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281. [BUG] Back online ? 3/7/13 - in Technical Support/Bugs [original thread]
cant log in, getting the Server Unavailable message, can only hope that the CCP guys are working on this, because it seems like they are having major issues
- by Rachoi - at 2013.03.07 13:15:00
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282. NERF THE GEK AND LASER RIFLES! - in Feedback/Requests [original thread]
Hexen Trickster wrote: Charlotte O'Dell wrote: How is it that a light weapon does more damage than a large blaster turret!? Im not sure what large blaster turret your using, but generally my baster turret beats most GEK users also this i...
- by Rachoi - at 2013.03.07 12:37:00
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283. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
AV are made to only hurt cars and tanks... they need some edge to suddenly leap at them and explode, or they're no better than the Locus, they are not going to hurt anyone else, just the cars and tanks, and the basic cant rip a proto apart that ea...
- by Rachoi - at 2013.03.06 03:42:00
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284. [Request] Black ops tanks and cloaking modules - in Feedback/Requests [original thread]
pics or it didn't happen little boy
- by Rachoi - at 2013.03.06 02:39:00
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285. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: immortal ironhide wrote: i run shield tanks...try again bud. i can 2-3 shot ANY tank right now...that is not right. And i have taken out blaster madrugars in CQC with my railgun since i can land 2-3 shots faster than...
- by Rachoi - at 2013.03.06 02:38:00
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286. [REQUEST] Dinosaurs and Giant Insects - in Feedback/Requests [original thread]
...why the **** would they be dinos? those were only on earth. they would be giant reptiles, cant really be classed as Dinosaurs. besides, who said there wasnt going to be those kinds of things, give CCP time to work on major issues before this st...
- by Rachoi - at 2013.03.06 02:30:00
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287. [Request] Black ops tanks and cloaking modules - in Feedback/Requests [original thread]
sorry, but no way in hell do tanks need to turn invisible. way too easily abused, and tankers already hide enough behind mountains because they're afraid to lose their precious toys. only one thing i see as viable cloak toys are the drop ships, b...
- by Rachoi - at 2013.03.06 02:29:00
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288. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
Godin, Matic, stop it with the pissing match. there should be a combat scenario that has no vehicles, because realistically you wont always have the option of armor support. and yes, skilling into something that **** the hell out of Vehicles lik...
- by Rachoi - at 2013.03.06 02:25:00
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289. [Request] Flight instruments - in Feedback/Requests [original thread]
agreed, its why i had to stop piloting, i'd end up with jsut the slightest drift when trying to stay still, or i'd have issues with landings... dropships need some love
- by Rachoi - at 2013.03.05 15:03:00
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290. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
slap26 wrote: Numbers you forgot to add in the splash damage, I am planing on doing some testing this weekend. I'll be testing with someone who doesn't have turret skills. (Best way to see if its the damage skills or mods) Edit: I would like t...
- by Rachoi - at 2013.03.05 15:02:00
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291. [request] Ejection button - in Feedback/Requests [original thread]
Agreed Adelia, need to control who you boot, or you end up flinging out the people you liked in it
- by Rachoi - at 2013.03.05 14:59:00
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292. Dust Proposals & Cut Scene Idea - in Feedback/Requests [original thread]
this needs major bumpitude...
- by Rachoi - at 2013.03.05 14:56:00
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293. [request] Ejection button - in Feedback/Requests [original thread]
it'd have to be given a certain amount of time, or controlled ejections. i agree something like this is needed, since the last time i floated my happy ass about i had only one decent gunner, and everyone just spawned and sat there, when i needed ...
- by Rachoi - at 2013.03.05 14:54:00
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294. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Rachoi wrote: Missiles are supposed to be midground between blaster and rail. neither excelling or failing as for making the tanks able to take on each other.. i'm rather sad you guys have to run and hide, you're on...
- by Rachoi - at 2013.03.05 14:29:00
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295. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I agree that damage mods are broken at the moment. However, your proposal would make Shield Tanks utterly useless against Armor Tanks. It would even make Missile turrets and Railgun turrets practically obsolete compared to...
- by Rachoi - at 2013.03.05 14:11:00
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296. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
nah, leave the missle toys along, those are rarely used because of the fact they have travel time, meaning they dont usually hit often, so people opt more ofr instashot rails
- by Rachoi - at 2013.03.05 12:38:00
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297. REVIVE Mechanics - in Feedback/Requests [original thread]
you actually only lose the dropsuit when you respawn, reviving actually saves you the cost of the dropsuit. i know this from experience, with my ADV MD i get revived and jsut carry on without worry
- by Rachoi - at 2013.03.05 12:30:00
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298. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
gotta keep the liked and bumpified, cause its right
- by Rachoi - at 2013.03.05 11:04:00
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299. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
your ideas and math are mostly accurate, i'll give you that. but as for them to do it right away... it does take a bit of working and reworking lots of code buried rather deep into game actions and equasions. if they accidentally add one digit to...
- by Rachoi - at 2013.03.05 09:44:00
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300. Dust Proposals & Cut Scene Idea - in Feedback/Requests [original thread]
those are briliant starter ideas for it all, and i cant help but really enjoy that.] the only downside i see is the Dual Wield of weapons, since so many would flock to the Minmitar stuff then, i think Dual Wielding guns should stay with CoD, mayb...
- by Rachoi - at 2013.03.05 09:40:00
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