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441. Sniper Rifles - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You are proposing to make the Sniper Rifle OP, when it can already OHK people from across the map? I have SP invested in the Sniper Rifle and I don't want it to become OP, then too UP because nerf hammer came down. ...
- by Rachoi - at 2013.02.09 00:34:00
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442. Why does revive still count as death? - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: We've been over this repeatedly for months on the forums- it's a death because you slowed down your team. Preventing a death means you have to do some work- by getting downed, you failed to prevent yourself for potenti...
- by Rachoi - at 2013.02.09 00:23:00
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443. Sniper Rifles - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: First, you're shooting railguns at people with shielded, advanced body armor. How many shots it should take to kill has nothing to do with the "realism" behind technology that doesn't actually exist, and everything to ...
- by Rachoi - at 2013.02.09 00:08:00
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444. We need redline sniping fixed. - in Feedback/Requests [original thread]
oh id prefer it be popular for its originoality.... and it's already quite unique, since we are using railguns and plasma shot tech i rather like it... as for people so called 'QQ'ing, its probably because they dont realize sniping in this takes ...
- by Rachoi - at 2013.02.08 10:06:00
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445. I expect the sniper whining to hit an all new crescendo - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: Mars El'Theran wrote: Vermaak 'Fatal' Kuvakei wrote: Wait for it to take skill to snipe, we'll know the snipers from stat padders then. Leading and timing a shot to hit a guy that is sprinting doesn't tak...
- by Rachoi - at 2013.02.08 08:01:00
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446. Increase soft cap for skirmish - in Feedback/Requests [original thread]
i think its the same mainly because you hit your WP amount quick enough, but most cant consistently get 1k WP every single match. and basing it on time i dont think would work, because not every match is fast, or slow, too much variation, and the...
- by Rachoi - at 2013.02.08 07:47:00
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447. Small Bug, but annoying - in Technical Support/Bugs [original thread]
has happened with my SMG ammo capacity, 10% of 480 is supposed to be 48, they should fix that, since i only get 47, i know one bullet or shot isnt major, but it'd be nice if the math was fixed... but then again, that last shot could help win you t...
- by Rachoi - at 2013.02.08 05:58:00
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448. Space station Close Quarters - in Feedback/Requests [original thread]
Nidhogg Valkyrian wrote: that would be suitable in basic FPS games,because there is no loss for getting fragged. Dust has a focus on survival. Pure Close quarters combat would be a fragfest,and one hell of a ISK-sink. While the option to have i...
- by Rachoi - at 2013.02.08 03:55:00
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449. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Obodiah Garro wrote: People need to remember the sniper rifles are small railguns, ie as soon as the trigger is pulled the projectile has already blasted through whatever the gun was aimed at, there simply no time for physics to affect the shot...
- by Rachoi - at 2013.02.07 10:39:00
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450. Small Bug, but annoying - in Technical Support/Bugs [original thread]
i have Light Weapon Capacaty at rank 3.. but there is a small issue, for some reason or another i am missing a round in my AR ammo amount. i really only bring this up because a single round does matter in a fire fight, i know its probably a small...
- by Rachoi - at 2013.02.07 10:07:00
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451. [Request] Anti-impact module and skills - in Feedback/Requests [original thread]
damned good idea, because getting hit by a missle/swarm volley, and then bounce into a wall is annoying
- by Rachoi - at 2013.02.07 08:35:00
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452. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
i rather like that idea, and i wish they'd set taht up for Beta. could have dynamic map changes, and even cutscenes between then, showing the defending force scrambling to set up the new defences. all around a great idea, and would stretch the t...
- by Rachoi - at 2013.02.07 08:32:00
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453. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Jathniel wrote: Hojdar wrote: Considering the hate that sniping has gotten recently for being too easy. . . Too easy? Just because pros make it look easy, doesn't mean it is. Every sniper I see, on nearly every match I play, almost ALW...
- by Rachoi - at 2013.02.07 00:56:00
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454. (Feedback/Request) I don't feel like a Merc... Warbarge announcement - in Feedback/Requests [original thread]
they are coming up with more and more features, we're still only about a month and a half into the Open Beta, and they need a bit of time to add things in. but they are considering this, i only suggest paying attention to the announcements, becau...
- by Rachoi - at 2013.02.07 00:15:00
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455. Ideas for recruiters [since no rewards are set yet] - in Feedback/Requests [original thread]
since i havent seen posts about recruiter bonuses, i would like to know if we are gonna get some sort of weapon or armor BP choice, only only like.. 1 for the first, and maybe another for the third/fifth, and take it from there, and maybe they sti...
- by Rachoi - at 2013.02.06 10:12:00
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