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881. BUG - Warbarge squad orders - in Technical Support/Bugs [original thread]
I understand this is not a pressing issue as the defend order doesn't persist into battle anyway but still, it should be an easy fix right?
- by RINON114 - at 2013.05.11 04:34:00
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882. Flickering Bottom in Quarters - in Technical Support/Bugs [original thread]
Can't post a link to my original post (it's a pain to do on my phone) on this but the devs replied and there is a workaround. Go into options and change your screen scale up to 100 then down a little. If that doesn't work because you're already on...
- by RINON114 - at 2013.05.11 04:24:00
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883. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
bcs1a wrote: flesth wrote: Weapons now fixed an AR chewing through almost 1k hp on a heavy in under 2 secs or so from 67+ meters away is fixed? Exaggerated much? Anyway, holy threadnaught I can't keep up!!! Nice to hear of the change...
- by RINON114 - at 2013.05.11 03:39:00
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884. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
CLONE117 wrote: all this talk of skills only makes my miss the broad ranged skills even more... primarily light weapon reload light weapon ammo capacity and that other one wich increased damage by 2% per level... i also miss field mechanics an...
- by RINON114 - at 2013.05.11 02:27:00
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885. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Zephos Ra wrote: Completely agree with OP, ranges of weapons in Dust are a joke. A good example of damage drop of at range in BF3 can be found at http://symthic.com/bf3-weapon-charts All projectiles in BF3 are physical objects subject to gra...
- by RINON114 - at 2013.05.11 00:23:00
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886. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
CLONE117 wrote: RINON114 wrote: Let's face it, a 6x multiplier for rapid reload is kind of ridiculous. So are many of the skills in this game which is why I propose more variety like we had in Chromosone, but better . My proposal is that w...
- by RINON114 - at 2013.05.11 00:19:00
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887. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
Anybody else have any comment?
- by RINON114 - at 2013.05.10 23:24:00
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888. [feedback/request] Remove stand out colors from all suit - in Feedback/Requests [original thread]
I don't think we should be taking away the colours, just changing them or toning them down. Personally I feel like logi's could be white and red, or actually have some white and red on them. Yellow was a terrible choice. I also personally feel lik...
- by RINON114 - at 2013.05.10 23:22:00
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889. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
Delta 749 wrote: RINON114 wrote: Delta 749 wrote: Making skills take years to level up will not make this game last longer Adding more maps/weapons/armor types/vehicles/game types and so on will give this game longevity, not big ass SP si...
- by RINON114 - at 2013.05.10 13:51:00
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890. BUG - Visual artefacts - in Technical Support/Bugs [original thread]
That's great to hear there's a workaround! I'm very glad to have started this thread. If my details help with speeding up the fix deployment then I should add that I have only ever experienced this upon return to the merc quarters but it can (an...
- by RINON114 - at 2013.05.10 13:36:00
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891. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
Delta 749 wrote: Making skills take years to level up will not make this game last longer Adding more maps/weapons/armor types/vehicles/game types and so on will give this game longevity, not big ass SP sinks But that's kind of my point, the ...
- by RINON114 - at 2013.05.10 11:57:00
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892. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
karonzon wrote: the more i play the more i realize the raping done to the HMG i would like to see them fix the HMG and give it proper damage or give my sp back so i can go with the op AR........ i am tired of being killed by the ARs when i am u...
- by RINON114 - at 2013.05.10 11:49:00
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893. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
Nobody else feel this way?
- by RINON114 - at 2013.05.10 11:04:00
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894. [Request] Raise Damage Mods CPU/PG Requirements. - in Feedback/Requests [original thread]
Cross Atu wrote: There's been an ongoing debate about whether damage mods are A) broken, or B) imbalanced. In either case I think the solution is the same, increase the stacking penalty applied to damage mods . If the stacking penalty doesn't...
- by RINON114 - at 2013.05.10 08:17:00
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895. BEST FEEDBACK/REQUEST EVER - in Feedback/Requests [original thread]
He speaks the truth, also I watched his first match as a heavy in Uprising. The range is horrible, I feel sorry for heavies everywhere.
- by RINON114 - at 2013.05.10 06:56:00
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896. [Request] Reduce the time it takes to reverse a hack on an objective. - in Feedback/Requests [original thread]
100% +1. If the enemy can hack it back before the virus upload you were lucky to get the hack in the first place.
- by RINON114 - at 2013.05.10 06:11:00
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897. Request - 5/14 - in Feedback/Requests [original thread]
Does anybody else feel the same?
- by RINON114 - at 2013.05.10 06:09:00
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898. Feedback - Skill System (have I finally cracked it!?) - in Feedback/Requests [original thread]
Let's face it, a 6x multiplier for rapid reload is kind of ridiculous. So are many of the skills in this game which is why I propose more variety like we had in Chromosone, but better . My proposal is that we have basic skills that have a 1x mul...
- by RINON114 - at 2013.05.10 05:43:00
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899. Dont do it CCP!! - in General Discussions [original thread]
Gigatron Prime wrote: I heard that CCP is possibly lowering the SP for skill chains... I say NO!! The fact that it takes more SP now to do things means we need to specialize in areas and learn to focus what we want rather than have our skills ...
- by RINON114 - at 2013.05.10 05:32:00
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900. They could have given us everything. - in General Discussions [original thread]
Scramble Scrub wrote: Despite the fact that their art team may not have finished all of the 3D models in this game. they could STILL technically implement everything into the game. The only thing they would have to do is use the existing suits ...
- by RINON114 - at 2013.05.10 05:27:00
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