Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
943
|
Posted - 2014.04.28 21:35:00 -
[91] - Quote
Operative 1171 Aajli wrote:TL;DR
Yeah, running logi as in medic or corpsman if you will is a lost endeavor unless you are a heavy's prison b*tch.
But, running links, scans and RE or hives on a logi is golden. Yes, carry a mass driver and push the enemy team back is best logi role.
Not really. I do pretty well off of anyone who is absorbing bullets. People always go on about how you need to follow a heavy around. They are the holy grail and enable me to earn double, triple or quadruple the WP of the match's slayers but by no means is it a 'lost endeavour' without them. Well, that's just the experience I've had running medic almost exclusively for the past 18 months.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
|
Raedon Vo-Graza
Armored Dragon Corp
6
|
Posted - 2014.04.28 22:51:00 -
[92] - Quote
i would very much enjoy needles more if they had maybe an advanced and proto a variant that could be thrown to the downed player. i would expect that the amount repaired would be less then others of the same teir. this way the downed player has the sole option of getting back up or not. and with communication, could go see a logi for final reps. has anyone ever played BRINK? i know the game flubbed but it had some neat ideas i would love to see replicated here. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
172
|
Posted - 2014.04.28 23:00:00 -
[93] - Quote
Shot in the dark here. Just because a merc is bleeding out why should his gear just stop working? If shields could regen while bleeding out then you could give him a few seconds then needle him safely.
and he said unto them, "Bring ye all your trolls, that they shall feed".
|
Scrub Zero
Ikomari-Onu Enforcement Caldari State
0
|
Posted - 2014.04.29 03:33:00 -
[94] - Quote
CCP Logibro wrote:It makes me sad when people throw away their Nanite Injectors It made me sad when I ran 20 meters to revive someone, to find out they didn't need me after all. :( Then I get shot. I say remove needles and let em all bleed out. More iskies in the pot! Have'nt stabbed anyone in over a year.... Even have a BPO injector.. |
Oswald Rehnquist
1340
|
Posted - 2014.04.29 04:00:00 -
[95] - Quote
CCP Rattati wrote:I just finally went to level 5 hives to get those sweet triages, so I can throw them on the ground, die, come back as a heavy and bask in the armor repping goodness.
Don't remember when I revived someone last though.
Now I also play BF4 and revive all the time, and they even nerfed WP per revive. So what is underlying fault of needles in your opinion?
3 things
1) very susceptible to retaliation (easily punishable)
If needles either A) canceled a death tally on your record or B) gave a .75 second of immunity upon arrival, you'd see it flourish more. As it stands killing a revive person is very easy, and happens frequently, also uplinks are very powerful fps tools, which mitigate much of the issues of death.
2) Most would rather just re spawn back with full ammo in a more heavily attacked zone
I'm guilty of this in several occasions, as long as your ratios are decent and clone counts are good quite often I'll depend on a certain amount of deaths just to be able to be keep a faster pace in matches, being able to teleport via respawn to a more valued hot zone does a lot more to keep the pressure on at times.
3) Abusers
I've been caught in malicious revive kill cycles (record was like 16?), also the militia injector aka wp whores usually put a bad taste in the mouths of many.
Below 28 dB
|
COVERT SUBTERFUGE
PSU GHOST SYNDICATE DARKSTAR ARMY
944
|
Posted - 2014.04.29 04:18:00 -
[96] - Quote
CCP Remnant mentioned adding some kind of incentive to use injectors in the guise of some temporary buff to the revived merc. Not sure if that would be damage resistance, damage buff etc or what. This was at FF last year. I know a lot changed with Rouge but I don't think these battlefield elements mentioned in advancing the core were scrapped. Well, time will tell I guess, but they were thinking about it.
Proud Minmatar scout - Republic Merc 7/10
Immune to bitter/jaded vet syndrome
Alt of THE GREY CARDINAL - eWar Merc
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
793
|
Posted - 2014.04.29 04:36:00 -
[97] - Quote
I needle a lot. A LOT. But I'm smart about it and I think a lot of new blueberries and even some greedy not newberries are just wp greedy. I hate having to let a blueberry bleed out but sometimes its just for the best. However, I've also rage a bit when I clear a room, revive a merc and they went afk.
