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daishi mk03
BLACK-GUARD Die Fremdenlegion
489
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Posted - 2013.12.07 22:58:00 -
[1] - Quote
.. because you can just teamkill the recalling tanker and drive away with his toy.
What do you guys think?
To know the true path, but yet, to never follow it. That is possibly the gravest sin.
The Scriptures,Book of Missions
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DeadlyAztec11
2556
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Posted - 2013.12.07 23:05:00 -
[2] - Quote
That is my plan.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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THUNDERGROOVE
ZionTCD Public Disorder.
367
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Posted - 2013.12.07 23:06:00 -
[3] - Quote
Anyone who tanks in FW after 1.7 is either mildly stupid or has too much ISK to blow.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Ivy Zalinto
Bobbit's Hangmen
110
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Posted - 2013.12.07 23:23:00 -
[4] - Quote
THUNDERGROOVE wrote:Anyone who tanks in FW after 1.7 is either mildly stupid or has too much ISK to blow. Or really likes tanks. Its a labor of love at any point due to the upkeep vs infantry
Dedicated scout.
Player bodyguard
Pistol supremacy.
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Nocturnal Soul
Immortal Retribution
1203
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Posted - 2013.12.07 23:24:00 -
[5] - Quote
I shall kill on sight if I see this happen to a tanker :-)
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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RED FARM
Punishers of Uranus
17
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Posted - 2013.12.07 23:32:00 -
[6] - Quote
THUNDERGROOVE wrote:Anyone who tanks in FW after 1.7 is either mildly stupid or has too much ISK to blow.
so, let us see how this plays out?
-you call in tank -tank is locked for 5-15 seconds -player x grenades and shoots and kills you then takes your tank -player 1 then respawns with swarm assuming it can can lock on a friendly tank and proceeds to try to kill you
Do this sound about right? |
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
313
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Posted - 2013.12.07 23:46:00 -
[7] - Quote
RED FARM wrote:THUNDERGROOVE wrote:Anyone who tanks in FW after 1.7 is either mildly stupid or has too much ISK to blow. so, let us see how this plays out? -you call in tank -tank is locked for 5-15 seconds -player x grenades and shoots and kills you then takes your tank -player 1 then respawns with swarm assuming it can can lock on a friendly tank and proceeds to try to kill you Do this sound about right? than player 1 get booted for doing over 5000 damage and loses standings! LOL
GOOD TROLLS COME IN PAIRS!!!
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.12.07 23:56:00 -
[8] - Quote
grand theft tank 514
Me and my inner demons stopped fighting......We are on the same side now...
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nor asha
Turbo Bros inc.
58
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Posted - 2013.12.08 00:02:00 -
[9] - Quote
need.... team deploy or fw.... like team deploy or nothing I don't know |
Reav Hannari
Red Rock Outriders
2140
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Posted - 2013.12.08 00:10:00 -
[10] - Quote
Here's the story as I see it playing out:
Republic Command orders mercenaries to fight off yet another Amarr attack. As Lieutenant Hannari drops onto the battlefield he spots a known tanker calling in his ride. Moments later the RDV decloaks and starts to deliver its payload. Suddenly, a dozen mercenaries open fire on the tank pilot instantly killing him. One mercenary is removed from the team for friendly fire, then another and another. Each mercenary turns on the other to retrieve their prize but is instantly terminated by Republic Command and their clones fall to the ground to slowly burn to ash.
In the end Lieutenant Hannari surveys the glowing remains as the tanker pilot drops in with a new clone. The two turn to face the Amarr forces that have now secured the objective.
The pilot mutters over comms, "Guess I'll take the ones on the left."
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
316
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Posted - 2013.12.08 00:54:00 -
[11] - Quote
Reav Hannari wrote:Here's the story as I see it playing out:
Republic Command orders mercenaries to fight off yet another Amarr attack. As Lieutenant Hannari drops onto the battlefield he spots a known tanker calling in his ride. Moments later the RDV decloaks and starts to deliver its payload. Suddenly, a dozen mercenaries open fire on the tank pilot instantly killing him. One mercenary is removed from the team for friendly fire, then another and another. Each mercenary turns on the other to retrieve their prize but is instantly terminated by Republic Command and their clones fall to the ground to slowly burn to ash.
In the end Lieutenant Hannari surveys the glowing remains as the tanker pilot drops in with a new clone. The two turn to face the Amarr forces that have now secured the objective.
The pilot mutters over comms, "Guess I'll take the ones on the left." wait that could be a good thing... nanite injector... wp...
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Smooth Assassin
Stardust incorporation
418
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Posted - 2013.12.08 00:56:00 -
[12] - Quote
daishi mk03 wrote:.. because you can just teamkill the recalling tanker and drive away with his toy.
What do you guys think? Don't worry i'll keep it alive, and i'll revive you then steal it
Assassination is my thing.
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