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81. [Request] Debuff DMG on AR's, return range to Chromo level - in Feedback/Requests [original thread]
number, give us numbers you boob
- by Rachoi - at 2013.05.29 23:13:00
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82. LOGISTICS ARE NOT SUPPORT - FIX THIS CCP - in General Discussions [original thread]
okay... flaws with this guy's argument: 1. Logistics suits of all kinds stick out like sore thumbs, and make nicer targets than heavies. 2.LogiBros already move slower than Assaults. 3. Logistic suits are limited by carrying a single weapon, an...
- by Rachoi - at 2013.05.29 23:12:00
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83. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Godin Thekiller wrote: *stops actual thread* Godin's about to give you guys a word of advice: STAY THE **** OUT THE ROAD. Notice, that if you stay in areas that I can't hit you in, or you do what every good player does, and pulls out swarms. ad...
- by Rachoi - at 2013.05.29 01:06:00
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84. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
ladwar wrote: rails=long range rendering=short range why gimp myself by staying close to infantry when the chance to help is less and chance to die is higher for less payout. so HTFU hah, you are a moron, aren't you? those infantrymen don't ...
- by Rachoi - at 2013.05.29 01:01:00
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85. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
how about.. you figure that out for yourself, maybe have something like.. i dunno.. infantry support so you can see where the symbol for medium air vehicle pops up, then shoot it, just because you're in a tank doesnt mean you do every single thing...
- by Rachoi - at 2013.05.29 00:54:00
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86. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
i've got no issues with the render, hell, you want to see farther, get a gun like the sniper rifle, since that damned thing can see a little past its max range
- by Rachoi - at 2013.05.29 00:35:00
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87. amar heavy - in Feedback/Requests [original thread]
hah! please, even if i manage to fit enough plates on my Gallente proto, i'm still no where near hard as the Heavies. yeah, i might barely scratch about the same amount of AHP, but shield? puh-leez, not a chance in hell. Caldari Assault might hit ...
- by Rachoi - at 2013.05.29 00:27:00
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88. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Wojciak wrote: Godin Thekiller wrote: Wojciak wrote: Watch this and say that 60mph dose not cause that bad of a crash. also if you have more that 500 shields you can fall from a mcc and take little to no damage to you armor (No dampener...
- by Rachoi - at 2013.05.29 00:23:00
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89. How to fix noob progression - in Feedback/Requests [original thread]
Sorry, still need the caps, because that would ruin the idea of keeping a single man to be at all times in this game. as for helping noobs.. i say they should get a modest bonus to passive SP untill they hit a certain point, something like 2-3mil,...
- by Rachoi - at 2013.05.29 00:14:00
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90. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Text Grant wrote: Everyone is looking to make LAV's immortal to the ground soldiers that don't have swarms or forge guns. AV grenades are built to do high damage to vehicles and only vehicles. Do not nerf a purpose built tool that is under powe...
- by Rachoi - at 2013.05.29 00:10:00
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91. My feedback as a noob. - in Feedback/Requests [original thread]
i understand how you feel, because the disparity from new players to those of use that were in the open beta is amazingly large, and i'm the low end of OB SP [only reaching 7mil last week.... yeah... there are people with over double this]. as far...
- by Rachoi - at 2013.05.28 23:52:00
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92. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
sorry Godin, i dont think all you say in the OP is really going to help. the AV grenade is only there for one thing, and is purpose built to do that really well. so changing what is built to do only one thing, and changing to do that worse than i...
- by Rachoi - at 2013.05.28 23:46:00
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93. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Thog A Kuma wrote: Sam Tektzby wrote: Rachoi wrote: Sam Tektzby wrote: I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy w...
- by Rachoi - at 2013.05.28 23:24:00
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94. DropShit Controls - in Feedback/Requests [original thread]
hah... right, get over it dude, the flight controls are much better, and you can top out your speed much easier if you actually practice, learn to outrun the swarms, dogfight, and dive down for a surprise more, because with the new controls you ca...
- by Rachoi - at 2013.05.28 23:21:00
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95. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Sam Tektzby wrote: I basicaly still dont get it. CCP already make DUST like Tactical AR edition, mass driver is "nadespawner" every projectile is grenade, why i should try hit enemy with grenades directly to body or better to face?? Grenades ar...
- by Rachoi - at 2013.05.28 23:02:00
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96. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
i wish to hunt, or become the hunted
- by Rachoi - at 2013.05.28 22:59:00
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97. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
D legendary hero wrote: Mary Sedillo wrote: D legendary hero wrote: Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out...
- by Rachoi - at 2013.05.23 22:06:00
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98. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
D legendary hero wrote: Ignatius Crumwald wrote: They've made the odd decision to balance this particular suit by the few and proud who are good at using it. There are like 10 heavies total, in a game of how many thousands of players, that a...
- by Rachoi - at 2013.05.23 21:59:00
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99. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
the HMG is fine as a close range weapon, and the suit itself... man alive, you're REALLY going to say that with your core armor/sheild skills up there, PLUS modules, you're going to say you're easy to kill? no, you are exactly as is, no more impro...
- by Rachoi - at 2013.05.23 21:41:00
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100. Suggestion-- Heavy Belt - in Feedback/Requests [original thread]
as... interesting at that actually is, there would have to be a severe drawback. like a massive boost to head produced, and seize duration on overheat. no relloads means you need to balance it some how
- by Rachoi - at 2013.05.23 21:39:00
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