I think part of that however is not their fault and they are off interacting with the system in some way, like chat or other clunky menu system that completely takes you out of game. An accept revive would do wonders to remove that because sometimes it doesn't matter if you save the suit, sometimes you're just done with the suit and want to come in with something better.
I have hours of gameplay video stored where I've have these issues repeatedly.
1. I use 'o' to revive and it still doesn't revive the merc and won't give me 'o' option again so I have to manually get the needle back out and mash the button
2. The icon lies about where the body really is. Sometimes the ragdoll disconnects so even tho the body renders below my feet, I have to revive him over 4m away.
3. Leapfrog. I try my best to always clear the room and put my body between the last threat so if there is some fire, my body can cushion the bullets as we both move to cover. Instead, I end up on top of the mercs shoulders unable to move until I'm fall off him.
4. Sticky icon. Body isn't there, but icon is.
5. The MOST ANNOYING. I revive the merc and they are submerged in the floor. They can't get out and are effectively stuck until a redberry comes across for a free kill.
I've played this game a long time and 1.7/1.8 brought the most revive bugs I've ever seen. I even have a video (happened twice now) of the merc revive in the air.
Minmatar Logisis | Heavy lover. Ping for video services.
|
castba
Penguin's March
401
|
Posted - 2014.04.29 05:02:00 -
[98] - Quote
Taeryn Frost wrote:"Deny revive" that's all I want Yes, or as my mate would say "I just want a GET F**KED button"
|
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
97
|
Posted - 2014.04.29 05:13:00 -
[99] - Quote
Mossellia Delt wrote:The Eristic wrote:CCP Rattati wrote:While I am at it, what about sum of assists count as kills, I thought I noticed that in BF4 the other day I'd rather just see the assists listed on the end of match board. Seeing that someone went 10/25/5 is much more useful than 15/5, assuming, say, 5 assists = 1 kill. It tells me they may be an able suppressor or useful force multiplier or that with a little more SP or skill, they could become a quality slayer. So much this Had one game with only 3 kills, but had 68 assists.
68? Damn... I had 24 the other day and thought that was ridiculously high. Well done. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
97
|
Posted - 2014.04.29 05:17:00 -
[100] - Quote
Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming.
Agreed. Right now I will run almost exclusively Mlt/Standard on all my gear in Pub matches because I'm earning the same amount of WP from them as the guy run Adv./Proto. Make it worth my while to use the good stuff by giving me more WP for it and I'll be glad to bust out my adv/proto nanohives, nanite injectors, and uplinks. |
|
lee corwood
Knights Of Ender Galactic Skyfleet Empire
793
|
Posted - 2014.04.29 05:33:00 -
[101] - Quote
Thokk Nightshade wrote:Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming. Agreed. Right now I will run almost exclusively Mlt/Standard on all my gear in Pub matches because I'm earning the same amount of WP from them as the guy run Adv./Proto. Make it worth my while to use the good stuff by giving me more WP for it and I'll be glad to bust out my adv/proto nanohives, nanite injectors, and uplinks.
Unlikely. While I also agree it would help the actual battle, the incentive is still not there. You get more wp reviving with a lower level needle and healing with a rep tool than using a higher tiered needle and repping the remainder.
Minmatar Logisis | Heavy lover. Ping for video services.
|
Ceadda Sai
Legions of Infinite Dominion Zero-Day
9
|
Posted - 2014.04.29 08:48:00 -
[102] - Quote
Rusty Shallows wrote:
If I get angry enough there's a Mad Bomber fit ready for the scandalously low price of 24k ISK.
I sense there is a good story here.
Forge Gunners: Now this is a gun for going out and and making people miserable with.
|
Bethhy
Ancient Exiles. Dirt Nap Squad.
1856
|
Posted - 2014.04.29 13:04:00 -
[103] - Quote
castba wrote:Taeryn Frost wrote:"Deny revive" that's all I want Yes, or as my mate would say "I just want a GET F**KED button"
Yah but that clone life doesn't belong to that individual solely.. The Clone Also Belongs to the team... And The Teams chance at Victory.
