Pages: 1 2 3 4 5 6 7 8 9 10 20 |
281. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
slap26 wrote: Numbers you forgot to add in the splash damage, I am planing on doing some testing this weekend. I'll be testing with someone who doesn't have turret skills. (Best way to see if its the damage skills or mods) Edit: I would like t...
- by Rachoi - at 2013.03.05 15:02:00
|
282. [request] Ejection button - in Feedback/Requests [original thread]
Agreed Adelia, need to control who you boot, or you end up flinging out the people you liked in it
- by Rachoi - at 2013.03.05 14:59:00
|
283. Dust Proposals & Cut Scene Idea - in Feedback/Requests [original thread]
this needs major bumpitude...
- by Rachoi - at 2013.03.05 14:56:00
|
284. [request] Ejection button - in Feedback/Requests [original thread]
it'd have to be given a certain amount of time, or controlled ejections. i agree something like this is needed, since the last time i floated my happy ass about i had only one decent gunner, and everyone just spawned and sat there, when i needed ...
- by Rachoi - at 2013.03.05 14:54:00
|
285. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Rachoi wrote: Missiles are supposed to be midground between blaster and rail. neither excelling or failing as for making the tanks able to take on each other.. i'm rather sad you guys have to run and hide, you're on...
- by Rachoi - at 2013.03.05 14:29:00
|
286. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I agree that damage mods are broken at the moment. However, your proposal would make Shield Tanks utterly useless against Armor Tanks. It would even make Missile turrets and Railgun turrets practically obsolete compared to...
- by Rachoi - at 2013.03.05 14:11:00
|
287. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
nah, leave the missle toys along, those are rarely used because of the fact they have travel time, meaning they dont usually hit often, so people opt more ofr instashot rails
- by Rachoi - at 2013.03.05 12:38:00
|
288. REVIVE Mechanics - in Feedback/Requests [original thread]
you actually only lose the dropsuit when you respawn, reviving actually saves you the cost of the dropsuit. i know this from experience, with my ADV MD i get revived and jsut carry on without worry
- by Rachoi - at 2013.03.05 12:30:00
|
289. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
gotta keep the liked and bumpified, cause its right
- by Rachoi - at 2013.03.05 11:04:00
|
290. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
your ideas and math are mostly accurate, i'll give you that. but as for them to do it right away... it does take a bit of working and reworking lots of code buried rather deep into game actions and equasions. if they accidentally add one digit to...
- by Rachoi - at 2013.03.05 09:44:00
|
291. Dust Proposals & Cut Scene Idea - in Feedback/Requests [original thread]
those are briliant starter ideas for it all, and i cant help but really enjoy that.] the only downside i see is the Dual Wield of weapons, since so many would flock to the Minmitar stuff then, i think Dual Wielding guns should stay with CoD, mayb...
- by Rachoi - at 2013.03.05 09:40:00
|
292. [request] Graviton Grenades / mines - in Feedback/Requests [original thread]
Beyobi.. those would probably come with time. as for the Grav toys... i'm all for it, since most tanks like to run away if you even scratch their precious toys, force 'em to stay in the fight, dont let the idjits run off
- by Rachoi - at 2013.03.05 09:33:00
|
293. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Rachoi wrote: Ulysses Knapse wrote: Rachoi wrote: Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also ...
- by Rachoi - at 2013.03.05 09:30:00
|
294. Tanks [feedback] - in Feedback/Requests [original thread]
if you expect tank support, then i have one suggestion... WAIT FOR THEM! if you are so worried about them keeping up, then move slower, let them stay near enough to be useful support. and common sense here, you're in a friggin' tank! you're THE...
- by Rachoi - at 2013.03.05 09:27:00
|
295. [Feedback] What DUST 514 does well and where it fails - in Feedback/Requests [original thread]
there's going to be the leardership skill, since the Commander suits will be here in later builds. the graphics should be improving too, no worries there. and a majority of the content stil being worked on, so dont worry, we'll see more as the g...
- by Rachoi - at 2013.03.05 02:56:00
|
296. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
meaaning they should really give MLT snipers a little less to go with.... as for anything else MLT to prove a point, MLT forge guns should probably lose about 200 direct damage, bringing it to only 1000 direct damage. militia shotgun should lose...
- by Rachoi - at 2013.03.05 02:49:00
|
297. Earning ISK and SP mid match - in Feedback/Requests [original thread]
Mithridates says it better than most. you're a CONTRACT merc, break a contract and you're lucky you keep the money you do have
- by Rachoi - at 2013.03.04 09:29:00
|
298. small collisions in tank - enraged - in Feedback/Requests [original thread]
Eris Ernaga wrote: Rachoi wrote: neh, let your tanks burn, just sweet sweet entertainment to me. if you're running away in a tank, then how about you just dont bring it on the field, i can do without another tanker that hides away and only ...
- by Rachoi - at 2013.03.04 09:26:00
|
299. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Rachoi wrote: Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also realize the railguns of today need the engin...
- by Rachoi - at 2013.03.04 09:24:00
|
300. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Tweak down all health and damage bonuses granted by skillbooks and modules. Here are some suggestions: -Complex shield mods should grant no more than 30 health max. The progression could go something like this: 10 HP...
- by Rachoi - at 2013.03.04 09:07:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |