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61. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: ROMULUS H3X wrote: Kaeru Nayiri wrote: ROMULUS H3X wrote: Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing the...
- by ROMULUS H3X - at 2014.11.20 20:35:00
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62. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: ROMULUS H3X wrote: Removing the dirrectional arrow gets rid of their attack role. [...] My argument is that the directional arrow is an important defensive tool. I am not refuting it's use for attack, simply that ...
- by ROMULUS H3X - at 2014.11.20 20:26:00
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63. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: ROMULUS H3X wrote: Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you... EZ-MODE right? That's basically how scouts play DUST 514. You are tal...
- by ROMULUS H3X - at 2014.11.20 20:02:00
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64. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: ROMULUS H3X wrote: Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advan...
- by ROMULUS H3X - at 2014.11.20 19:42:00
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65. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Fox Gaden wrote: The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other guy is looking the other way so they can sneak ...
- by ROMULUS H3X - at 2014.11.20 19:36:00
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66. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: ROMULUS H3X wrote: Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous adv...
- by ROMULUS H3X - at 2014.11.20 19:30:00
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67. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts wo...
- by ROMULUS H3X - at 2014.11.20 19:17:00
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68. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Atiim wrote: CCP Rattati did hint at the possibility of having MyroFibs affect jump height and strafe speed. I would gladly run a Min Scout on steroids if they did that. Can you imagine? 1x Complex Shield 2x Comple...
- by ROMULUS H3X - at 2014.11.20 19:07:00
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69. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Make them increase jump height. Myofibrils are responsible for the strength and speed of muscle contraction. It makes sense that they would allow someone to jump higher. CCP Rattati said he was on board to increase the ju...
- by ROMULUS H3X - at 2014.11.20 19:05:00
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70. Jump height and plates - in Feedback/Requests [original thread]
If you do go through with making Myofibers increase jump height, you will be buffing 90% of my suits.... Thank you.... First you Buffed my favorite Light weapon, the Plasma Cannon. Then you buffed my favorite sidearm, Flaylock Pistol. Now ...
- by ROMULUS H3X - at 2014.11.11 08:20:00
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71. CCP please make the default sensitivity higher in 1.9! - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I say this because I feel like a large majority of players play the game with the low default sensitivity, which is useless for anything except sniping. I'd recommend that the hipfire X & Y both be set to 85 and Tha...
- by ROMULUS H3X - at 2014.10.17 11:16:00
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72. Change the name of Nova knives - in Feedback/Requests [original thread]
Since they can dice you so far away, change their name to Nova Swords or something... Either that or reduce their range back to how it was... You already reduced the charge time to the point where the charge doesn't even matter... As well as gav...
- by ROMULUS H3X - at 2014.09.21 15:22:00
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73. How do we fix melee mods? - in Feedback/Requests [original thread]
Cody Sietz wrote: Increase the dmg? Move them to the low? Make them a high/low slot? Reduce fitting cost? Make them give you more stamina as well? Get rid of them and boost everyone's melee dmg? Edit:Sgt Kirk had the idea to boost jump he...
- by ROMULUS H3X - at 2014.09.03 21:37:00
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74. Delta [commandos] - in Feedback/Requests [original thread]
Alder King wrote: ROMULUS H3X wrote: Alder King wrote: Pokey Dravon wrote: Alena Ventrallis wrote: Commandos are about suppression. Suppression is done by volume of fire. Thus, commandos should have a 20% bonus to magazine and max a...
- by ROMULUS H3X - at 2014.08.17 22:03:00
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75. Beach Faylock idea! - in Feedback/Requests [original thread]
Need flaylocks to do 100percent damage to vehicles, or at least the breach version
- by ROMULUS H3X - at 2014.08.16 17:33:00
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76. Delta [commandos] - in Feedback/Requests [original thread]
Alder King wrote: Pokey Dravon wrote: Alena Ventrallis wrote: Commandos are about suppression. Suppression is done by volume of fire. Thus, commandos should have a 20% bonus to magazine and max ammo size per level. This gives them the abi...
- by ROMULUS H3X - at 2014.08.16 14:32:00
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77. LP standings - in Feedback/Requests [original thread]
LP Forge Guns ...... Ever?
- by ROMULUS H3X - at 2014.08.13 09:06:00
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78. After using the flaylock... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I feel like the largest issue with the flaylock may be its potential damage per mag. Increasing it by just one would make it have a comparable damage per mag to the scrambler pistol, the only pistol which is currently wort...
- by ROMULUS H3X - at 2014.08.13 08:46:00
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79. After using the flaylock... - in Feedback/Requests [original thread]
Meee One wrote: The gun was pretty fun,the reload was smooth and the damage was nice... But i noticed some very obvious drawbacks: -The 'dumbfire' round explodes in mid flight for no apparent reason. If the reason is fuel it should fly straig...
- by ROMULUS H3X - at 2014.08.13 08:40:00
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80. ForgeGun Zoom - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: we needz it we wantz it the preciousssssss zoom function for the ForgeGun Use a sidearm to zoom, then switch to forge gun. There you go, you have a makeshift zoom.
- by ROMULUS H3X - at 2014.08.09 17:16:00
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