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301. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: Ulysses Knapse wrote: Sniper Rifles are different because Sniper Rifles completely rely on total accuracy. Prototype Sniper Rifles are already effective enough against those with Standard Sniper Rifles, why increase the disc...
- by Rachoi - at 2013.03.04 07:56:00
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302. AR Iron Sights - in Feedback/Requests [original thread]
Tactical and Burst both have different sights than the regular and the breach, test those out
- by Rachoi - at 2013.03.04 07:46:00
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303. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
i agree with Hagintora. besides, if you're paying for it with the ISK, then i dont see the issue. EARN the ability to 1hk someone, dont think you can lolsnipe with nothing but militia. make it so if you're really trying to put some hurt on a hea...
- by Rachoi - at 2013.03.04 07:29:00
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304. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Hagintora wrote: Rachoi wrote: honestly, i think that snipers shouldnt be on the top of the board, not all the time atleast. sure, snipers have the highest power rifles, but they shouldnt be the ones everyone wants to be, or NOTHING gets do...
- by Rachoi - at 2013.03.04 05:56:00
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305. [Request] Tractor Beams - in Feedback/Requests [original thread]
ladwar wrote: its just a lazy way of getting people up without risking themself to leave cover while giving a dead giveway to shoot this person. personally if this was ever allowed i would like it to force the use to bring the body there withou...
- by Rachoi - at 2013.03.04 05:46:00
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306. [Request] Tractor Beams - in Feedback/Requests [original thread]
i rather like the drag beam, especially since that would A] give more incentive to go for such a useful thing B} make it so you dont get bodycamped like i've seen so often [or been the victim of] and C] gives the slightly squishy logig a chance to...
- by Rachoi - at 2013.03.04 04:06:00
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307. A way to solve the nerf-war - in Feedback/Requests [original thread]
i think they should be shuffled a slight bit, Proto gear SHOULD be better, they already have damage boosts, and accuracy boosts, and for the explosives a splash range boost, but that does tend to get unnoticed. granted, Snipers could do with a sl...
- by Rachoi - at 2013.03.04 03:16:00
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308. [Request] Large Morter Turret - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: I want a turret that is capable of lobbing shells miles away without line of sight; like a howitzer or morter. The only catch is that you'd need a spotter or your fire wouldn't be accurate. This would be really cool on a...
- by Rachoi - at 2013.03.04 02:00:00
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309. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: There are railguns TODAY capable of shooting 220 miles with a muzzle velocity of mach 8. i want that on my tank! yes, but you also realize the railguns of today need the engine of an AIRCRAFT CARRIER to fire, and the ...
- by Rachoi - at 2013.03.04 01:37:00
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310. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: trollsroyce wrote: Snipers are fine as they are. A sniper should ALWAYS be on top of the kill count, otherwise another class is doing the sole job of snipers - killing enemies - better. The other classes offset this killing p...
- by Rachoi - at 2013.03.03 23:02:00
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311. [Request] anti-sniper shields - in Feedback/Requests [original thread]
Jathniel wrote: Rachoi wrote: sounds to me like a hardlight hex sheild, sounds grand, and possible, but we gotta find out if CCP is willing to do this. and Jath, that sounds interesting, but the Armored shield looks like it would take a weap...
- by Rachoi - at 2013.03.03 21:22:00
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312. [Request] anti-sniper shields - in Feedback/Requests [original thread]
sounds to me like a hardlight hex sheild, sounds grand, and possible, but we gotta find out if CCP is willing to do this. and Jath, that sounds interesting, but the Armored shield looks like it would take a weapon slot
- by Rachoi - at 2013.03.03 21:07:00
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313. SPAWNING - in Feedback/Requests [original thread]
Raze galder wrote: I prefer the sky spawn method that section 8 had where you used your suits thrusters to slow u down if u did it too late you would hit the ground hard causing you to be immobile for 3 seconds or die if you did nothing at all....
- by Rachoi - at 2013.03.03 21:03:00
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314. small collisions in tank - enraged - in Feedback/Requests [original thread]
neh, let your tanks burn, just sweet sweet entertainment to me. if you're running away in a tank, then how about you just dont bring it on the field, i can do without another tanker that hides away and only peeks out for an occasional railshot. y...
- by Rachoi - at 2013.03.03 21:00:00
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315. Gives Missiles and Railgun tanks back their range! - in Feedback/Requests [original thread]
in space, there is no friction. in space, there is nothing to cause the Rail gun slugs to fall apart, and nothing to make sure the rocket runs out of manuvering fuel. now... physics 101 on this is that the slugs the rail fires are going so fast ...
- by Rachoi - at 2013.03.03 20:52:00
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316. Darth vader drop suit - in Feedback/Requests [original thread]
how about the idea that... they cant because they could get sued? head out of your backside, its NOT happening, cross universe clash plus threat of legal damage equals never happening
- by Rachoi - at 2013.03.03 20:50:00
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317. Request] Destructible terrain - in Feedback/Requests [original thread]
might not happen to buildings here, since they are built with the idea of orbital bombings in mind after all maybe deformable ground and all, but the buildigns have to be more solid than stone to survive New Eden after all
- by Rachoi - at 2013.03.03 20:49:00
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318. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Module stacking is the main issue i'm seeing, because stacking even multiple Enh. can be the biggest thing you're running into, because the damage that is added to by those will make anything a lolstomper, i've used LR, hell, i still love them, th...
- by Rachoi - at 2013.03.03 20:48:00
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319. making dropships, dropships. - in Feedback/Requests [original thread]
early drop ships do reek, you actually have to dump the ISK and SP into them to be useful, though when they bring in the anti missle flares that will be a whole lot more useful... misdirecting a fleet of swarms can save just about anyone. as for ...
- by Rachoi - at 2013.02.27 07:12:00
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320. for the snipers - in Feedback/Requests [original thread]
Hagintora wrote: Rachoi wrote: i do agree with you on some points... i think the issue most have is the fact.. well... most snipers like to find the most inaccessible places for anyone but them, or in places where its nigh impossible to coun...
- by Rachoi - at 2013.02.22 01:31:00
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