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1261. I have to walk back some of my previous statements on the HMG and heavies - in General Discussions [original thread]
Zahle Undt wrote: Powerh8er wrote: The biggest guy with the biggest gun cant be a killing machine? They most certainly should be, just not ridiculously so. Like I posted, in Chromosome it was not at all uncommon for heavies to be 50/2 i...
- by Quil Evrything - at 2013.11.08 00:59:00
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1262. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Amruk Jackal wrote: After this sp event I'm gonna stop playing. Sick of this stupid hit detection and this is the ONLY time I have ever complained about a patch. If it ain't fixed by 1.7 I'm uninstalling this game. TF2 i...
- by Quil Evrything - at 2013.11.08 00:48:00
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1263. Who else uses all sidearms fits? - in General Discussions [original thread]
Django Quik wrote: I made a similar thread a while back celebrating the Sidearm Kings of Dust. I run pistol SMG on my scout suit because it's the only way to be able to fit any decent mods on a scout, especially at advanced where we have minima...
- by Quil Evrything - at 2013.11.08 00:46:00
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1264. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
maeth-01 2501 wrote: And for having that extra range I would gladly have Bullet travel time and Bullet drop as well.... How do you like the sound of that or would that just be [too] much? Hideous. Absolutely hideous. There are enough ...
- by Quil Evrything - at 2013.11.08 00:26:00
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1265. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: No, sniping is too damn easy already. "I get killed a lot by snipers", is NOT the same thing as "sniping is too damn easy already" That's about logically equivalent to "I see a lot of proto suits" therefore "getting ...
- by Quil Evrything - at 2013.11.08 00:24:00
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1266. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
Eskel Bondfree wrote: Agreed, tiericide it must be! It's bull crap, especially in an FPS, that higher level gear and skills simply mean "5% better at everything". Higher level should mean more options and more flexibility instead. Any advantag...
- by Quil Evrything - at 2013.11.08 00:06:00
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1267. Who else uses all sidearms fits? - in General Discussions [original thread]
Thor McStrut wrote: Dual Scrambler Pistols are awesome. I run that when I'm bored. KLO and assault. if you like the KLO, get the TT-3 The alleged RPM ratings, dont do it justice. It's like a stealth AR, limited only by the speed of your t...
- by Quil Evrything - at 2013.11.07 23:16:00
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1268. CCP: Scout Relocated to Corner Hidding Point Defense - in General Discussions [original thread]
Laurent Cazaderon wrote: - Fastest of all suits => Also the case. But not enough considering damage output \ HD \ aim assist. Certainly, "not enough". However, I want to point out, that it is not really true at all, in any meaningfu...
- by Quil Evrything - at 2013.11.07 22:38:00
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1269. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: For the first time in a long time, I can recommend that you guys invest a few points in Shotgun Proficiency. It makes a noticeable difference every two levels. - Shotty Would you give more details on that please?
- by Quil Evrything - at 2013.11.07 22:23:00
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1270. Soma for Newberrie - in Rookie Training Grounds [original thread]
Oy Vey, such negativity! I'm going to offer a more positive alternative. This is with the pre-supposition, that sometimes, yes, it IS NICE to be able to pull out a tank, that will survive more than 10 seconds on the battlefield. And being able to...
- by Quil Evrything - at 2013.11.07 22:15:00
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1271. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: I still don't think it should be exclusive to scouts either but with the way I've described it, it will be next to useless for anyone other than scouts because we're the only ones that don't have to do anything extra to ke...
- by Quil Evrything - at 2013.11.07 00:57:00
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1272. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Quil Evrything wrote: I'm thinking shields first. I would say Range In the current environment will shields even add an extra bullet to you? (this is an honest question) Going from 2x33, to 2x66, I figure will help
- by Quil Evrything - at 2013.11.06 21:31:00
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1273. Bonus SP remaining - in General Discussions [original thread]
Arkena Wyrnspire wrote: 'Triple' SP event. It's just an increased cap though, really. Seems to be more than that. I'm getting Time +(3xWP), rather than the usual Time + (WP)
- by Quil Evrything - at 2013.11.06 20:57:00
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1274. Scout Registry / Killboard - in General Discussions [original thread]
Leveling dilemma: I like to set per-week goals for SP use. With the massive cap this week, seems like I would be able to get either shields 5, or range 4 (or even 5, I suppose). I usually run a gallente scout level4. Currently, Shield 3 Range 3 (...
- by Quil Evrything - at 2013.11.06 20:36:00
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1275. Scout Registry / Killboard - in General Discussions [original thread]
Krom Ganesh wrote: This is somewhat similar to an idea Oswald had, but how about this: Introduce a new slot type, the active module slot. Each suit gets 1 (except sentinels) to mirror equipment slots this is unneccessary. we already have e...
- by Quil Evrything - at 2013.11.06 20:32:00
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1276. Scout Registry / Killboard - in General Discussions [original thread]
Django Quik wrote: Now this is the point that will make them work only really well with scouts but also allows suitably fitted mediums a chance: Scan profile will determine whether other suits can see you or not while cloaked
If an enemy ...
- by Quil Evrything - at 2013.11.06 19:54:00
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1277. Bonus SP remaining - in General Discussions [original thread]
Played a quickie game this morning. Went back to review stats. Suddenly noticed: Bonus SP remaining: 560,000 umm... What? ? ? I dont remember seeing anything like that in the patch notes
- by Quil Evrything - at 2013.11.06 17:52:00
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1278. [Request] Specific use of zoom mechanic for knives - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: How about ADS for knives enable you to throw them at your victim? You would need to approach the body quickly before it dissolves to retrieve them. Or otherwise they would become disabled until you restock at hive ...
- by Quil Evrything - at 2013.11.06 00:17:00
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1279. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Hey guys, quick question from a guy who on uses the shotgun on a "just for fun" Heavy suit. Is the shotgun effectiveness affected by the movement of the user? Because it seems that people who use the weapon on scout suits have ...
- by Quil Evrything - at 2013.11.05 23:55:00
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1280. Scout Registry / Killboard - in General Discussions [original thread]
Scout Knife Ninjas, please check out my official CCP request thread for knives that I just made: https://forums.dust514.com/default.aspx?g=posts&m=1466960
- by Quil Evrything - at 2013.11.05 22:48:00
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