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301. [request] Graviton Grenades / mines - in Feedback/Requests [original thread]
Beyobi.. those would probably come with time. as for the Grav toys... i'm all for it, since most tanks like to run away if you even scratch their precious toys, force 'em to stay in the fight, dont let the idjits run off
- by Rachoi - at 2013.03.05 09:33:00
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302. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Rachoi wrote: Ulysses Knapse wrote: Rachoi wrote: Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also ...
- by Rachoi - at 2013.03.05 09:30:00
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303. Tanks [feedback] - in Feedback/Requests [original thread]
if you expect tank support, then i have one suggestion... WAIT FOR THEM! if you are so worried about them keeping up, then move slower, let them stay near enough to be useful support. and common sense here, you're in a friggin' tank! you're THE...
- by Rachoi - at 2013.03.05 09:27:00
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304. [Feedback] What DUST 514 does well and where it fails - in Feedback/Requests [original thread]
there's going to be the leardership skill, since the Commander suits will be here in later builds. the graphics should be improving too, no worries there. and a majority of the content stil being worked on, so dont worry, we'll see more as the g...
- by Rachoi - at 2013.03.05 02:56:00
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305. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
meaaning they should really give MLT snipers a little less to go with.... as for anything else MLT to prove a point, MLT forge guns should probably lose about 200 direct damage, bringing it to only 1000 direct damage. militia shotgun should lose...
- by Rachoi - at 2013.03.05 02:49:00
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306. Earning ISK and SP mid match - in Feedback/Requests [original thread]
Mithridates says it better than most. you're a CONTRACT merc, break a contract and you're lucky you keep the money you do have
- by Rachoi - at 2013.03.04 09:29:00
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307. small collisions in tank - enraged - in Feedback/Requests [original thread]
Eris Ernaga wrote: Rachoi wrote: neh, let your tanks burn, just sweet sweet entertainment to me. if you're running away in a tank, then how about you just dont bring it on the field, i can do without another tanker that hides away and only ...
- by Rachoi - at 2013.03.04 09:26:00
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308. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Rachoi wrote: Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also realize the railguns of today need the engin...
- by Rachoi - at 2013.03.04 09:24:00
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309. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Tweak down all health and damage bonuses granted by skillbooks and modules. Here are some suggestions: -Complex shield mods should grant no more than 30 health max. The progression could go something like this: 10 HP...
- by Rachoi - at 2013.03.04 09:07:00
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310. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: Ulysses Knapse wrote: Sniper Rifles are different because Sniper Rifles completely rely on total accuracy. Prototype Sniper Rifles are already effective enough against those with Standard Sniper Rifles, why increase the disc...
- by Rachoi - at 2013.03.04 07:56:00
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311. AR Iron Sights - in Feedback/Requests [original thread]
Tactical and Burst both have different sights than the regular and the breach, test those out
- by Rachoi - at 2013.03.04 07:46:00
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312. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
i agree with Hagintora. besides, if you're paying for it with the ISK, then i dont see the issue. EARN the ability to 1hk someone, dont think you can lolsnipe with nothing but militia. make it so if you're really trying to put some hurt on a hea...
- by Rachoi - at 2013.03.04 07:29:00
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313. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: Rachoi wrote: honestly, i think that snipers shouldnt be on the top of the board, not all the time atleast. sure, snipers have the highest power rifles, but they shouldnt be the ones everyone wants to be, or NOTHING gets do...
- by Rachoi - at 2013.03.04 05:56:00
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314. [Request] Tractor Beams - in Feedback/Requests [original thread]
ladwar wrote: its just a lazy way of getting people up without risking themself to leave cover while giving a dead giveway to shoot this person. personally if this was ever allowed i would like it to force the use to bring the body there withou...
- by Rachoi - at 2013.03.04 05:46:00
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315. [Request] Tractor Beams - in Feedback/Requests [original thread]
i rather like the drag beam, especially since that would A] give more incentive to go for such a useful thing B} make it so you dont get bodycamped like i've seen so often [or been the victim of] and C] gives the slightly squishy logig a chance to...
- by Rachoi - at 2013.03.04 04:06:00
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316. A way to solve the nerf-war - in Feedback/Requests [original thread]
i think they should be shuffled a slight bit, Proto gear SHOULD be better, they already have damage boosts, and accuracy boosts, and for the explosives a splash range boost, but that does tend to get unnoticed. granted, Snipers could do with a sl...
- by Rachoi - at 2013.03.04 03:16:00
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317. [Request] Large Morter Turret - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: I want a turret that is capable of lobbing shells miles away without line of sight; like a howitzer or morter. The only catch is that you'd need a spotter or your fire wouldn't be accurate. This would be really cool on a...
- by Rachoi - at 2013.03.04 02:00:00
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318. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also realize the railguns of today need the engine of an AIRCRAFT CARRIER to fire, and the ...
- by Rachoi - at 2013.03.04 01:37:00
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319. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: trollsroyce wrote: Snipers are fine as they are. A sniper should ALWAYS be on top of the kill count, otherwise another class is doing the sole job of snipers - killing enemies - better. The other classes offset this killing p...
- by Rachoi - at 2013.03.03 23:02:00
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320. Newb feedback for the Dev's - in General Discussions [original thread]
no offense man, but your punctuation is non existent... makes it rather difficult to read.
- by Rachoi - at 2013.03.03 21:40:00
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