: DUST Fiend wrote: Ghosts Chance wrote: remember, whatever your spending points in WILL inevitably change at some point, and you WONT get those points back, so make sure your OK with that or dont spen...
- by Reav Hannari - at 2013.12.07 01:48:00
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1158. Eh, so CCP..... - in General Discussions [original thread]
nor asha wrote: only the winning side gets LP, there is no way to stop people from going AFK to get sp, you get 80% of your sp from doing nothing even if you don't AFK You get 'a fraction' of the LP. I haven't seen the exact amount.
- by Reav Hannari - at 2013.12.07 01:42:00
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1159. Eh, so CCP..... - in General Discussions [original thread]
Shoot them?
- by Reav Hannari - at 2013.12.07 01:39:00
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1160. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
I'd rather they keep the survivability of the logistics, giving it a bonus to equipment usage, and give more offensive bonuses to the assaults. Haven't we had this convo?
- by Reav Hannari - at 2013.12.07 01:34:00
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