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21. STD Assault Forge Gun - in Feedback/Requests [original thread]
MythTanker wrote: ROMULUS H3X wrote: please, with 'Quafe' Assault Forge on top? Reasoning: standard assault variants seem to be accessible for all other weapon types Anyone? Anyone?...... Bueller..?....Bueller? I approve. But I disappr...
- by ROMULUS H3X - at 2015.05.14 12:12:00
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22. STD Assault Forge Gun - in Feedback/Requests [original thread]
please, with 'Quafe' Assault Forge on top? Reasoning: standard assault variants seem to be accessible for all other weapon types Anyone? Anyone?...... Bueller..?....Bueller?
- by ROMULUS H3X - at 2015.05.13 05:41:00
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23. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Plasma Knuckles. They do melee splash damage in an arc ahead of you, charge for longer arc + more damage.
- by ROMULUS H3X - at 2015.05.07 05:56:00
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24. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
korrah silain wrote: Perhaps as a limiting mechanic of the myobrils introduce a "jump charge" or perhaps have them allow an additional jump at the bonus of a single one per unit (could very well be disasteros) I believe it would be best to ...
- by ROMULUS H3X - at 2015.03.30 11:23:00
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25. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Right. So, several respondents said it was easy to kill these guys. From a distance yeah, not so hard with the right weapon. From 10-15 meters when they have a flaylock or MD, not so much. It was funny the first time I saw ...
- by ROMULUS H3X - at 2015.03.15 05:38:00
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26. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
MINA Longstrike wrote: ROMULUS H3X wrote: Let's be rational, how could we be so rash? Yeah, let us be rational and stop basing arguments in appeals to emotion or other logical fallacies and instead try basing them in facts. I believe ...
- by ROMULUS H3X - at 2015.03.13 20:55:00
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27. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: MINA Longstrike wrote: Myofibrals are providing the same bonus to jump height that they do to melee efficacy. I want to do a little bit more testing on it rattati, but I believe the stacking penalty is applying correctl...
- by ROMULUS H3X - at 2015.03.13 09:00:00
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28. Basic frame cost, half measure? - in Feedback/Requests [original thread]
Boot Booter wrote: Can you reduce the cost of basic frames at basic and advanced level. Currently only the proto suits are cheaper. If you want to balance basic frames make it consistent across all tiers. Example. Pro Assault = 57690 isk Pr...
- by ROMULUS H3X - at 2015.03.10 23:59:00
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29. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: ROMULUS H3X wrote: KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE dead...
- by ROMULUS H3X - at 2015.03.09 00:20:00
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30. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
KA24DERT wrote: I think it's time we admit that Rails and Forges are too effective at sniping infantry. I can't think of any other AV weapon in the game that doubles as an AI weapon in a MORE deadly capacity than it's AV role. The current bala...
- by ROMULUS H3X - at 2015.03.08 17:10:00
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31. [Request] Reduce rail turret and forge efficiency against infantry. - in Feedback/Requests [original thread]
Stefan Stahl wrote: I'm going to go ahead and suggest that instead all AV weapons need to have a useful anti-infantry component to them to make them enjoyable to use. Much like the Plasma Cannon. Within its range it's pretty awesome against sh...
- by ROMULUS H3X - at 2015.03.08 16:47:00
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32. New weapon idea - in Feedback/Requests [original thread]
Louis Domi wrote: Proto Fists: Adds 300 damage to melee damage Proto breach fists: Adds 800 damage to melee takes up 50% of stamina per punch Assualt Proto fists: Adds 150 damage to melee increases speed at which you punch by 75% Fists dama...
- by ROMULUS H3X - at 2015.03.08 03:07:00
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33. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: The hit detection of melee on all suits moving sideways is very bad still, its hard to assassinate targets from behind cause they move at 100% movement speed. I would suggest making melee act like a horizontal damage arc...
- by ROMULUS H3X - at 2015.03.06 13:29:00
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34. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
I got a few words.... Mid-Air Fist-Fighting. I am so Happy. You are all screwed
- by ROMULUS H3X - at 2015.03.06 06:53:00
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35. Clones are stupid... - in Feedback/Requests [original thread]
They have to learn to NOT stop throwing those punches untill that redberry is taking a nap...
- by ROMULUS H3X - at 2015.03.01 07:29:00
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36. Pilot Suits: I Give In - in Feedback/Requests [original thread]
There should be a timer for the pilots to leave the vehicle, escapees somehow manage to drop out the bottom hatch of the tank right before it explodes.. AND THEN SURVIVE THE TREMENDOUS EXPLOSION... is getting old. I just feel if you are going to ...
- by ROMULUS H3X - at 2015.02.23 04:08:00
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37. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Tesfa Alem wrote: ROMULUS H3X wrote: gustavo acosta wrote: Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers...
- by ROMULUS H3X - at 2015.02.19 09:33:00
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38. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Vesta Opalus wrote: Tesfa Alem wrote: Vesta Opalus wrote: Adipem Nothi wrote: I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr ...
- by ROMULUS H3X - at 2015.02.19 08:54:00
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39. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
gustavo acosta wrote: Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regu...
- by ROMULUS H3X - at 2015.02.19 08:51:00
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40. Minmatar Assault Discussion And Is Stamina Gain A Bit Overboard - in Feedback/Requests [original thread]
Vesta Opalus wrote: I've been using the Minmatar assault alot lately and its pretty fun. Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered? My experience is that its fun to run in pub...
- by ROMULUS H3X - at 2015.02.19 00:39:00
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