Having an entire indepth story about Mercenary deaths and a transferal of consciousness after a clone is terminated.. Then magically you die 5 times in a needle spam and still havent lost a clone?
That is what is broken...
If someone picking you up with a needle, gave you a chance to defend your ISK investment while Offering no Death penalties for a Clone Termination you never had... Every player would be happy and would welcome the needle... Every Logi would feel confident in Using their needles and not getting yelled at.. And the Person Camping the Body again would have no problem doing what they always do.
All parties Win. And most of all An essential Feature Vital to the Very Core Story of DUST 514 is ACTUALLY WORKING.
No "Death" until you lose your clone.]https://forums.dust514.com/default.aspx?g=posts&t=129679 ^----- Click the Link and Let CCP know how you think... Add some criticism whatever... We need to get The Needle Mechanics and how they work on the battlefield addressed. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2753
|
Posted - 2014.04.29 16:40:00 -
[104] - Quote
castba wrote:Taeryn Frost wrote:"Deny revive" that's all I want Yes, or as my mate would say "I just want a GET F**KED button"
I want that button too, but not for revives. It has an endless number of applications for general use!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
|
KalOfTheRathi
Nec Tributis
1259
|
Posted - 2014.04.29 16:58:00 -
[105] - Quote
After they Ganked my Minmatar Logi suit in 1.8 I quit playing Logi. Let them all rot.
And so it goes.
|
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
99
|
Posted - 2014.04.29 22:08:00 -
[106] - Quote
lee corwood wrote:Thokk Nightshade wrote:Thang Bausch wrote:I'd like to see WP scale based on amount of armor replenished. Reviving with a basic/militia tool should get way less WP than reviving at 100% with Cal Loyalty Proto injector. That might decrease the amount of spamming. Agreed. Right now I will run almost exclusively Mlt/Standard on all my gear in Pub matches because I'm earning the same amount of WP from them as the guy run Adv./Proto. Make it worth my while to use the good stuff by giving me more WP for it and I'll be glad to bust out my adv/proto nanohives, nanite injectors, and uplinks. Unlikely. While I also agree it would help the actual battle, the incentive is still not there. You get more wp reviving with a lower level needle and healing with a rep tool than using a higher tiered needle and repping the remainder.
That is a good point. The people doubling up with nanites/reppers are going to do what they can to milk as many WP as possible. Until we give enough incentive for people to use the good stuff (maybe if they get some rollover WP if the person who is revived gets any WP in first 30 seconds after revival as has been mentioned), people are going to use the basic stuff and milk it. |
NextDark Knight
Hellstorm Inc League of Infamy
384
|
Posted - 2014.04.29 23:18:00 -
[107] - Quote
Bethhy wrote:[quote=castba] Yah but that clone life doesn't belong to that individual solely.. The Clone Also Belongs to the team... And The Teams chance at Victory. Having an entire indepth story about Mercenary deaths and a transferal of consciousness after a clone is terminated.. Then magically you die 5 times in a needle spam and still havent lost a clone? That is what is broken... If someone picking you up with a needle, gave you a chance to defend your ISK investment while Offering no Death penalties for a Clone Termination you never had... Every player would be happy and would welcome the needle... Every Logi would feel confident in Using their needles and not getting yelled at.. And the Person Camping the Body again would have no problem doing what they always do. All parties Win. And most of all An essential Feature Vital to the Very Core Story of DUST 514 is ACTUALLY WORKING.[Request]No "Death" until you lose your clone.^----- Click the Link and Let CCP know how you think... Add some criticism whatever... We need to get The Needle Mechanics and how they work on the battlefield addressed.
The problem is a code problem and time and resources to fix this mechanic.
When you are shot you are "incapacitated" and not dead.. Would be interesting to see if we get a +25 Incapacitated and then a +25 Termination.
It will make more people double tap the bodies. .. also if this becomes popular we might in the future get the ability to fire while downed..
The more you know,
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Roy Ventus
Axis of Chaos
1713
|
Posted - 2014.04.29 23:24:00 -
[108] - Quote
Logis should get injectors that buff other assets for characters.
Juicing up their allies to drastically lower the recoil or increasing strafe speed.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |