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941. Next week I'll have 1m spare SP. Time to fly? - in General Discussions [original thread]
Borne Velvalor wrote: Holy, this is hard. I tried both the MLT shield and armor dropships. The armor was like flying a giant tour bus on ice in the sky. The shield was more manageable, but I had trouble getting it to stop to land it. My first d...
- by Reav Hannari - at 2013.12.31 18:12:00
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942. Lightning FAST railgun - in General Discussions [original thread]
The small rail is rapid fire until it over heats. It's really good at anti-vehicle if you can aim and even then there is a 1 meter blast radius.
- by Reav Hannari - at 2013.12.31 18:05:00
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943. Hardeners for Dropsuits - in General Discussions [original thread]
Beren Hurin wrote: Lets look at some math just to see how challenging this would be to balance and implement well. My initial thoughts would be that there would be some suits this wouldn't make sense on and some suits that would be dumb to then...
- by Reav Hannari - at 2013.12.31 15:47:00
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944. DUST 514 Tactical Edition - in General Discussions [original thread]
I had no interest when it was $15 but I bought it when the price changed to $5. I figured it was worth it for the vehicle hulls alone. I did have to search to find it on the PSN store since it didn't appear under the game itself.
- by Reav Hannari - at 2013.12.31 15:36:00
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945. Hardeners for Dropsuits - in General Discussions [original thread]
Auris Lionesse wrote: Reav Hannari wrote: +1 This has been brought up before and I like how the periods of opportunity thing works for vehicles. I'd like to see the same design brought to suits. Make weapon damage modules active with cool d...
- by Reav Hannari - at 2013.12.31 15:19:00
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946. Hardeners for Dropsuits - in General Discussions [original thread]
Auris Lionesse wrote: Won't happen because Every suit would need 4 resistance types, 4 ammo types for the 3 tiers of weaponry, new skills, new slots on suits to carry new ammo types and or switch between them. Crunching numbers for different ...
- by Reav Hannari - at 2013.12.31 15:07:00
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947. Hardeners for Dropsuits - in General Discussions [original thread]
+1 This has been brought up before and I like how the periods of opportunity thing works for vehicles. I'd like to see the same design brought to suits. Make weapon damage modules active with cool down as well. Active shield boosters and armor re...
- by Reav Hannari - at 2013.12.31 14:54:00
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948. I heard they're going to nerf my Logi. Bullshit. - in General Discussions [original thread]
Rumor and speculation. Save the rant until you hear something concrete.
- by Reav Hannari - at 2013.12.31 13:25:00
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949. CCP should focus more on technical side than content - in General Discussions [original thread]
Equipment induced lag is a major issue but only one team can work on that. After a year of working on the core it's time to add content.
- by Reav Hannari - at 2013.12.31 13:21:00
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950. Instructions to break DUST - in General Discussions [original thread]
1. Open "Technical Support/Bugs" forum section. 2. Start a new topic. 3. Paste these steps there. Seriously, bugs get more attention there than here and reproduction steps are critical so they'd love to have them. EDIT: CCP Logibro beat me to it...
- by Reav Hannari - at 2013.12.31 03:30:00
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951. Next week I'll have 1m spare SP. Time to fly? - in General Discussions [original thread]
Get enhanced shield and armor and test them both out. I've tried the Python and Incubus and will now be specializing in the Python but I've seen videos of people doing great work with the Incubus. It's really a matter of personal preference.
- by Reav Hannari - at 2013.12.31 02:17:00
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952. More Conundrums - in General Discussions [original thread]
Awesome Pantaloons wrote: For what reason though?? lol Why do you want RE users to get kicked? They all laugh on comms about how epically they have trolled the RE user and how awesome it makes them.
- by Reav Hannari - at 2013.12.30 21:52:00
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953. Who Actually USES Those Turrets, Anyway? - in General Discussions [original thread]
People still use vehicles with wheels? Real troop transports fly in the sky.
- by Reav Hannari - at 2013.12.30 17:52:00
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954. Magsec SMG Placeholder? - in General Discussions [original thread]
Arx Ardashir wrote: Reav Hannari wrote: Asked and sort of answered: https://forums.dust514.com/default.aspx?g=posts&m=1439879#post1439879 Well that explains why this thread didn't come up in my search. The phrase "Ishukone Assault SM...
- by Reav Hannari - at 2013.12.30 17:48:00
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955. Question about Weapons and their counter-parts - in General Discussions [original thread]
Adding my vote that SMG will be a class that will eventually have all racial variants while Laser Rifle and Mass Driver fit in as special or support weapons. If the Laser Rifle was reworked some it could qualify as the Amarr version of a sniper. T...
- by Reav Hannari - at 2013.12.30 17:46:00
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956. Question about Weapons and their counter-parts - in General Discussions [original thread]
Fire of Prometheus wrote: I thought the flaylock was Caldari?.....it looks Caldari to me..... But meh I guess it goes with the minmatar explosives philosiphy The Flaylock is very much Minmatar, including hardware design, manufacturers and u...
- by Reav Hannari - at 2013.12.30 17:42:00
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957. Magsec SMG Placeholder? - in General Discussions [original thread]
Asked and sort of answered: https://forums.dust514.com/default.aspx?g=posts&m=1439879#post1439879
- by Reav Hannari - at 2013.12.30 17:36:00
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958. let's talk dust: Suppression, how should it work? - in General Discussions [original thread]
Jaysyn Larrisen wrote: We are surprising with primary weapons for the most part with the introduction of the last two rifles. I think one weapon that is primed for a come back is the MD. The battlefield geometry has changed quite a bit with t...
- by Reav Hannari - at 2013.12.30 02:13:00
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959. plasma rifle - in General Discussions [original thread]
CCP said they like the name but have no plans to change it at this time. It was in one of the weekly request updates so it shouldn't be hard to find.
- by Reav Hannari - at 2013.12.29 22:18:00
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960. let's talk dust: Suppression, how should it work? - in General Discussions [original thread]
Suppression can work one of two ways. The enemy can either fear to leave cover and attack or they can be unable to. The mass driver used to be very good with its knock back effect which would make it hard to return fire. I don't recall that happen...
- by Reav Hannari - at 2013.12.29 21:07:00
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