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1141. Corp Battles: A message from the future - in General Discussions [original thread]
Nice twist there. Looking forward to the next instalment.
- by R F Gyro - at 2013.02.01 19:42:00
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1142. What is Being Done to Encourage Teamwork? - in General Discussions [original thread]
Reasons why a pre-built squad of 4 will do better than 4 individuals in Dust... 1. Voice comms. They'll have it sorted before they join the game. Even if someone doesn't have a mic, the squad will know and allow for it. 2. Logistics. The squad w...
- by R F Gyro - at 2013.02.01 19:21:00
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1143. Dust on PS4 & PS3 - in General Discussions [original thread]
Arramakaian Eka wrote: R F Gyro wrote: Ziatan Yuri wrote: They will just have to be careful on draw distance. What is "draw distance"? How far into the distance you can see. In some games it is very distinct: you can see things popp...
- by R F Gyro - at 2013.02.01 19:12:00
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1144. Dust on PS4 & PS3 - in General Discussions [original thread]
Ziatan Yuri wrote: They will just have to be careful on draw distance. What is "draw distance"?
- by R F Gyro - at 2013.02.01 19:07:00
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1145. Dust on PS4 & PS3 - in General Discussions [original thread]
Nightbird Aeon wrote: Dust was built using the Unreal 3 engine, but Unreal 4 has been in the pipe for a while now and should be launching relatively soon. http://www.unrealengine.com/unreal_engine_4/ I would think that the graphics updated ...
- by R F Gyro - at 2013.02.01 19:06:00
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1146. Dust on PS4 & PS3 - in General Discussions [original thread]
Iron Wolf Saber wrote: Ziatan Yuri wrote: Your making assumptions. 1.) I will look better on ps4 than on ps3. This is dependent on how unreal engine is working. Moving to new hardware doesn't always mean performance difference. 2.) Since y...
- by R F Gyro - at 2013.02.01 19:05:00
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1147. Dust on PS4 & PS3 - in General Discussions [original thread]
Will Dust be available on PS4, yadda, yadda, yadda.... [ahem] Assuming - as is overwhelmingly likely - Dust will be available on PS4, and also - as is even more overwhelmingly likely - they won't instantly kick all PS3 players off when it happen...
- by R F Gyro - at 2013.02.01 17:23:00
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1148. The REAL Reasons We Should Welcome Friendly Fire - in General Discussions [original thread]
So much angst over the fear that FF will be enabled in pub matches. It won't be.
- by R F Gyro - at 2013.02.01 17:12:00
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1149. VTK Vote-to-Kick - in General Discussions [original thread]
No thanks, too open to abuse. As far as I am aware most matches will be either public or FF-enabled, not both. So, if you die to FF, it will be because you teamed up with someone you shouldn't have.
- by R F Gyro - at 2013.02.01 17:06:00
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1150. Forge gun splash damage radius increase? - in General Discussions [original thread]
Voting so far... Yes: 0 No: 14 Keep 'em coming guys. I'm desperate to know which way this is going to go. Its a real cliffhanger.
- by R F Gyro - at 2013.01.31 19:38:00
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1151. why we should not welcome friendly fire - in General Discussions [original thread]
4447 wrote: So, You'll have to trust me Yep, I trust my corp-mates. I'm sure we'll get some idiot in corp at some point who'll think TKing is great fun, and clearly the fault of those idiots who can't stay out of his stream of bullets, but...
- by R F Gyro - at 2013.01.31 19:34:00
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1152. why we should not welcome friendly fire - in General Discussions [original thread]
General Tiberius1 wrote: DUST Fiend wrote: All I have to say, is stay the hell out of my line of fire when I'm shooting my HMG you and me both Because you have no control over your trigger fingers ?
- by R F Gyro - at 2013.01.31 19:31:00
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1153. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
Garrett Blacknova wrote: They do need to think about HOW FF is introduced, and I don't think it has a place (at least not in full function) in pub matches. I've previously suggested that pub matches should only apply FF to splash damage, and p...
- by R F Gyro - at 2013.01.31 18:33:00
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1154. why we should not welcome friendly fire - in General Discussions [original thread]
As far as I am aware, there won't be game modes in which there is both friendly fire AND random blue dots. In hisec instant battles you'll have blue dots but no FF. In FW and nullsec you'll have FF, but will be fighting alongside your corp-mates...
- by R F Gyro - at 2013.01.31 18:11:00
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1155. Here is why we should welcome Friendly Fire - in General Discussions [original thread]
I'm fairly sure I don't want FF on in matches where I don't get to choose my team-mates. A number of people have already said in these forums that they will shoot team mates who are hacking objectives so they can get the hack themselves.
- by R F Gyro - at 2013.01.31 17:02:00
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1156. I shot a man through the chest with my forge gun. He looked at me funny and then... - in General Discussions [original thread]
This is probably desync, rather than lag or broken hit detection code. Your PS3 missed an update from the server at some point, so thinks your target is in one place when the server thinks he is somewhere else. If the target seems to be standing...
- by R F Gyro - at 2013.01.31 14:23:00
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1157. Newbunnys talking trash in Battlelog about Dust 514. - in General Discussions [original thread]
People who like PacMan say Space Invaders is pants. Some of the time they do this without giving Space Invaders a proper try. Space Invaders fans get upset. Now, Space Invaders is a good game, but clearly not perfect. Then again, the same can be ...
- by R F Gyro - at 2013.01.31 11:40:00
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1158. Just wanted TO Be Clear on Game Release..... - in General Discussions [original thread]
Sword of Caldari wrote: Imo when the finished game is released it only makes sense to reset everybodies stats etc otherwise it would be totally unfair just because we are playing this beta shouldn't give us a advantage over the players whom are...
- by R F Gyro - at 2013.01.31 10:25:00
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1159. Just wanted TO Be Clear on Game Release..... - in General Discussions [original thread]
I think "extreme circumstances" would be something like a major bug that screws up all our characters in such a way that CCP can't recover, or a catastrophic database crash along with a discovery that the backups are corrupt. As far as "unfair" a...
- by R F Gyro - at 2013.01.31 10:17:00
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1160. The state of this beta ... - in General Discussions [original thread]
I'd actually be surprised if CCP actually had a hard definition of "100%". I think the devs will add features bit-by-bit, working against a "product backlog", a prioritised list of all the features that they would like to see in the game eventua...
- by R F Gyro - at 2013.01.29 19:23:00
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